Player Matchup

Gilgamesh
Gilgamesh
GunGoBrr
Gilgamesh
Level 69
God Stats
10W - 13L
1,490 SR
Queue Stats
97W - 102L
1,494 Elo+
Party 1
Thanatos
Thanatos
HairyJewishSack
Thanatos
Level 87
God Stats
8W - 16L
1,505 SR
Queue Stats
156W - 181L
1,467 Elo+
Party 1
Geb
Geb
Hairyjohnson91
Geb
Level 68
God Stats
23W - 17L
1,741 SR
Queue Stats
160W - 182L
1,451 Elo+
Party 1
Izanami
Izanami
Xdreem
Izanami
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Hel
Hel
thomiseee
Hel
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
218W - 225L
1,520 Elo+
Solo
Team Averages
Level 83
1,547 SR
1,486 Elo+

VS

Team Averages
Level 78
1,441 SR
1,448 Elo+
Hercules
Hercules
GlubGlorb69
Hercules
Level 41
God Stats
3W - 2L
1,617 SR
Queue Stats
35W - 40L
1,435 Elo+
Solo
Thanatos
Thanatos
RickJames96
Thanatos
Level 87
God Stats
29W - 30L
1,312 SR
Queue Stats
583W - 519L
1,519 Elo+
Solo
Ullr
Ullr
Uncleman69
Ullr
Level 16
God Stats
8W - 5L
1,332 SR
Queue Stats
25W - 16L
1,297 Elo+
Party 2
Anubis
Anubis
mantequilla314
Anubis
Level 48
God Stats
89W - 98L
1,445 SR
Queue Stats
97W - 116L
1,425 Elo+
Solo
Olorun
Olorun
philipkensebben
Olorun
Level 200
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 46L
1,565 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
GunGoBrr
Gilgamesh
13
0 / 5 / 3
8,086
505
6,924
16,998
13,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Thanatos
14
5 / 4 / 4
8,760
548
11,276
19,718
8,006
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

13
3 / 3 / 4
8,819
551
9,795
15,395
17,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
Xdreem
Izanami
12
1 / 11 / 1
7,302
456
3,366
14,864
5,496
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

12
2 / 7 / 4
7,820
489
8,382
14,772
5,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
GlubGlorb69
Hercules
16
3 / 1 / 8
9,839
615
10,187
12,537
11,023
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Thanatos
RickJames96
Thanatos
16
7 / 1 / 3
9,480
593
9,672
16,541
6,489
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

15
10 / 1 / 8
9,982
624
17,273
11,135
5,213
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

14
6 / 5 / 8
9,198
575
13,874
13,408
6,636
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
4 / 3 / 5
8,951
559
9,375
10,635
3,958
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
62
11
Kills
30
30
Deaths
11
16
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Hercules
GlubGlorb69
Hercules
3
1
8
7
L
Gilgamesh
GunGoBrr
Gilgamesh
0
5
3
0.3
L
Thanatos
5
4
4
1.75
L
3
3
4
1.67
W
Thanatos
RickJames96
Thanatos
7
1
3
8.5
W
10
1
8
14
L
Izanami
Xdreem
Izanami
1
11
1
0.14
W
6
5
8
2
W
4
3
5
2.17
L
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,743
Damage
60,381
81,747
Taken
64,256
49,381
Mitigated
33,319
22,481
Healing
21,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
GlubGlorb69
Hercules
10,187
3,035
0
1,899
12,537
11,023
0
1,837
10,700
0
81,141
L
Gilgamesh
GunGoBrr
Gilgamesh
6,924
2,455
0
2,535
16,998
13,580
0
3,116
13,882
0
62,768
L
Thanatos
11,276
3,951
0
10,136
19,718
8,006
0
4,312
15,406
0
70,873
L
9,795
646
0
3,002
15,395
17,018
0
4,622
10,773
30,803
0
W
Thanatos
RickJames96
Thanatos
9,672
2,155
0
9,668
16,541
6,489
0
3,361
13,180
0
67,876
W
17,273
6,752
0
1,282
11,135
5,213
130
3,240
7,895
0
71,796
L
Izanami
Xdreem
Izanami
3,366
2,248
0
435
14,864
5,496
0
4,500
10,364
0
40,398
W
13,874
754
0
3,912
13,408
6,636
1,110
4,128
9,280
67,314
0
W
9,375
3,810
745
4,201
10,635
3,958
989
6,009
4,626
62,822
0
L
8,382
1,035
1,551
4,822
14,772
5,281
633
6,828
7,944
43,997
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,787
Gold Earned
47,450
386
Minions Killed
518
0
Camps Cleared
0
1,573,496
Distance Traveled
1,573,026
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,839
615
138
9
0
347,595
4
L
Gilgamesh
8,086
505
108
7
0
308,812
0
L
Thanatos
8,760
548
108
7
0
363,600
0
L
Geb
8,819
551
40
3
0
319,273
0
W
Thanatos
9,480
593
86
5
0
357,376
0
W
Ullr
9,982
624
92
6
0
299,927
4
L
Izanami
7,302
456
68
4
0
260,198
1
W
Anubis
9,198
575
100
6
0
260,191
0
W
Olorun
8,951
559
102
6
0
307,937
4
L
Hel
7,820
489
62
4
0
321,613
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role