Player Matchup

Khepri
Khepri
 
Khepri
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
 
Artemis
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Elite guard9354
Jing Wei
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,567 Elo+
Solo
Fafnir
Fafnir
sunshine_300
Fafnir
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,530 Elo+
Solo
Chiron
Chiron
xXBaZzaKassXx
Chiron
Level 143
God Stats
0W - 3L
1,500 SR
Queue Stats
88W - 119L
1,439 Elo+
Solo
Team Averages
Level 121
1,500 SR
1,507 Elo+

VS

Team Averages
Level 99
1,465 SR
1,432 Elo+
Merlin
Merlin
 
Merlin
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Brandisbad
Sun Wukong
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,268 Elo+
Solo
Geb
Geb
Speed_Demon0001
Geb
Level 66
God Stats
2W - 0L
1,732 SR
Queue Stats
144W - 155L
1,483 Elo+
Solo
Vulcan
Vulcan
Turbocati
Vulcan
Level 88
God Stats
3W - 4L
1,399 SR
Queue Stats
172W - 174L
1,429 Elo+
Solo
Medusa
Medusa
WunJustice
Medusa
Level 86
God Stats
4W - 5L
1,196 SR
Queue Stats
109W - 111L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
15
1 / 3 / 2
8,174
743
4,955
11,640
13,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Artemis
 
Artemis
13
1 / 6 / 1
7,111
646
10,560
10,220
5,024
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Jing Wei
11
0 / 8 / 2
6,797
618
3,670
12,277
5,336
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fafnir
11
0 / 5 / 4
7,217
656
84
8,557
7,515
15
1 / 2 / 2
7,979
725
8,490
11,285
5,972
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
3 / 1 / 14
9,132
830
7,433
5,705
3,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Brandisbad
Sun Wukong
16
9 / 1 / 10
10,342
940
10,502
12,241
15,836
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
1 / 1 / 17
9,518
865
7,624
13,448
16,649
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vulcan
Turbocati
Vulcan
15
5 / 2 / 9
9,280
844
10,150
6,826
3,981
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Medusa
WunJustice
Medusa
15
6 / 2 / 13
9,422
857
14,395
9,378
6,597
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
87
3
Kills
24
24
Deaths
7
11
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
1
3
2
0.67
L
Artemis
 
Artemis
1
6
1
0.25
W
Merlin
 
Merlin
3
1
14
10
W
Sun Wukong
Brandisbad
Sun Wukong
9
1
10
14
L
Jing Wei
0
8
2
0.13
W
1
1
17
9.5
W
Vulcan
Turbocati
Vulcan
5
2
9
4.75
W
Medusa
WunJustice
Medusa
6
2
13
6.25
L
Fafnir
0
5
4
0.4
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,759
Damage
50,104
53,979
Taken
47,598
37,250
Mitigated
46,389
12,587
Healing
19,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
4,955
61
1,072
3,452
11,640
13,403
0
4,604
7,036
12,578
0
L
Artemis
 
Artemis
10,560
3,083
289
623
10,220
5,024
0
5,396
4,810
0
21,120
W
Merlin
 
Merlin
7,433
422
1,497
717
5,705
3,326
1,401
1,314
4,391
27,668
0
W
Sun Wukong
Brandisbad
Sun Wukong
10,502
2,177
1,292
1,399
12,241
15,836
439
669
11,101
0
17,898
L
Jing Wei
3,670
2,360
0
440
12,277
5,336
0
4,874
7,403
0
10,164
W
7,624
98
3,942
3,507
13,448
16,649
175
764
12,684
15,892
0
W
Vulcan
Turbocati
Vulcan
10,150
1,564
749
1,232
6,826
3,981
1,301
1,342
5,484
24,282
0
W
Medusa
WunJustice
Medusa
14,395
6,321
2,910
1,898
9,378
6,597
3,557
950
8,428
0
25,449
L
Fafnir
84
84
0
0
8,557
7,515
0
3,605
4,945
1,166
0
L
8,490
3,652
1,362
5,349
11,285
5,972
0
6,697
4,578
0
28,506

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,278
Gold Earned
47,694
115
Minions Killed
123
0
Camps Cleared
0
873,069
Distance Traveled
1,107,316
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
8,174
743
17
2
0
185,697
0
L
Artemis
7,111
646
18
2
0
173,377
0
W
Merlin
9,132
830
40
4
0
188,581
0
W
Sun Wukong
10,342
940
19
2
0
217,111
0
L
Jing Wei
6,797
618
23
2
0
168,324
0
W
Geb
9,518
865
11
1
0
236,361
0
W
Vulcan
9,280
844
26
2
0
228,128
0
W
Medusa
9,422
857
27
2
0
237,135
0
L
Fafnir
7,217
656
2
0
0
166,971
0
L
Chiron
7,979
725
55
5
0
178,700
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role