Player Matchup

Bacchus
Bacchus
King Faiths
Bacchus
Level 124
God Stats
2W - 3L
1,582 SR
Queue Stats
144W - 163L
1,498 Elo+
Party 2
Chiron
Chiron
MillerKiller930
Chiron
Level 131
God Stats
3W - 6L
1,500 SR
Queue Stats
206W - 234L
1,506 Elo+
Party 2
Awilix
Awilix
Shawn man 923
Awilix
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 106L
1,479 Elo+
Party 2
Surtr
Surtr
Vinegaryplane9
Surtr
Level 106
God Stats
34W - 47L
1,481 SR
Queue Stats
144W - 179L
1,453 Elo+
Party 2
Ratatoskr
Ratatoskr
Zacare-10-
Ratatoskr
Level 86
God Stats
3W - 2L
1,681 SR
Queue Stats
21W - 21L
1,486 Elo+
Solo
Team Averages
Level 118
1,549 SR
1,485 Elo+

VS

Team Averages
Level 90
1,583 SR
1,574 Elo+
Odin
Odin
EatThyBeez
Odin
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 19L
1,565 Elo+
Solo
Horus
Horus
GreenBuffSup
Horus
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 8L
1,609 Elo+
Solo
Anubis
Anubis
Mister PIuto
Anubis
Level 107
God Stats
26W - 19L
1,540 SR
Queue Stats
131W - 100L
1,539 Elo+
Solo
Ravana
Ravana
SIR_HONEYDIPS
Ravana
Level 128
God Stats
17W - 12L
1,588 SR
Queue Stats
117W - 103L
1,602 Elo+
Party 1
Anhur
Anhur
z089589
Anhur
Level 108
God Stats
9W - 7L
1,789 SR
Queue Stats
88W - 68L
1,556 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
King Faiths
Bacchus
8
1 / 1 / 1
5,249
583
3,858
6,857
4,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
2 / 0 / 0
5,407
601
4,519
3,565
1,137
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 1 / 0
4,818
535
2,604
5,559
1,767
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 5 / 0
5,170
574
4,419
9,328
8,336
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ratatoskr
Zacare-10-
Ratatoskr
6
0 / 2 / 0
3,843
427
1,005
5,119
1,170
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 1
5,952
661
5,585
7,643
5,674
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
1 / 0 / 2
5,242
582
2,883
6,545
3,175
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Anubis
8
3 / 1 / 1
5,708
634
4,500
3,890
1,559
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
2 / 0 / 0
5,556
617
2,416
2,087
888
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Anhur
z089589
Anhur
9
0 / 2 / 0
4,756
528
2,314
6,480
2,197
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
12
4
Kills
8
9
Deaths
4
1
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
1
1
2.5
W
1
0
2
2
L
Bacchus
King Faiths
Bacchus
1
1
1
1.5
L
2
0
0
2
W
Anubis
3
1
1
3.5
W
2
0
0
2
L
0
1
0
0
L
1
5
0
0.2
L
Ratatoskr
Zacare-10-
Ratatoskr
0
2
0
0
W
Anhur
z089589
Anhur
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,405
Damage
17,698
30,428
Taken
26,645
17,359
Mitigated
13,493
7,753
Healing
8,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,585
1,160
0
2,110
7,643
5,674
0
341
6,589
0
47,068
W
2,883
1,430
1,148
1,889
6,545
3,175
0
1,268
5,277
0
12,228
L
Bacchus
King Faiths
Bacchus
3,858
614
0
2,468
6,857
4,949
0
967
5,890
16,458
0
L
4,519
2,143
209
1,003
3,565
1,137
0
0
3,565
0
42,196
W
Anubis
4,500
522
0
1,980
3,890
1,559
0
943
2,947
38,176
0
W
2,416
633
0
309
2,087
888
0
204
1,883
0
39,846
L
2,604
759
0
370
5,559
1,767
0
1,295
4,264
0
29,343
L
4,419
1,326
0
2,879
9,328
8,336
2
115
9,213
670
30,186
L
Ratatoskr
Zacare-10-
Ratatoskr
1,005
143
0
824
5,119
1,170
0
2,123
2,996
0
13,537
W
Anhur
z089589
Anhur
2,314
1,075
0
1,348
6,480
2,197
0
1,443
5,037
0
30,559

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,487
Gold Earned
27,214
220
Minions Killed
299
0
Camps Cleared
0
873,356
Distance Traveled
913,137
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
5,952
661
80
9
0
164,067
0
W
Horus
5,242
582
20
2
0
199,109
0
L
Bacchus
5,249
583
30
3
0
181,869
3
L
Chiron
5,407
601
68
8
0
169,241
2
W
Anubis
5,708
634
76
8
0
170,705
0
W
Ravana
5,556
617
71
8
0
211,048
0
L
Awilix
4,818
535
54
6
0
184,012
0
L
Surtr
5,170
574
49
5
0
167,654
0
L
Ratatoskr
3,843
427
19
2
0
170,580
0
W
Anhur
4,756
528
52
6
0
168,208
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role