Player Matchup

Fenrir
Fenrir
Gaean
Fenrir
Level 145
God Stats
3W - 1L
1,928 SR
Queue Stats
61W - 61L
1,569 Elo+
Party 1
Janus
Janus
Lynx
Janus
Level 155
God Stats
2W - 2L
1,500 SR
Queue Stats
80W - 55L
1,659 Elo+
Solo
Zhong Kui
Zhong Kui
NephlIlm
Zhong Kui
Level 207
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 120L
1,604 Elo+
Party 1
Bacchus
Bacchus
RhythmSenpai
Bacchus
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 18L
1,576 Elo+
Party 1
Amaterasu
Amaterasu
notoriouslapis31
Amaterasu
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,424 Elo+
Party 1
Team Averages
Level 148
1,586 SR
1,567 Elo+

VS

Team Averages
Level 135
1,521 SR
1,543 Elo+
Hercules
Hercules
 
Hercules
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Jing Wei
Jing Wei
ElYugito
Jing Wei
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 61L
1,538 Elo+
Solo
Bastet
Bastet
GUILLAUME908
Bastet
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 78L
1,602 Elo+
Party 3
Ganesha
Ganesha
IFFVI
Ganesha
Level 122
God Stats
8W - 3L
1,747 SR
Queue Stats
264W - 242L
1,527 Elo+
Party 2
Anubis
Anubis
SacDePois
Anubis
Level 121
God Stats
2W - 1L
1,357 SR
Queue Stats
111W - 89L
1,548 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Gaean
Fenrir
9
1 / 5 / 2
5,464
497
4,140
10,914
3,655
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
Lynx
Janus
12
2 / 2 / 0
7,036
640
5,199
4,362
1,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Zhong Kui
NephlIlm
Zhong Kui
8
0 / 3 / 3
5,111
465
5,702
9,984
8,547
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
RhythmSenpai
Bacchus
8
1 / 5 / 0
5,058
460
5,455
9,083
3,756
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Amaterasu
11
1 / 5 / 0
6,137
558
2,463
11,695
6,608
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
7 / 0 / 2
8,277
752
9,732
5,284
3,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jing Wei
ElYugito
Jing Wei
11
3 / 1 / 1
6,332
576
5,633
8,253
3,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bastet
11
3 / 2 / 6
6,621
602
3,758
8,728
3,336
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Ganesha
IFFVI
Ganesha
9
0 / 1 / 6
5,968
543
1,414
7,494
5,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anubis
SacDePois
Anubis
12
7 / 1 / 3
7,571
688
7,971
6,563
3,257
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
38
5
Kills
20
20
Deaths
5
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
7
0
2
8
W
Jing Wei
ElYugito
Jing Wei
3
1
1
3.5
W
Bastet
3
2
6
3
L
Fenrir
Gaean
Fenrir
1
5
2
0.4
W
Ganesha
IFFVI
Ganesha
0
1
6
3
L
Janus
Lynx
Janus
2
2
0
1
L
Zhong Kui
NephlIlm
Zhong Kui
0
3
3
0.5
L
Bacchus
RhythmSenpai
Bacchus
1
5
0
0.2
W
Anubis
SacDePois
Anubis
7
1
3
8.5
L
Amaterasu
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,959
Damage
28,508
46,038
Taken
36,322
23,923
Mitigated
19,010
8,048
Healing
17,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
9,732
5,044
0
2,568
5,284
3,862
0
177
5,107
0
68,877
W
Jing Wei
ElYugito
Jing Wei
5,633
4,649
0
4,189
8,253
3,196
0
5,629
2,596
0
46,131
W
Bastet
3,758
1,348
0
4,096
8,728
3,336
0
1,734
6,994
0
42,703
L
Fenrir
Gaean
Fenrir
4,140
913
0
2,139
10,914
3,655
0
3,444
7,426
0
34,280
W
Ganesha
IFFVI
Ganesha
1,414
134
0
2,232
7,494
5,359
0
4,671
2,811
11,250
0
L
Janus
Lynx
Janus
5,199
260
0
500
4,362
1,357
0
489
3,824
60,784
0
L
Zhong Kui
NephlIlm
Zhong Kui
5,702
1,522
249
1,993
9,984
8,547
0
2,471
7,464
19,321
0
L
Bacchus
RhythmSenpai
Bacchus
5,455
691
0
772
9,083
3,756
0
1,885
7,198
25,727
0
W
Anubis
SacDePois
Anubis
7,971
491
0
4,429
6,563
3,257
64
4,105
2,458
64,923
0
L
Amaterasu
2,463
950
0
2,395
11,695
6,608
0
1,096
10,154
0
44,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,806
Gold Earned
34,769
341
Minions Killed
408
0
Camps Cleared
0
1,171,608
Distance Traveled
1,162,601
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,277
752
117
11
0
221,209
2
W
Jing Wei
6,332
576
96
9
0
227,435
0
W
Bastet
6,621
602
77
7
0
267,646
0
L
Fenrir
5,464
497
61
6
0
253,750
0
W
Ganesha
5,968
543
2
0
0
224,069
4
L
Janus
7,036
640
117
11
0
241,293
0
L
Zhong Kui
5,111
465
29
3
0
215,305
2
L
Bacchus
5,058
460
40
4
0
230,851
0
W
Anubis
7,571
688
116
11
0
222,242
0
L
Amaterasu
6,137
558
94
9
0
230,409
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role