Player Matchup

Fenrir
Fenrir
Cyberslash1
Fenrir
Level 89
God Stats
1W - 2L
1,644 SR
Queue Stats
7W - 8L
1,719 Elo+
Party 1
Shiva
Shiva
GangstaParsnip
Shiva
Level 127
God Stats
0W - 1L
1,627 SR
Queue Stats
32W - 25L
1,706 Elo+
Party 1
Aphrodite
Aphrodite
Shimmzy
Aphrodite
Level 104
God Stats
1W - 2L
1,476 SR
Queue Stats
11W - 14L
1,627 Elo+
Party 1
Team Averages
Level 107
1,583 SR
1,684 Elo+

VS

Team Averages
Level 131
1,639 SR
1,565 Elo+
Anubis
Anubis
LukeTC
Anubis
Level 127
God Stats
43W - 21L
1,731 SR
Queue Stats
63W - 52L
1,608 Elo+
Party 2
Mercury
Mercury
Tracet1
Mercury
Level 117
God Stats
11W - 9L
1,655 SR
Queue Stats
63W - 52L
1,608 Elo+
Party 2
Danzaburou
Danzaburou
lXxZerefxXl
Danzaburou
Level 149
God Stats
3W - 2L
1,530 SR
Queue Stats
125W - 128L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
1 / 5 / 3
8,319
693
2,926
12,605
8,990
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
4 / 6 / 1
8,202
684
13,253
13,071
7,213
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Aphrodite
Shimmzy
Aphrodite
13
0 / 5 / 3
7,860
655
4,246
9,344
2,797
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
LukeTC
Anubis
17
6 / 0 / 10
10,464
872
19,962
9,540
5,221
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mercury
Tracet1
Mercury
14
8 / 2 / 3
10,002
834
6,440
7,581
3,740
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
lXxZerefxXl
Danzaburou
15
2 / 3 / 9
9,425
785
3,174
8,448
3,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
38
5
Kills
16
16
Deaths
5
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Fenrir
1
5
3
0.5
L
4
6
1
0.75
W
Anubis
LukeTC
Anubis
6
0
10
11
L
Aphrodite
Shimmzy
Aphrodite
0
5
3
0.3
W
Mercury
Tracet1
Mercury
8
2
3
4.75
W
Danzaburou
lXxZerefxXl
Danzaburou
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,425
Damage
29,576
35,020
Taken
25,569
19,000
Mitigated
12,215
6,815
Healing
9,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
2,926
183
0
1,100
12,605
8,990
0
6,117
6,488
163
19,473
L
13,253
1,051
120
523
13,071
7,213
204
8,033
5,038
0
26,409
W
Anubis
LukeTC
Anubis
19,962
867
0
6,386
9,540
5,221
963
1,495
7,829
54,105
0
L
Aphrodite
Shimmzy
Aphrodite
4,246
317
2,416
2,656
9,344
2,797
352
5,886
3,458
30,303
0
W
Mercury
Tracet1
Mercury
6,440
3,172
0
800
7,581
3,740
766
1,802
5,743
0
35,701
W
Danzaburou
lXxZerefxXl
Danzaburou
3,174
1,006
0
2,543
8,448
3,254
1,572
1,125
7,281
0
29,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,381
Gold Earned
29,891
132
Minions Killed
160
0
Camps Cleared
0
598,250
Distance Traveled
683,822
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,319
693
30
3
0
214,852
0
L
Shiva
8,202
684
27
2
0
200,470
0
W
Anubis
10,464
872
68
6
0
213,567
0
L
Aphrodite
7,860
655
75
6
0
182,928
0
W
Mercury
10,002
834
47
4
0
256,779
0
W
Danzaburou
9,425
785
45
4
0
213,476
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role