Player Matchup

Xing Tian
Xing Tian
B1G1998
Xing Tian
Level 120
God Stats
9W - 5L
1,540 SR
Queue Stats
208W - 185L
1,439 Elo+
Party 3
Scylla
Scylla
Elder_Zion
Scylla
Level 107
God Stats
20W - 30L
1,500 SR
Queue Stats
249W - 261L
1,392 Elo+
Party 4
Fenrir
Fenrir
GODOFSLENDER244
Fenrir
Level 89
God Stats
1W - 2L
1,555 SR
Queue Stats
230W - 204L
1,453 Elo+
Party 3
Danzaburou
Danzaburou
Racer8WDV3
Danzaburou
Level 104
God Stats
0W - 5L
1,500 SR
Queue Stats
181W - 181L
1,396 Elo+
Party 4
Chaac
Chaac
samcim100
Chaac
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 102L
1,360 Elo+
Solo
Team Averages
Level 94
1,519 SR
1,408 Elo+

VS

Team Averages
Level 101
1,437 SR
1,477 Elo+
Ao Kuang
Ao Kuang
DARKKILLK
Ao Kuang
Level 112
God Stats
11W - 13L
1,561 SR
Queue Stats
64W - 63L
1,445 Elo+
Solo
Izanami
Izanami
ObnoxiousGoomba
Izanami
Level 126
God Stats
4W - 2L
1,325 SR
Queue Stats
45W - 51L
1,453 Elo+
Party 1
Sol
Sol
Rising80
Sol
Level 82
God Stats
3W - 5L
1,658 SR
Queue Stats
38W - 28L
1,564 Elo+
Party 2
Shiva
Shiva
YaBoyNinjaWEB
Shiva
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 51L
1,419 Elo+
Party 1
Ymir
Ymir
codedad
Ymir
Level 74
God Stats
2W - 1L
1,143 SR
Queue Stats
19W - 21L
1,505 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
B1G1998
Xing Tian
15
1 / 5 / 4
9,840
703
9,812
17,227
17,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Scylla
Elder_Zion
Scylla
18
3 / 0 / 1
10,341
739
10,381
6,964
3,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
2 / 6 / 1
9,573
684
7,276
18,086
9,931
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Danzaburou
Racer8WDV3
Danzaburou
17
1 / 2 / 2
9,975
713
8,086
14,125
6,916
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chaac
samcim100
Chaac
16
1 / 1 / 4
9,553
682
7,905
14,885
15,867
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
DARKKILLK
Ao Kuang
17
5 / 4 / 4
10,490
749
12,763
18,049
10,446
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
3 / 1 / 6
10,161
726
14,932
9,748
4,536
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
5 / 2 / 6
10,931
781
26,186
15,105
7,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
0 / 1 / 6
9,649
689
3,912
11,368
13,079
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ymir
codedad
Ymir
17
1 / 1 / 1
10,663
762
3,146
11,990
14,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
37
8
Kills
14
14
Deaths
9
12
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
B1G1998
Xing Tian
1
5
4
0.6
W
Ao Kuang
DARKKILLK
Ao Kuang
5
4
4
1.75
L
Scylla
Elder_Zion
Scylla
3
0
1
3.5
L
2
6
1
0.42
W
3
1
6
6
L
Danzaburou
Racer8WDV3
Danzaburou
1
2
2
1
W
5
2
6
4
W
0
1
6
3
W
Ymir
codedad
Ymir
1
1
1
1.5
L
Chaac
samcim100
Chaac
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,460
Damage
60,939
71,287
Taken
66,260
53,210
Mitigated
49,994
14,440
Healing
18,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
B1G1998
Xing Tian
9,812
511
0
899
17,227
17,219
0
11,635
4,806
23,231
0
W
Ao Kuang
DARKKILLK
Ao Kuang
12,763
2,094
0
7,279
18,049
10,446
0
3,685
14,214
36,291
0
L
Scylla
Elder_Zion
Scylla
10,381
445
0
1,460
6,964
3,277
0
3,265
3,467
35,196
0
L
7,276
2,634
0
1,893
18,086
9,931
1,219
11,523
6,282
0
29,230
W
14,932
8,908
0
475
9,748
4,536
3,413
4,632
4,950
0
41,030
L
Danzaburou
Racer8WDV3
Danzaburou
8,086
3,043
0
4,935
14,125
6,916
0
7,355
6,450
0
37,547
W
26,186
8,209
0
7,839
15,105
7,041
831
4,683
10,206
72,288
0
W
3,912
411
749
1,803
11,368
13,079
1,194
2,999
8,241
0
19,914
W
Ymir
codedad
Ymir
3,146
249
0
684
11,990
14,892
0
3,314
8,456
32,169
0
L
Chaac
samcim100
Chaac
7,905
404
0
5,253
14,885
15,867
171
6,967
7,419
0
25,273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,282
Gold Earned
51,894
243
Minions Killed
318
0
Camps Cleared
0
1,420,738
Distance Traveled
1,331,255
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
9,840
703
19
1
0
283,213
3
W
Ao Kuang
10,490
749
40
3
0
256,443
0
L
Scylla
10,341
739
85
6
0
306,721
2
L
Fenrir
9,573
684
39
3
0
272,373
0
W
Izanami
10,161
726
77
6
0
267,616
0
L
Danzaburou
9,975
713
65
5
0
262,724
4
W
Sol
10,931
781
91
7
0
268,031
0
W
Shiva
9,649
689
41
3
0
269,017
0
W
Ymir
10,663
762
69
5
0
270,148
0
L
Chaac
9,553
682
35
3
0
295,707
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role