Player Matchup

Anhur
Anhur
Pedrox25
Anhur
Level 157
God Stats
13W - 11L
1,661 SR
Queue Stats
331W - 282L
1,627 Elo+
Solo
Tiamat
Tiamat
Rohirim13
Tiamat
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
165W - 168L
1,551 Elo+
Party 2
Cthulhu
Cthulhu
Rohirim13
Cthulhu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,468 Elo+
Party 2
Team Averages
Level 101
1,554 SR
1,549 Elo+

VS

Team Averages
Level 152
1,584 SR
1,513 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
ElPiwo
Achilles
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 55L
1,432 Elo+
Party 1
Osiris
Osiris
Lykanin
Osiris
Level 170
God Stats
1W - 0L
1,752 SR
Queue Stats
254W - 146L
1,607 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Pedrox25
Anhur
16
6 / 0 / 3
10,317
794
11,384
10,977
4,792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
Rohirim13
Tiamat
14
2 / 2 / 7
9,087
699
7,565
7,151
5,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
Rohirim13
Cthulhu
14
1 / 4 / 6
8,902
685
6,734
12,130
9,385
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
15
2 / 2 / 3
9,456
727
7,577
6,943
4,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Achilles
ElPiwo
Achilles
13
2 / 5 / 1
8,310
639
6,121
12,190
12,359
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
Lykanin
Osiris
15
2 / 2 / 4
8,659
666
9,742
11,422
12,472
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
14
9
Kills
6
6
Deaths
9
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
2
2
3
1.75
W
Achilles
ElPiwo
Achilles
2
5
1
0.5
W
Osiris
Lykanin
Osiris
2
2
4
2
L
Anhur
Pedrox25
Anhur
6
0
3
7.5
L
Tiamat
Rohirim13
Tiamat
2
2
7
2.75
L
Cthulhu
Rohirim13
Cthulhu
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,683
Damage
23,440
30,258
Taken
30,555
19,734
Mitigated
29,188
8,083
Healing
4,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
7,577
930
0
1,599
6,943
4,357
0
3,790
2,922
46,648
0
W
Achilles
ElPiwo
Achilles
6,121
932
0
1,440
12,190
12,359
0
4,529
7,250
0
25,072
W
Osiris
Lykanin
Osiris
9,742
1,138
0
1,568
11,422
12,472
0
5,162
5,939
0
25,720
L
Anhur
Pedrox25
Anhur
11,384
6,897
0
5,255
10,977
4,792
1,059
1,454
8,730
0
39,940
L
Tiamat
Rohirim13
Tiamat
7,565
310
0
1,456
7,151
5,557
472
1,824
4,998
38,581
0
L
Cthulhu
Rohirim13
Cthulhu
6,734
290
0
1,372
12,130
9,385
0
4,364
6,930
22,691
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,306
Gold Earned
26,425
170
Minions Killed
158
0
Camps Cleared
0
739,994
Distance Traveled
691,749
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
9,456
727
92
7
0
191,096
0
W
Achilles
8,310
639
30
2
0
236,336
0
W
Osiris
8,659
666
36
3
0
264,317
0
L
Anhur
10,317
794
58
4
0
253,151
0
L
Tiamat
9,087
699
68
5
0
244,958
3
L
Cthulhu
8,902
685
44
3
0
241,885
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role