Player Matchup

Medusa
Medusa
 
Medusa
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
CriticalPlus94
Zeus
Level 15
God Stats
4W - 12L
1,265 SR
Queue Stats
11W - 46L
1,116 Elo+
Party 1
Ravana
Ravana
DarkzeroWTF
Ravana
Level 33
God Stats
1W - 4L
1,278 SR
Queue Stats
12W - 22L
1,399 Elo+
Solo
Cthulhu
Cthulhu
JuanDelPan
Cthulhu
Level 62
God Stats
18W - 22L
1,486 SR
Queue Stats
611W - 625L
1,435 Elo+
Party 1
Maui
Maui
popperescuanch
Maui
Level 36
God Stats
59W - 79L
1,424 SR
Queue Stats
172W - 218L
1,366 Elo+
Party 1
Team Averages
Level 54
1,391 SR
1,363 Elo+

VS

Team Averages
Level 102
1,506 SR
1,455 Elo+
Horus
Horus
Bedi7567
Horus
Level 79
God Stats
1W - 0L
1,274 SR
Queue Stats
80W - 69L
1,454 Elo+
Solo
Janus
Janus
FUTLETI
Janus
Level 99
God Stats
22W - 26L
1,536 SR
Queue Stats
139W - 118L
1,464 Elo+
Solo
Anubis
Anubis
OGBoomer
Anubis
Level 33
God Stats
6W - 4L
1,645 SR
Queue Stats
124W - 138L
1,413 Elo+
Solo
Guan Yu
Guan Yu
WARLORD9609
Guan Yu
Level 148
God Stats
128W - 117L
1,453 SR
Queue Stats
848W - 843L
1,497 Elo+
Solo
Olorun
Olorun
Zargreus
Olorun
Level 152
God Stats
2W - 0L
1,624 SR
Queue Stats
35W - 50L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
1 / 2 / 1
5,727
477
5,793
6,835
2,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 5 / 1
5,805
484
2,137
7,955
2,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Ravana
11
4 / 3 / 0
6,611
551
7,007
8,666
3,991
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cthulhu
JuanDelPan
Cthulhu
8
0 / 4 / 0
5,077
423
843
7,647
2,427
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

9
1 / 3 / 1
6,281
523
3,411
10,774
8,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Bedi7567
Horus
10
2 / 1 / 7
6,738
562
2,866
10,696
8,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Janus
FUTLETI
Janus
12
3 / 3 / 3
7,501
625
6,581
8,434
2,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anubis
OGBoomer
Anubis
13
6 / 0 / 4
8,175
681
7,478
4,789
2,429
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Guan Yu
WARLORD9609
Guan Yu
12
1 / 1 / 3
7,113
593
3,141
9,871
6,499
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Olorun
Zargreus
Olorun
11
5 / 1 / 3
7,204
600
9,222
7,403
3,225
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
37
6
Kills
17
17
Deaths
6
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
2
1
0.75
W
Horus
Bedi7567
Horus
2
1
7
5.5
L
0
5
1
0.1
L
Ravana
4
3
0
1.33
W
Janus
FUTLETI
Janus
3
3
3
1.5
L
Cthulhu
JuanDelPan
Cthulhu
0
4
0
0
W
Anubis
OGBoomer
Anubis
6
0
4
8
W
Guan Yu
WARLORD9609
Guan Yu
1
1
3
2.5
W
Olorun
Zargreus
Olorun
5
1
3
6.5
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,191
Damage
29,288
41,877
Taken
41,193
19,280
Mitigated
22,868
9,145
Healing
14,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
5,793
3,161
0
2,769
6,835
2,133
0
4,210
2,625
0
37,552
W
Horus
Bedi7567
Horus
2,866
1,776
1,408
3,923
10,696
8,249
39
1,892
8,804
0
12,807
L
2,137
312
0
0
7,955
2,257
0
5,040
2,915
34,723
0
L
Ravana
7,007
2,158
0
1,306
8,666
3,991
0
3,576
5,090
0
51,918
W
Janus
FUTLETI
Janus
6,581
528
140
1,606
8,434
2,466
663
1,053
7,381
55,797
0
L
Cthulhu
JuanDelPan
Cthulhu
843
0
0
956
7,647
2,427
0
3,713
3,934
13,309
0
W
Anubis
OGBoomer
Anubis
7,478
410
0
673
4,789
2,429
0
253
4,536
69,343
0
W
Guan Yu
WARLORD9609
Guan Yu
3,141
326
624
2,818
9,871
6,499
674
1,324
8,547
0
40,438
W
Olorun
Zargreus
Olorun
9,222
5,674
1,111
1,837
7,403
3,225
306
1,869
5,534
47,950
0
L
3,411
884
249
3,865
10,774
8,472
0
6,742
4,032
18,966
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,501
Gold Earned
36,731
240
Minions Killed
350
0
Camps Cleared
0
1,036,280
Distance Traveled
1,218,380
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,727
477
53
4
0
221,929
0
W
Horus
6,738
562
13
1
0
252,975
5
L
Zeus
5,805
484
64
5
0
208,349
0
L
Ravana
6,611
551
81
7
0
249,412
0
W
Janus
7,501
625
95
8
0
250,028
0
L
Cthulhu
5,077
423
21
2
0
132,274
0
W
Anubis
8,175
681
116
10
0
283,342
0
W
Guan Yu
7,113
593
55
5
0
218,287
1
W
Olorun
7,204
600
71
6
0
213,748
0
L
Maui
6,281
523
21
2
0
224,316
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role