Player Matchup

Chaac
Chaac
ELVIIl
Chaac
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Ymir
Ymir
EndlessBryan
Ymir
Level 126
God Stats
0W - 4L
1,295 SR
Queue Stats
332W - 311L
1,579 Elo+
Party 2
Bastet
Bastet
MySpareChange
Bastet
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 95L
1,639 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
SpacedJosh
Morgan Le Fay
Level 109
God Stats
20W - 13L
1,239 SR
Queue Stats
412W - 403L
1,506 Elo+
Party 2
Martichoras
Martichoras
evolvedzerker
Martichoras
Level 115
God Stats
8W - 2L
1,762 SR
Queue Stats
18W - 8L
1,677 Elo+
Party 1
Team Averages
Level 117
1,459 SR
1,580 Elo+

VS

Team Averages
Level 127
1,547 SR
1,560 Elo+
Ra
Ra
 
Ra
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
ElGabousky
Heimdallr
Level 124
God Stats
16W - 8L
1,679 SR
Queue Stats
160W - 160L
1,545 Elo+
Solo
Awilix
Awilix
Reap_EqUinox
Awilix
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 30L
1,561 Elo+
Solo
King Arthur
King Arthur
Silvery_Wolf7
King Arthur
Level 120
God Stats
2W - 2L
1,439 SR
Queue Stats
68W - 71L
1,575 Elo+
Solo
Geb
Geb
TallWhiteMan
Geb
Level 155
God Stats
2W - 6L
1,616 SR
Queue Stats
12W - 16L
1,622 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
ELVIIl
Chaac
9
0 / 5 / 0
5,405
491
4,555
11,079
7,258
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 1 / 1
5,721
520
3,112
7,935
6,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
2 / 2 / 1
5,733
521
5,471
10,131
3,405
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Morgan Le Fay
SpacedJosh
Morgan Le Fay
10
2 / 3 / 2
5,660
515
3,862
7,169
2,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Martichoras
evolvedzerker
Martichoras
10
0 / 1 / 1
5,597
509
3,612
6,271
2,572
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
1 / 1 / 4
6,550
595
5,702
5,675
2,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Heimdallr
ElGabousky
Heimdallr
11
1 / 1 / 0
5,951
541
5,581
5,464
2,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Awilix
13
5 / 2 / 2
7,187
653
6,500
7,516
3,072
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
Silvery_Wolf7
King Arthur
12
4 / 0 / 1
7,337
667
6,536
9,308
7,202
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
1 / 1 / 2
5,537
503
3,164
7,492
5,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
21
5
Kills
12
12
Deaths
5
5
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
1
1
4
3
L
Chaac
ELVIIl
Chaac
0
5
0
0
W
Heimdallr
ElGabousky
Heimdallr
1
1
0
1
L
1
1
1
1.5
L
2
2
1
1.25
W
Awilix
5
2
2
3
W
King Arthur
Silvery_Wolf7
King Arthur
4
0
1
4.5
L
Morgan Le Fay
SpacedJosh
Morgan Le Fay
2
3
2
1
W
1
1
2
2
L
Martichoras
evolvedzerker
Martichoras
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,612
Damage
27,483
42,585
Taken
35,455
22,381
Mitigated
20,307
11,452
Healing
9,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
5,702
378
309
2,846
5,675
2,323
135
2,960
2,715
52,231
0
L
Chaac
ELVIIl
Chaac
4,555
806
0
2,908
11,079
7,258
0
397
10,636
0
36,299
W
Heimdallr
ElGabousky
Heimdallr
5,581
3,779
0
2,749
5,464
2,315
0
429
5,035
0
49,685
L
3,112
1,057
0
2,090
7,935
6,383
0
2,782
5,043
19,430
0
L
5,471
2,137
0
3,386
10,131
3,405
0
914
9,145
0
43,954
W
Awilix
6,500
2,462
0
465
7,516
3,072
0
1,235
6,237
0
50,866
W
King Arthur
Silvery_Wolf7
King Arthur
6,536
718
0
1,553
9,308
7,202
0
0
8,676
0
52,026
L
Morgan Le Fay
SpacedJosh
Morgan Le Fay
3,862
507
0
548
7,169
2,763
0
3,621
3,242
34,678
0
W
3,164
595
0
1,502
7,492
5,395
52
2,350
5,142
9,940
0
L
Martichoras
evolvedzerker
Martichoras
3,612
1,204
0
2,520
6,271
2,572
0
618
5,653
0
45,460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,116
Gold Earned
32,562
317
Minions Killed
343
0
Camps Cleared
0
1,024,098
Distance Traveled
1,110,431
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,550
595
99
9
0
211,388
2
L
Chaac
5,405
491
66
6
0
216,790
1
W
Heimdallr
5,951
541
73
7
0
206,050
1
L
Ymir
5,721
520
28
3
0
192,900
4
L
Bastet
5,733
521
72
7
0
238,678
0
W
Awilix
7,187
653
84
8
0
247,433
0
W
King Arthur
7,337
667
76
7
0
214,350
2
L
Morgan Le Fay
5,660
515
69
6
0
181,609
0
W
Geb
5,537
503
11
1
0
231,210
3
L
Martichoras
5,597
509
82
7
0
194,121
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role