Player Matchup

Morgan Le Fay
Morgan Le Fay
Gold IV
 
Morgan Le Fay
Gold IV
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Gold III
F6HAVEALIFE
Mercury
Gold III
Level 70
God Stats
5W - 1L
1,859 SR
Queue Stats
102W - 109L
1,514 MMR
Solo
Odin
Odin
Silver II
Kiyza
Odin
Silver II
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 33L
1,508 MMR
Solo
Izanami
Izanami
Gold IV
Pishacha
Izanami
Gold IV
Level 127
God Stats
9W - 6L
1,640 SR
Queue Stats
36W - 38L
1,522 MMR
Solo
Cerberus
Cerberus
Silver II
THEdirtyORNGE
Cerberus
Silver II
Level 155
God Stats
3W - 1L
1,304 SR
Queue Stats
50W - 40L
1,512 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 109
1,561 SR
1,511 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 99
1,564 SR
1,507 MMR
Cliodhna
Cliodhna
Bronze III
 
Cliodhna
Bronze III
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Surtr
Surtr
Bronze III
ABadHombre
Surtr
Bronze III
Level 156
God Stats
1W - 1L
1,569 SR
Queue Stats
1W - 2L
1,500 MMR
Solo
Aphrodite
Aphrodite
Gold V
MildewyGarlic55
Aphrodite
Gold V
Level 49
God Stats
0W - 1L
1,428 SR
Queue Stats
11W - 13L
1,530 MMR
Party 1
Vulcan
Vulcan
Bronze III
SINCDAKU
Vulcan
Bronze III
Level 79
God Stats
2W - 4L
1,538 SR
Queue Stats
7W - 12L
1,529 MMR
Party 2
Jing Wei
Jing Wei
Gold V
Szpilman-Slaw
Jing Wei
Gold V
Level 82
God Stats
0W - 1L
1,786 SR
Queue Stats
12W - 14L
1,478 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
15
7 / 3 / 2
10,122
595
10,074
11,698
5,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
F6HAVEALIFE
Mercury
17
10 / 4 / 6
10,956
644
13,856
16,127
6,478
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odin
Kiyza
Odin
12
0 / 2 / 9
7,813
460
6,877
12,288
11,139
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
Pishacha
Izanami
17
2 / 1 / 2
10,329
608
10,740
8,888
4,108
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
THEdirtyORNGE
Cerberus
15
2 / 1 / 3
9,832
578
9,194
16,439
20,198
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Bans
ThorHe BoChironChang'e

VS

Bans
Ne ZhaAh PuchFenrirBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
14
2 / 7 / 5
8,618
507
9,396
14,221
5,929
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Surtr
14
2 / 2 / 3
8,549
503
9,839
16,015
13,627
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Aphrodite
MildewyGarlic55
Aphrodite
12
2 / 4 / 3
8,156
480
8,071
15,432
14,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vulcan
SINCDAKU
Vulcan
11
0 / 6 / 1
7,162
421
6,084
10,073
5,068
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
Szpilman-Slaw
Jing Wei
15
5 / 2 / 1
9,139
538
6,788
12,355
4,935
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
24
21
Kills
11
11
Deaths
21
22
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
7
3
2
2.67
L
Cliodhna
 
Cliodhna
2
7
5
0.64
L
Surtr
2
2
3
1.75
W
Mercury
F6HAVEALIFE
Mercury
10
4
6
3.25
W
Odin
Kiyza
Odin
0
2
9
2.25
L
Aphrodite
MildewyGarlic55
Aphrodite
2
4
3
0.88
W
Izanami
Pishacha
Izanami
2
1
2
3
L
Vulcan
SINCDAKU
Vulcan
0
6
1
0.08
L
Jing Wei
Szpilman-Slaw
Jing Wei
5
2
1
2.75
W
Cerberus
THEdirtyORNGE
Cerberus
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,741
Damage
40,178
65,440
Taken
68,096
47,328
Mitigated
43,600
18,172
Healing
16,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
10,074
818
160
4,149
11,698
5,405
258
4,547
7,151
67,945
0
L
Cliodhna
 
Cliodhna
9,396
1,707
0
394
14,221
5,929
0
4,835
9,386
0
63,865
L
Surtr
9,839
3,592
0
5,587
16,015
13,627
18
4,800
11,215
4,015
53,889
W
Mercury
F6HAVEALIFE
Mercury
13,856
6,963
0
500
16,127
6,478
557
2,955
13,082
0
96,964
W
Odin
Kiyza
Odin
6,877
1,820
0
2,504
12,288
11,139
78
3,871
8,187
0
23,472
L
Aphrodite
MildewyGarlic55
Aphrodite
8,071
963
1,593
5,817
15,432
14,041
0
5,206
10,226
26,490
0
W
Izanami
Pishacha
Izanami
10,740
7,598
0
3,491
8,888
4,108
6,167
1,650
7,093
0
113,279
L
Vulcan
SINCDAKU
Vulcan
6,084
2,046
0
220
10,073
5,068
0
3,200
6,873
43,634
0
L
Jing Wei
Szpilman-Slaw
Jing Wei
6,788
4,771
0
3,194
12,355
4,935
190
654
11,701
0
50,476
W
Cerberus
THEdirtyORNGE
Cerberus
9,194
1,003
0
7,368
16,439
20,198
0
2,157
13,356
77,758
573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,052
Gold Earned
41,624
640
Minions Killed
382
0
Camps Cleared
0
1,619,986
Distance Traveled
1,656,452
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
10,122
595
121
7
0
303,733
0
L
Cliodhna
8,618
507
104
6
0
397,060
0
L
Surtr
8,549
503
87
5
0
307,820
0
W
Mercury
10,956
644
115
7
0
376,749
0
W
Odin
7,813
460
34
2
0
336,018
3
L
Aphrodite
8,156
480
24
1
0
322,193
4
W
Izanami
10,329
608
186
11
0
310,682
1
L
Vulcan
7,162
421
73
4
0
326,520
0
L
Jing Wei
9,139
538
94
6
0
302,859
2
W
Cerberus
9,832
578
184
11
0
292,804
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role