Player Matchup

Thor
Thor
Diamond II
 
Thor
Diamond II
Level 220
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Diamond IV
Shαringαn
Bacchus
Diamond IV
Level 159
God Stats
10W - 8L
1,767 SR
Queue Stats
442W - 443L
2,053 MMR
Solo
Rama
Rama
Diamond II
Stratography
Rama
Diamond II
Level 159
God Stats
105W - 95L
1,667 SR
Queue Stats
308W - 279L
2,079 MMR
Party 1
Anubis
Anubis
Diamond V
xTooTrillx
Anubis
Diamond V
Level 155
God Stats
8W - 4L
1,625 SR
Queue Stats
249W - 195L
2,168 MMR
Solo
Aphrodite
Aphrodite
Diamond IV
xXxKiiiDGaMeRxXx
Aphrodite
Diamond IV
Level 48
God Stats
2W - 0L
1,809 SR
Queue Stats
51W - 34L
2,083 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 148
1,674 SR
1,977 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 153
1,520 SR
1,931 MMR
Kukulkan
Kukulkan
Diamond III
 
Kukulkan
Diamond III
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Diamond IV
 
Danzaburou
Diamond IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Diamond IV
GebBushPlsClap
Horus
Diamond IV
Level 149
God Stats
27W - 23L
1,689 SR
Queue Stats
163W - 131L
2,191 MMR
Solo
Loki
Loki
Diamond II
ItzScoobs
Loki
Diamond II
Level 157
God Stats
13W - 11L
1,680 SR
Queue Stats
91W - 78L
2,275 MMR
Solo
Janus
Janus
Diamond I
SpaceBiTe
Janus
Diamond I
Level 157
God Stats
0W - 3L
1,233 SR
Queue Stats
165W - 132L
2,191 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
7 / 0 / 2
6,787
679
5,023
7,692
2,730
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bacchus
Shαringαn
Bacchus
8
0 / 0 / 6
5,296
530
3,197
4,897
4,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

12
1 / 1 / 2
6,320
632
4,046
6,587
2,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anubis
xTooTrillx
Anubis
12
5 / 0 / 4
7,244
724
10,384
5,491
2,412
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Aphrodite
11
0 / 1 / 1
6,413
641
1,840
4,850
1,799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
Ne ZhaAo KuangGuan Yu

VS

Bans
TiamatMercuryHel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
10
0 / 1 / 1
6,178
618
2,357
3,480
1,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
 
Danzaburou
10
1 / 2 / 0
5,657
566
4,701
6,990
2,791
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 4 / 0
4,997
500
2,675
9,994
6,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Loki
9
1 / 3 / 1
5,502
550
2,670
7,614
2,078
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
SpaceBiTe
Janus
10
0 / 3 / 0
5,520
552
2,849
6,689
1,591
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
4
13
Kills
2
2
Deaths
13
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
7
0
2
8
L
Kukulkan
 
Kukulkan
0
1
1
0.5
L
Danzaburou
 
Danzaburou
1
2
0
0.5
L
0
4
0
0
L
Loki
1
3
1
0.5
W
Bacchus
Shαringαn
Bacchus
0
0
6
3
L
Janus
SpaceBiTe
Janus
0
3
0
0
W
1
1
2
2
W
Anubis
xTooTrillx
Anubis
5
0
4
7
W
Aphrodite
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,490
Damage
15,252
29,517
Taken
34,767
13,589
Mitigated
14,627
15,514
Healing
7,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
5,023
1,563
0
841
7,692
2,730
0
364
7,300
0
46,719
L
Kukulkan
 
Kukulkan
2,357
616
0
500
3,480
1,309
0
1,786
1,594
47,875
0
L
Danzaburou
 
Danzaburou
4,701
2,681
0
2,720
6,990
2,791
0
1,417
5,573
0
40,510
L
2,675
1,183
564
2,415
9,994
6,858
0
5,070
4,924
0
13,981
L
Loki
2,670
881
0
265
7,614
2,078
0
3,406
4,186
0
34,732
W
Bacchus
Shαringαn
Bacchus
3,197
737
0
2,293
4,897
4,322
0
278
4,594
11,587
0
L
Janus
SpaceBiTe
Janus
2,849
208
0
560
6,689
1,591
0
3,620
3,069
43,867
0
W
4,046
3,326
0
4,094
6,587
2,326
0
407
6,140
0
57,769
W
Anubis
xTooTrillx
Anubis
10,384
475
0
4,130
5,491
2,412
0
1,629
3,784
62,138
0
W
Aphrodite
1,840
355
592
3,564
4,850
1,799
0
2,357
2,493
48,080
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,060
Gold Earned
27,854
432
Minions Killed
342
0
Camps Cleared
0
1,082,112
Distance Traveled
1,064,542
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
6,787
679
78
8
0
249,438
1
L
Kukulkan
6,178
618
103
10
0
211,077
1
L
Danzaburou
5,657
566
67
7
0
197,497
2
L
Horus
4,997
500
26
3
0
205,734
3
L
Loki
5,502
550
49
5
0
230,445
1
W
Bacchus
5,296
530
19
2
0
218,163
4
L
Janus
5,520
552
97
10
0
219,789
0
W
Rama
6,320
632
118
12
0
190,348
2
W
Anubis
7,244
724
113
11
0
201,002
0
W
Aphrodite
6,413
641
104
10
0
223,161
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role