Player Matchup

Kuzenbo
Kuzenbo
ELkopytko
Kuzenbo
Level 74
God Stats
13W - 14L
1,309 SR
Queue Stats
60W - 70L
1,401 Elo+
Party 1
Danzaburou
Danzaburou
combatwombat0
Danzaburou
Level 87
God Stats
11W - 9L
1,612 SR
Queue Stats
93W - 113L
1,434 Elo+
Party 1
Sol
Sol
resad100100
Sol
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
195W - 183L
1,477 Elo+
Solo
Team Averages
Level 88
1,474 SR
1,437 Elo+

VS

Team Averages
Level 83
1,679 SR
1,511 Elo+
Bacchus
Bacchus
King Zyrrik
Bacchus
Level 107
God Stats
0W - 2L
1,715 SR
Queue Stats
12W - 17L
1,538 Elo+
Party 2
Izanami
Izanami
btpepsilon2
Izanami
Level 56
God Stats
14W - 12L
1,625 SR
Queue Stats
250W - 269L
1,457 Elo+
Solo
Baron Samedi
Baron Samedi
ksideath19
Baron Samedi
Level 86
God Stats
6W - 5L
1,696 SR
Queue Stats
83W - 74L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
ELkopytko
Kuzenbo
14
5 / 1 / 6
8,165
817
6,214
8,958
12,108
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
combatwombat0
Danzaburou
12
4 / 3 / 6
8,170
817
9,234
10,614
4,586
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
3 / 1 / 6
7,662
766
11,032
7,446
3,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
King Zyrrik
Bacchus
11
1 / 6 / 4
7,572
757
4,352
15,966
16,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
btpepsilon2
Izanami
12
3 / 2 / 2
7,607
761
10,618
9,350
4,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baron Samedi
ksideath19
Baron Samedi
11
1 / 4 / 3
7,131
713
8,368
11,134
5,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
14
12
Kills
5
5
Deaths
12
18
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
ELkopytko
Kuzenbo
5
1
6
8
L
Bacchus
King Zyrrik
Bacchus
1
6
4
0.5
L
Izanami
btpepsilon2
Izanami
3
2
2
2
W
Danzaburou
combatwombat0
Danzaburou
4
3
6
2.33
L
Baron Samedi
ksideath19
Baron Samedi
1
4
3
0.63
W
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,480
Damage
23,338
27,018
Taken
36,450
19,738
Mitigated
25,877
5,710
Healing
11,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
ELkopytko
Kuzenbo
6,214
3,216
240
434
8,958
12,108
0
3,560
5,398
14,694
0
L
Bacchus
King Zyrrik
Bacchus
4,352
986
308
2,647
15,966
16,438
0
7,405
8,561
15,801
0
L
Izanami
btpepsilon2
Izanami
10,618
7,411
0
2,186
9,350
4,000
586
4,148
5,202
0
35,099
W
Danzaburou
combatwombat0
Danzaburou
9,234
3,945
0
3,082
10,614
4,586
0
4,572
6,042
0
28,123
L
Baron Samedi
ksideath19
Baron Samedi
8,368
836
2,832
3,939
11,134
5,439
32
5,742
5,392
22,735
0
W
11,032
3,023
0
1,954
7,446
3,044
0
4,604
2,842
28,038
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,997
Gold Earned
22,310
102
Minions Killed
128
0
Camps Cleared
0
541,940
Distance Traveled
515,554
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
8,165
817
20
2
0
182,567
0
L
Bacchus
7,572
757
21
2
0
181,151
0
L
Izanami
7,607
761
71
7
0
174,999
0
W
Danzaburou
8,170
817
40
4
0
174,391
0
L
Baron Samedi
7,131
713
36
4
0
159,404
0
W
Sol
7,662
766
42
4
0
184,982
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role