Player Matchup

Ullr
Ullr
 
Ullr
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Go11y
Achilles
Level 75
God Stats
6W - 6L
1,604 SR
Queue Stats
413W - 395L
1,570 Elo+
Solo
Maui
Maui
JimmyStevo
Maui
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 41L
1,559 Elo+
Solo
Cthulhu
Cthulhu
Z3K
Cthulhu
Level 106
God Stats
0W - 2L
1,253 SR
Queue Stats
122W - 111L
1,612 Elo+
Solo
Team Averages
Level 101
1,471 SR
1,548 Elo+

VS

Team Averages
Level 125
1,635 SR
1,549 Elo+
Fafnir
Fafnir
Crackerknight
Fafnir
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 29L
1,464 Elo+
Solo
Cupid
Cupid
DannyWoooo
Cupid
Level 129
God Stats
12W - 3L
1,829 SR
Queue Stats
363W - 352L
1,564 Elo+
Solo
Neith
Neith
JaxsonPowles
Neith
Level 149
God Stats
1W - 0L
1,719 SR
Queue Stats
73W - 54L
1,608 Elo+
Party 1
Tyr
Tyr
WakandasBest
Tyr
Level 148
God Stats
9W - 7L
1,627 SR
Queue Stats
486W - 502L
1,577 Elo+
Solo
Anubis
Anubis
Zannath
Anubis
Level 84
God Stats
2W - 0L
1,500 SR
Queue Stats
72W - 67L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
15
0 / 1 / 8
7,618
762
8,916
6,859
3,997
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
 
Cerberus
13
3 / 4 / 4
7,444
744
9,416
13,916
11,444
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Achilles
Go11y
Achilles
13
4 / 4 / 3
7,340
734
10,625
15,539
23,013
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 2 / 6
7,223
722
2,479
6,759
5,815
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cthulhu
Z3K
Cthulhu
13
1 / 3 / 4
7,486
749
6,738
11,256
12,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 12
7,417
742
4,116
9,112
11,524
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cupid
16
4 / 0 / 9
8,365
837
12,627
7,311
4,381
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
6 / 1 / 8
8,984
898
17,285
8,413
4,823
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
2 / 3 / 10
7,657
766
8,246
12,149
14,160
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
Zannath
Anubis
13
2 / 3 / 4
7,300
730
7,872
6,520
4,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
57
8
Kills
14
14
Deaths
8
25
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
0
1
8
4
L
Cerberus
 
Cerberus
3
4
4
1.25
W
0
1
12
6
W
Cupid
4
0
9
8.5
L
Achilles
Go11y
Achilles
4
4
3
1.38
W
6
1
8
10
L
0
2
6
1.5
W
2
3
10
2.33
L
Cthulhu
Z3K
Cthulhu
1
3
4
1
W
Anubis
Zannath
Anubis
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,174
Damage
50,146
54,329
Taken
43,505
56,674
Mitigated
38,924
15,067
Healing
25,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
8,916
2,854
1,827
945
6,859
3,997
0
994
5,826
0
36,235
L
Cerberus
 
Cerberus
9,416
390
0
2,488
13,916
11,444
0
3,440
10,199
13,651
0
W
4,116
955
272
2,628
9,112
11,524
10
4,534
4,363
4,967
0
W
Cupid
12,627
7,595
7,088
5,352
7,311
4,381
456
3,155
3,926
0
24,985
L
Achilles
Go11y
Achilles
10,625
484
518
2,321
15,539
23,013
0
3,992
11,273
0
12,589
W
17,285
5,244
1,093
3,559
8,413
4,823
392
4,076
4,160
0
35,563
L
2,479
214
1,986
1,620
6,759
5,815
0
1,227
5,402
5,791
0
W
8,246
1,128
811
2,917
12,149
14,160
171
4,093
7,833
0
11,367
L
Cthulhu
Z3K
Cthulhu
6,738
303
1,664
1,698
11,256
12,405
0
2,335
8,642
12,727
0
W
Anubis
Zannath
Anubis
7,872
395
394
1,325
6,520
4,036
340
2,775
3,526
19,607
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,111
Gold Earned
39,723
106
Minions Killed
118
0
Camps Cleared
0
889,272
Distance Traveled
1,019,694
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
7,618
762
47
5
0
199,741
0
L
Cerberus
7,444
744
21
2
0
183,394
0
W
Fafnir
7,417
742
3
0
0
194,603
0
W
Cupid
8,365
837
32
3
0
200,038
0
L
Achilles
7,340
734
16
2
0
205,830
0
W
Neith
8,984
898
47
5
0
214,267
0
L
Maui
7,223
722
10
1
0
100,909
0
W
Tyr
7,657
766
8
1
0
226,460
0
L
Cthulhu
7,486
749
12
1
0
199,398
0
W
Anubis
7,300
730
28
3
0
184,326
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role