Player Matchup

Achilles
Achilles
Gold I
Crazybalista
Achilles
Gold I
Level 163
God Stats
23W - 25L
1,648 SR
Queue Stats
438W - 502L
1,483 MMR
Solo
Fenrir
Fenrir
Silver II
Makaarr
Fenrir
Silver II
Level 88
God Stats
4W - 4L
1,640 SR
Queue Stats
22W - 18L
1,491 MMR
Party 2
Sol
Sol
Bronze III
PaulWong08
Sol
Bronze III
Level 84
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 4L
1,500 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 112
1,596 SR
1,491 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 107
1,682 SR
1,463 MMR
Geb
Geb
Gold V
Brock-989
Geb
Gold V
Level 129
God Stats
9W - 5L
1,727 SR
Queue Stats
39W - 37L
1,494 MMR
Party 1
Awilix
Awilix
Gold V
Chastrion
Awilix
Gold V
Level 126
God Stats
6W - 6L
1,820 SR
Queue Stats
39W - 37L
1,494 MMR
Party 1
Merlin
Merlin
Bronze III
NZB-TTV-Jagged
Merlin
Bronze III
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,400 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Crazybalista
Achilles
12
1 / 2 / 7
7,339
815
5,701
9,950
12,496
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
Makaarr
Fenrir
14
3 / 0 / 5
7,878
875
4,813
9,467
10,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
4 / 2 / 3
7,678
853
7,403
6,986
3,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
AtlasAphroditeMartichorasBacchusNe Zha

VS

Bans
ShivaChronosSurtrAgniGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 2
6,092
677
4,896
6,905
5,877
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Awilix
Chastrion
Awilix
10
1 / 3 / 2
6,540
727
6,517
6,926
2,735
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 4 / 2
6,809
757
4,305
7,004
2,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
9
8
Kills
3
4
Deaths
8
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
1
2
1
L
Awilix
Chastrion
Awilix
1
3
2
0.67
W
Achilles
Crazybalista
Achilles
1
2
7
2.25
W
Fenrir
Makaarr
Fenrir
3
0
5
5.5
L
2
4
2
0.75
W
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,917
Damage
15,718
26,403
Taken
20,835
25,789
Mitigated
10,905
9,596
Healing
1,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,896
363
0
1,348
6,905
5,877
0
2,781
3,628
15,557
0
L
Awilix
Chastrion
Awilix
6,517
2,648
0
125
6,926
2,735
0
1,208
5,290
0
24,867
W
Achilles
Crazybalista
Achilles
5,701
1,265
200
3,218
9,950
12,496
225
3,252
6,617
0
28,364
W
Fenrir
Makaarr
Fenrir
4,813
1,747
0
3,704
9,467
10,262
435
3,540
5,809
0
19,879
L
4,305
418
0
0
7,004
2,293
0
2,949
3,810
19,512
0
W
7,403
3,180
0
2,474
6,986
3,031
2,234
2,455
4,500
36,064
3,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,895
Gold Earned
19,441
133
Minions Killed
91
0
Camps Cleared
0
566,612
Distance Traveled
534,352
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,092
677
24
3
0
195,062
0
L
Awilix
6,540
727
33
4
0
188,447
0
W
Achilles
7,339
815
38
4
0
190,760
0
W
Fenrir
7,878
875
35
4
0
212,222
0
L
Merlin
6,809
757
34
4
0
150,843
3
W
Sol
7,678
853
60
7
0
163,630
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role