Player Matchup

Ra
Ra
Bronze III
BrewMyButt
Ra
Bronze III
Level 42
God Stats
12W - 5L
1,459 SR
Queue Stats
101W - 65L
1,500 MMR
Party 3
Izanami
Izanami
Gold V
Mu-2-Cold
Izanami
Gold V
Level 138
God Stats
8W - 5L
1,631 SR
Queue Stats
47W - 44L
1,510 MMR
Party 2
Kuzenbo
Kuzenbo
Gold III
NoStxmina-
Kuzenbo
Gold III
Level 144
God Stats
1W - 2L
1,500 SR
Queue Stats
48W - 44L
1,567 MMR
Party 2
Thor
Thor
Bronze III
Sardaukår
Thor
Bronze III
Level 41
God Stats
8W - 4L
1,500 SR
Queue Stats
28W - 14L
1,600 MMR
Party 3
Odin
Odin
Gold II
YoungTonyy26
Odin
Gold II
Level 148
God Stats
133W - 101L
1,688 SR
Queue Stats
346W - 354L
1,572 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 103
1,556 SR
1,550 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 143
1,537 SR
1,529 MMR
Athena
Athena
Bronze III
 
Athena
Bronze III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold III
 
Scylla
Gold III
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Gold I
InNeedOfPapers
Jing Wei
Gold I
Level 157
God Stats
3W - 4L
1,653 SR
Queue Stats
311W - 307L
1,628 MMR
Party 1
Surtr
Surtr
Bronze III
SinOfSlaughter
Surtr
Bronze III
Level 69
God Stats
0W - 1L
1,357 SR
Queue Stats
1W - 1L
1,500 MMR
Solo
Mercury
Mercury
Gold III
TBC zLymee
Mercury
Gold III
Level 127
God Stats
19W - 19L
1,676 SR
Queue Stats
384W - 369L
1,517 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 2
8,753
625
5,761
6,621
2,898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Izanami
Mu-2-Cold
Izanami
14
3 / 0 / 4
8,675
620
5,949
5,639
2,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kuzenbo
NoStxmina-
Kuzenbo
11
1 / 0 / 6
7,531
538
3,572
7,323
6,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
9 / 0 / 3
9,137
653
11,107
9,409
4,084
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
1 / 0 / 5
8,554
611
9,169
10,136
4,971
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
AnubisAphroditeHe BoAtlas

VS

Bans
HelAo KuangKing ArthurChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
10
0 / 4 / 1
6,748
482
2,823
15,705
11,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
 
Scylla
10
0 / 1 / 0
6,662
476
1,660
3,821
1,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
13
1 / 3 / 0
7,566
540
2,934
8,229
2,592
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
0 / 6 / 0
6,754
482
3,685
13,975
9,596
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
TBC zLymee
Mercury
12
0 / 2 / 1
7,243
517
5,208
12,770
4,151
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
3
16
Kills
1
1
Deaths
16
20
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
0
4
1
0.13
L
Scylla
 
Scylla
0
1
0
0
W
2
1
2
3
L
Jing Wei
1
3
0
0.33
W
Izanami
Mu-2-Cold
Izanami
3
0
4
5
W
Kuzenbo
NoStxmina-
Kuzenbo
1
0
6
4
W
9
0
3
10.5
L
0
6
0
0
L
Mercury
TBC zLymee
Mercury
0
2
1
0.25
W
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,558
Damage
16,310
39,128
Taken
54,500
20,530
Mitigated
29,751
11,503
Healing
9,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
2,823
1,252
203
2,614
15,705
11,953
0
2,721
12,876
24,402
0
L
Scylla
 
Scylla
1,660
127
0
824
3,821
1,459
0
1,418
2,403
42,818
0
W
5,761
200
1,090
1,502
6,621
2,898
939
1,289
5,280
82,198
0
L
Jing Wei
2,934
2,213
0
2,425
8,229
2,592
0
1,963
6,266
0
58,499
W
Izanami
Mu-2-Cold
Izanami
5,949
3,899
0
3,232
5,639
2,218
860
1,403
4,236
0
86,449
W
Kuzenbo
NoStxmina-
Kuzenbo
3,572
1,694
185
2,211
7,323
6,359
179
451
6,872
22,583
0
W
11,107
1,513
0
649
9,409
4,084
0
1,031
8,334
0
75,771
L
3,685
1,371
0
2,307
13,975
9,596
0
182
13,793
1,204
35,687
L
Mercury
TBC zLymee
Mercury
5,208
2,405
0
854
12,770
4,151
0
2,941
9,829
0
60,629
W
9,169
2,886
0
2,634
10,136
4,971
566
409
9,727
0
68,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,650
Gold Earned
34,973
543
Minions Killed
406
0
Camps Cleared
0
1,517,444
Distance Traveled
1,389,563
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
6,748
482
28
2
0
299,325
0
L
Scylla
6,662
476
90
6
0
193,377
0
W
Ra
8,753
625
139
10
0
328,527
5
L
Jing Wei
7,566
540
119
9
0
270,192
6
W
Izanami
8,675
620
149
11
0
269,551
4
W
Kuzenbo
7,531
538
26
2
0
289,924
4
W
Thor
9,137
653
110
8
0
331,422
0
L
Surtr
6,754
482
70
5
0
261,857
0
L
Mercury
7,243
517
99
7
0
364,812
0
W
Odin
8,554
611
119
9
0
298,020
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role