Player Matchup

Achilles
Achilles
BillyBigThighs
Achilles
Level 139
God Stats
18W - 17L
1,531 SR
Queue Stats
218W - 212L
1,528 Elo+
Party 1
Sylvanus
Sylvanus
DarkBlizzardESP
Sylvanus
Level 157
God Stats
1W - 2L
1,700 SR
Queue Stats
73W - 60L
1,554 Elo+
Party 3
Janus
Janus
FIYASkengman
Janus
Level 148
God Stats
11W - 7L
1,549 SR
Queue Stats
212W - 198L
1,597 Elo+
Party 1
Nemesis
Nemesis
OneHydrogen
Nemesis
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
73W - 61L
1,635 Elo+
Solo
Jing Wei
Jing Wei
adrigil
Jing Wei
Level 136
God Stats
1W - 1L
1,503 SR
Queue Stats
23W - 23L
1,577 Elo+
Party 3
Team Averages
Level 147
1,557 SR
1,578 Elo+

VS

Team Averages
Level 100
1,439 SR
1,541 Elo+
Maui
Maui
Kαyrα
Maui
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,297 Elo+
Solo
Hou Yi
Hou Yi
SadioBané
Hou Yi
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 12L
1,625 Elo+
Party 2
Baron Samedi
Baron Samedi
StalinDisimo
Baron Samedi
Level 159
God Stats
1W - 0L
1,330 SR
Queue Stats
9W - 9L
1,564 Elo+
Party 4
Awilix
Awilix
Suniotsa
Awilix
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 10L
1,603 Elo+
Party 4
Janus
Janus
mtnollejv9
Janus
Level 108
God Stats
3W - 5L
1,367 SR
Queue Stats
77W - 55L
1,613 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
11
1 / 2 / 0
6,156
513
3,744
11,063
8,057
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sylvanus
10
0 / 2 / 1
5,969
497
4,543
9,034
6,103
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
0 / 3 / 0
6,043
504
2,868
6,874
2,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Nemesis
OneHydrogen
Nemesis
10
1 / 2 / 0
5,695
475
4,157
7,942
2,736
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jing Wei
adrigil
Jing Wei
12
0 / 1 / 0
6,376
531
4,017
8,739
3,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
Kαyrα
Maui
11
1 / 0 / 4
6,108
509
3,829
6,914
5,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hou Yi
SadioBané
Hou Yi
13
2 / 0 / 0
7,028
586
6,490
7,471
2,967
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Baron Samedi
StalinDisimo
Baron Samedi
12
1 / 1 / 2
6,867
572
4,506
6,143
3,745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Awilix
Suniotsa
Awilix
11
5 / 0 / 3
7,021
585
5,945
7,191
2,875
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
12
1 / 1 / 3
7,224
602
5,267
5,889
2,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
22
2
Kills
10
10
Deaths
2
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Achilles
1
2
0
0.5
L
Sylvanus
0
2
1
0.25
L
0
3
0
0
W
Maui
Kαyrα
Maui
1
0
4
3
L
Nemesis
OneHydrogen
Nemesis
1
2
0
0.5
W
Hou Yi
SadioBané
Hou Yi
2
0
0
2
W
Baron Samedi
StalinDisimo
Baron Samedi
1
1
2
2
W
Awilix
Suniotsa
Awilix
5
0
3
6.5
L
Jing Wei
adrigil
Jing Wei
0
1
0
0
W
Janus
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,329
Damage
26,037
43,652
Taken
33,608
23,243
Mitigated
17,561
13,333
Healing
12,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
3,744
572
0
2,103
11,063
8,057
0
3,284
7,173
0
37,321
L
Sylvanus
4,543
1,150
2,220
3,497
9,034
6,103
0
3,619
5,373
21,111
0
L
2,868
87
0
1,010
6,874
2,724
0
3,673
3,201
54,602
0
W
Maui
Kαyrα
Maui
3,829
1,070
0
3,038
6,914
5,613
0
2,441
4,465
13,526
0
L
Nemesis
OneHydrogen
Nemesis
4,157
1,398
0
739
7,942
2,736
0
2,019
5,881
0
39,651
W
Hou Yi
SadioBané
Hou Yi
6,490
4,653
0
4,182
7,471
2,967
76
1,144
6,327
0
59,560
W
Baron Samedi
StalinDisimo
Baron Samedi
4,506
568
248
3,162
6,143
3,745
0
511
5,632
47,767
0
W
Awilix
Suniotsa
Awilix
5,945
2,108
0
1,034
7,191
2,875
0
319
6,872
0
49,591
L
Jing Wei
adrigil
Jing Wei
4,017
3,042
0
3,764
8,739
3,623
0
317
8,422
0
58,764
W
Janus
5,267
605
0
625
5,889
2,361
0
2,878
2,901
68,969
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,239
Gold Earned
34,248
352
Minions Killed
414
0
Camps Cleared
0
1,187,620
Distance Traveled
1,228,102
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,156
513
59
5
0
219,431
0
L
Sylvanus
5,969
497
20
2
0
233,921
1
L
Janus
6,043
504
92
8
0
241,877
1
W
Maui
6,108
509
12
1
0
256,951
6
L
Nemesis
5,695
475
69
6
0
271,909
0
W
Hou Yi
7,028
586
114
10
0
224,857
0
W
Baron Samedi
6,867
572
86
7
0
181,319
0
W
Awilix
7,021
585
83
7
0
316,745
1
L
Jing Wei
6,376
531
112
9
0
220,482
0
W
Janus
7,224
602
119
10
0
248,230
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role