Player Matchup

Baba Yaga
Baba Yaga
Deathmaker457
Baba Yaga
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Eset
Eset
Piggatrocity
Eset
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 98L
1,542 Elo+
Solo
Fafnir
Fafnir
Shadowmaster8904
Fafnir
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Hachiman
Hachiman
Vampses
Hachiman
Level 97
God Stats
8W - 14L
1,017 SR
Queue Stats
748W - 776L
1,374 Elo+
Solo
Ao Kuang
Ao Kuang
WayToReedy
Ao Kuang
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,429 Elo+
Solo
Team Averages
Level 40
1,403 SR
1,469 Elo+

VS

Team Averages
Level 45
1,500 SR
1,428 Elo+
Rama
Rama
G-Zkiller18
Rama
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 20L
1,443 Elo+
Solo
Cthulhu
Cthulhu
Maridian13
Cthulhu
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 108L
1,248 Elo+
Party 1
Freya
Freya
Oddheavywo0d
Freya
Level 46
God Stats
1W - 2L
1,500 SR
Queue Stats
37W - 76L
1,235 Elo+
Party 1
Ymir
Ymir
like6rednecks
Ymir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,499 Elo+
Solo
Cerberus
Cerberus
toast-that-is
Cerberus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 115L
1,715 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Deathmaker457
Baba Yaga
14
3 / 4 / 10
8,184
818
13,372
11,072
6,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
7 / 1 / 10
9,773
977
15,372
8,666
5,820
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

13
1 / 0 / 12
8,227
823
1,802
7,859
9,823
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hachiman
Vampses
Hachiman
15
5 / 2 / 9
8,603
860
6,280
5,569
2,640
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
WayToReedy
Ao Kuang
16
4 / 3 / 10
8,573
857
10,790
10,518
5,996
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
2,580
258
0
0
0
Cthulhu
Maridian13
Cthulhu
15
0 / 5 / 3
7,299
730
5,593
10,288
13,591
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

15
5 / 6 / 1
8,133
813
9,119
11,879
6,112
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
4 / 4 / 3
8,264
826
6,021
12,538
14,105
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cerberus
toast-that-is
Cerberus
14
0 / 5 / 5
7,348
735
1,430
15,084
19,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
21
20
Kills
9
10
Deaths
20
51
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Baba Yaga
Deathmaker457
Baba Yaga
3
4
10
2
L
0
0
0
0
L
Cthulhu
Maridian13
Cthulhu
0
5
3
0.3
L
5
6
1
0.92
W
7
1
10
12
W
1
0
12
7
W
Hachiman
Vampses
Hachiman
5
2
9
4.75
W
Ao Kuang
WayToReedy
Ao Kuang
4
3
10
3
L
4
4
3
1.38
L
Cerberus
toast-that-is
Cerberus
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,616
Damage
22,163
43,684
Taken
49,789
30,776
Mitigated
53,650
17,557
Healing
8,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baba Yaga
Deathmaker457
Baba Yaga
13,372
1,529
366
2,079
11,072
6,497
351
6,759
4,313
23,701
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Cthulhu
Maridian13
Cthulhu
5,593
38
440
175
10,288
13,591
0
7,783
2,505
16,478
0
L
9,119
3,465
34
2,255
11,879
6,112
0
10,163
1,716
16,291
0
W
15,372
1,568
1,807
1,969
8,666
5,820
67
4,270
4,396
31,228
0
W
1,802
687
1,305
3,457
7,859
9,823
15
4,148
3,711
3,293
0
W
Hachiman
Vampses
Hachiman
6,280
2,225
552
800
5,569
2,640
465
1,863
3,706
0
16,508
W
Ao Kuang
WayToReedy
Ao Kuang
10,790
2,306
1,311
3,911
10,518
5,996
638
5,123
5,395
16,896
0
L
6,021
353
1,295
1,248
12,538
14,105
0
10,250
2,288
11,601
0
L
Cerberus
toast-that-is
Cerberus
1,430
357
250
3,242
15,084
19,842
0
13,140
1,944
5,819
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,360
Gold Earned
33,624
107
Minions Killed
72
0
Camps Cleared
0
962,217
Distance Traveled
655,340
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baba Yaga
8,184
818
21
2
0
166,291
0
L
Rama
2,580
258
0
0
0
0
0
L
Cthulhu
7,299
730
34
3
0
166,824
0
L
Freya
8,133
813
20
2
0
149,275
0
W
Eset
9,773
977
46
5
0
215,964
0
W
Fafnir
8,227
823
6
1
0
218,894
0
W
Hachiman
8,603
860
21
2
0
167,946
0
W
Ao Kuang
8,573
857
13
1
0
193,122
0
L
Ymir
8,264
826
6
1
0
163,832
0
L
Cerberus
7,348
735
12
1
0
175,409
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role