Player Matchup

Artemis
Artemis
 
Artemis
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
OsageES1
Baron Samedi
Level 9
God Stats
0W - 3L
1,288 SR
Queue Stats
0W - 4L
1,254 Elo+
Party 1
Thanatos
Thanatos
OsageES3
Thanatos
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 37L
1,474 Elo+
Party 1
Sobek
Sobek
OsageES4
Sobek
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,219 Elo+
Party 1
Poseidon
Poseidon
OsageES5
Poseidon
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,254 Elo+
Party 1
Team Averages
Level 23
1,458 SR
1,340 Elo+

VS

Team Averages
Level 71
1,475 SR
1,469 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Zahardx
Cthulhu
Level 16
God Stats
3W - 1L
1,565 SR
Queue Stats
66W - 67L
1,525 Elo+
Party 3
Mulan
Mulan
mantis567
Mulan
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 67L
1,525 Elo+
Party 3
Hou Yi
Hou Yi
namechanged9323
Hou Yi
Level 38
God Stats
2W - 1L
1,500 SR
Queue Stats
31W - 41L
1,358 Elo+
Solo
Nemesis
Nemesis
ruled-by-chaos
Nemesis
Level 141
God Stats
4W - 3L
1,313 SR
Queue Stats
286W - 277L
1,440 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
10
2 / 6 / 0
5,981
498
5,299
9,169
3,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
OsageES1
Baron Samedi
10
1 / 3 / 2
5,669
472
5,957
8,746
3,813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
OsageES3
Thanatos
12
2 / 5 / 2
6,679
557
7,323
13,304
5,313
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Sobek
OsageES4
Sobek
8
0 / 4 / 1
5,118
427
1,402
9,782
8,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Poseidon
OsageES5
Poseidon
9
0 / 6 / 0
5,232
436
1,220
7,132
1,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
13
6 / 0 / 3
7,612
634
7,804
4,585
1,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
Zahardx
Cthulhu
10
2 / 0 / 11
7,178
598
5,826
10,114
6,152
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mulan
mantis567
Mulan
12
2 / 3 / 0
7,062
589
5,024
9,612
6,566
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
8 / 0 / 1
7,805
650
9,776
6,690
2,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
6 / 2 / 6
7,845
654
6,313
9,559
3,348
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
45
5
Kills
24
24
Deaths
5
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
2
6
0
0.33
W
Ah Puch
 
Ah Puch
6
0
3
7.5
L
Baron Samedi
OsageES1
Baron Samedi
1
3
2
0.67
L
Thanatos
OsageES3
Thanatos
2
5
2
0.6
L
Sobek
OsageES4
Sobek
0
4
1
0.13
L
Poseidon
OsageES5
Poseidon
0
6
0
0
W
Cthulhu
Zahardx
Cthulhu
2
0
11
7.5
W
Mulan
mantis567
Mulan
2
3
0
0.67
W
8
0
1
8.5
W
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,201
Damage
34,743
48,133
Taken
40,560
22,806
Mitigated
20,265
11,704
Healing
14,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
5,299
3,049
0
1,140
9,169
3,798
0
1,408
7,761
0
26,033
W
Ah Puch
 
Ah Puch
7,804
286
42
1,974
4,585
1,507
792
1,111
3,474
40,723
0
L
Baron Samedi
OsageES1
Baron Samedi
5,957
943
77
1,777
8,746
3,813
0
539
8,207
27,891
0
L
Thanatos
OsageES3
Thanatos
7,323
2,047
0
6,698
13,304
5,313
0
3,038
10,266
0
49,255
L
Sobek
OsageES4
Sobek
1,402
128
84
1,892
9,782
8,023
0
3,368
6,414
9,285
0
L
Poseidon
OsageES5
Poseidon
1,220
138
0
36
7,132
1,859
0
5,277
1,855
21,849
0
W
Cthulhu
Zahardx
Cthulhu
5,826
1,126
1,336
2,552
10,114
6,152
24
877
9,237
29,139
0
W
Mulan
mantis567
Mulan
5,024
1,299
0
3,212
9,612
6,566
0
4,963
4,649
0
42,175
W
9,776
4,424
0
3,700
6,690
2,692
372
322
6,368
0
55,030
W
6,313
2,182
0
1,597
9,559
3,348
0
1,306
8,253
0
46,107

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,679
Gold Earned
37,502
223
Minions Killed
355
0
Camps Cleared
0
1,109,657
Distance Traveled
1,177,687
0
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,981
498
45
4
0
198,022
0
W
Ah Puch
7,612
634
68
6
0
225,101
4
L
Baron Samedi
5,669
472
36
3
0
230,419
0
L
Thanatos
6,679
557
82
7
0
241,503
0
L
Sobek
5,118
427
16
1
0
217,459
0
L
Poseidon
5,232
436
44
4
0
222,254
0
W
Cthulhu
7,178
598
55
5
0
242,751
8
W
Mulan
7,062
589
74
6
0
200,507
4
W
Hou Yi
7,805
650
86
7
0
215,669
3
W
Nemesis
7,845
654
72
6
0
293,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role