Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
BarbieMcDonald
Chiron
Level 39
God Stats
0W - 1L
1,310 SR
Queue Stats
17W - 29L
1,425 Elo+
Solo
Yemoja
Yemoja
Ced_Corliss
Yemoja
Level 108
God Stats
25W - 34L
1,531 SR
Queue Stats
408W - 363L
1,562 Elo+
Solo
Janus
Janus
RyBread1984
Janus
Level 146
God Stats
3W - 4L
1,574 SR
Queue Stats
61W - 60L
1,568 Elo+
Solo
Da Ji
Da Ji
alexbiersacksix
Da Ji
Level 105
God Stats
12W - 6L
1,698 SR
Queue Stats
109W - 85L
1,533 Elo+
Solo
Team Averages
Level 97
1,523 SR
1,518 Elo+

VS

Team Averages
Level 99
1,515 SR
1,526 Elo+
Achilles
Achilles
Drag0n Ender
Achilles
Level 76
God Stats
20W - 38L
1,509 SR
Queue Stats
294W - 312L
1,412 Elo+
Solo
Danzaburou
Danzaburou
Ewok Ninj4h
Danzaburou
Level 143
God Stats
2W - 2L
1,502 SR
Queue Stats
143W - 136L
1,513 Elo+
Solo
Hel
Hel
HKSketch1020
Hel
Level 128
God Stats
1W - 2L
1,246 SR
Queue Stats
110W - 84L
1,579 Elo+
Solo
Surtr
Surtr
Kiony-
Surtr
Level 69
God Stats
4W - 1L
1,827 SR
Queue Stats
41W - 34L
1,603 Elo+
Solo
Bakasura
Bakasura
zANHELLz
Bakasura
Level 78
God Stats
19W - 17L
1,490 SR
Queue Stats
108W - 103L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
14
0 / 3 / 1
8,211
587
5,544
13,486
6,057
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 2 / 0
6,710
479
5,868
10,907
4,420
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Yemoja
9
0 / 0 / 0
5,895
421
1,833
5,295
3,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

14
1 / 5 / 0
7,620
544
5,029
8,914
3,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
1 / 3 / 1
6,955
497
2,066
10,406
3,808
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Drag0n Ender
Achilles
12
3 / 0 / 2
7,371
527
5,295
10,811
8,841
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
Ewok Ninj4h
Danzaburou
14
0 / 0 / 1
7,990
571
3,540
7,956
3,311
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 1 / 4
9,418
673
6,724
8,453
3,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
Kiony-
Surtr
14
1 / 1 / 3
8,443
603
9,823
12,019
9,570
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
zANHELLz
Bakasura
13
5 / 0 / 1
8,323
595
7,265
7,472
3,040
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
24
2
Kills
13
13
Deaths
2
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
0
3
1
0.17
L
0
2
0
0
L
Yemoja
0
0
0
0
W
Achilles
Drag0n Ender
Achilles
3
0
2
4
W
Danzaburou
Ewok Ninj4h
Danzaburou
0
0
1
0.5
W
4
1
4
6
W
Surtr
Kiony-
Surtr
1
1
3
2.5
L
1
5
0
0.2
L
1
3
1
0.5
W
Bakasura
zANHELLz
Bakasura
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,340
Damage
32,647
49,008
Taken
46,711
21,200
Mitigated
28,173
13,812
Healing
19,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
5,544
2,226
0
4,875
13,486
6,057
380
614
12,821
0
74,094
L
5,868
2,637
340
2,463
10,907
4,420
0
744
9,725
0
57,025
L
Yemoja
1,833
259
1,003
1,899
5,295
3,777
0
242
4,919
19,632
0
W
Achilles
Drag0n Ender
Achilles
5,295
815
245
3,224
10,811
8,841
0
1,870
8,907
0
31,846
W
Danzaburou
Ewok Ninj4h
Danzaburou
3,540
1,303
0
4,117
7,956
3,311
777
546
7,410
0
62,918
W
6,724
128
1,673
4,017
8,453
3,411
504
3,098
5,151
68,310
0
W
Surtr
Kiony-
Surtr
9,823
4,053
0
5,427
12,019
9,570
306
438
11,577
392
70,191
L
5,029
188
0
1,542
8,914
3,138
0
3,452
5,082
61,201
0
L
2,066
616
0
1,690
10,406
3,808
0
1,409
8,681
0
44,550
W
Bakasura
zANHELLz
Bakasura
7,265
4,334
0
1,108
7,472
3,040
802
1,303
6,079
0
51,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,391
Gold Earned
41,545
454
Minions Killed
498
0
Camps Cleared
0
1,325,837
Distance Traveled
1,508,036
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
8,211
587
134
10
0
281,112
1
L
Chiron
6,710
479
86
6
0
272,569
2
L
Yemoja
5,895
421
35
3
0
257,987
3
W
Achilles
7,371
527
58
4
0
321,512
0
W
Danzaburou
7,990
571
111
8
0
261,581
2
W
Hel
9,418
673
125
9
0
283,066
3
W
Surtr
8,443
603
107
8
0
279,148
1
L
Janus
7,620
544
116
8
0
270,951
4
L
Da Ji
6,955
497
83
6
0
243,218
0
W
Bakasura
8,323
595
97
7
0
362,729
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role