Player Matchup

Hel
Hel
Morwin43278
Hel
Level 43
God Stats
4W - 3L
1,742 SR
Queue Stats
182W - 160L
1,503 Elo+
Solo
Charybdis
Charybdis
SPR4YER
Charybdis
Level 122
God Stats
1W - 1L
1,295 SR
Queue Stats
115W - 136L
1,456 Elo+
Solo
Hun Batz
Hun Batz
XARRLITTOSS
Hun Batz
Level 36
God Stats
2W - 4L
1,255 SR
Queue Stats
35W - 44L
1,435 Elo+
Solo
Sun Wukong
Sun Wukong
axkl
Sun Wukong
Level 128
God Stats
61W - 35L
1,773 SR
Queue Stats
474W - 429L
1,572 Elo+
Party 2
Raijin
Raijin
blankichris
Raijin
Level 144
God Stats
20W - 10L
1,572 SR
Queue Stats
291W - 263L
1,554 Elo+
Party 2
Team Averages
Level 95
1,527 SR
1,504 Elo+

VS

Team Averages
Level 108
1,425 SR
1,562 Elo+
Gilgamesh
Gilgamesh
Dimdung
Gilgamesh
Level 75
God Stats
53W - 74L
1,429 SR
Queue Stats
196W - 197L
1,482 Elo+
Solo
Hachiman
Hachiman
IBananarama
Hachiman
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,643 Elo+
Party 1
Fafnir
Fafnir
Shâzam
Fafnir
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,643 Elo+
Party 1
Janus
Janus
SirMcTaco3000
Janus
Level 108
God Stats
6W - 9L
1,195 SR
Queue Stats
443W - 413L
1,542 Elo+
Solo
Da Ji
Da Ji
aqwatrual
Da Ji
Level 89
God Stats
4W - 2L
1,500 SR
Queue Stats
10W - 6L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 1
3,746
749
1,925
4,310
1,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
SPR4YER
Charybdis
6
0 / 1 / 1
3,292
658
1,536
3,849
1,009
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hun Batz
XARRLITTOSS
Hun Batz
7
3 / 1 / 0
4,066
813
946
3,692
1,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Sun Wukong
axkl
Sun Wukong
7
1 / 0 / 0
4,410
882
2,488
3,931
1,477
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Raijin
7
0 / 0 / 2
3,938
788
478
1,873
559
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Dimdung
Gilgamesh
6
0 / 1 / 0
3,004
601
2,268
5,176
2,346
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hachiman
IBananarama
Hachiman
6
1 / 1 / 1
3,438
688
2,967
3,397
953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fafnir
Shâzam
Fafnir
6
1 / 0 / 1
3,993
799
577
2,532
2,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

7
0 / 2 / 0
3,604
721
1,908
2,700
652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Da Ji
aqwatrual
Da Ji
1
0 / 0 / 0
2,472
494
0
0
0

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
4
4
Kills
2
3
Deaths
4
4
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Dimdung
Gilgamesh
0
1
0
0
L
Hachiman
IBananarama
Hachiman
1
1
1
1.5
W
0
1
1
0.5
W
Charybdis
SPR4YER
Charybdis
0
1
1
0.5
L
Fafnir
Shâzam
Fafnir
1
0
1
1.5
L
0
2
0
0
W
Hun Batz
XARRLITTOSS
Hun Batz
3
1
0
3
L
Da Ji
aqwatrual
Da Ji
0
0
0
0
W
Sun Wukong
axkl
Sun Wukong
1
0
0
1
W
Raijin
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,373
Damage
7,720
17,655
Taken
13,805
5,560
Mitigated
6,114
7,930
Healing
4,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Dimdung
Gilgamesh
2,268
910
0
895
5,176
2,346
0
0
5,176
0
14,126
L
Hachiman
IBananarama
Hachiman
2,967
1,539
0
1,874
3,397
953
0
1,316
2,081
0
16,516
W
1,925
100
806
2,152
4,310
1,374
0
129
4,181
11,677
0
W
Charybdis
SPR4YER
Charybdis
1,536
904
0
1,555
3,849
1,009
0
442
3,407
0
20,248
L
Fafnir
Shâzam
Fafnir
577
51
0
1,665
2,532
2,163
0
609
1,923
9,592
0
L
1,908
92
0
500
2,700
652
0
399
2,222
19,109
0
W
Hun Batz
XARRLITTOSS
Hun Batz
946
233
0
1,150
3,692
1,141
0
377
3,231
0
14,681
L
Da Ji
aqwatrual
Da Ji
0
0
0
0
0
0
0
0
0
0
0
W
Sun Wukong
axkl
Sun Wukong
2,488
927
0
1,767
3,931
1,477
0
0
3,651
0
29,486
W
Raijin
478
136
0
500
1,873
559
0
1,311
420
19,105
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,452
Gold Earned
16,511
174
Minions Killed
107
0
Camps Cleared
0
523,989
Distance Traveled
399,297
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
3,004
601
20
4
0
94,079
0
L
Hachiman
3,438
688
32
6
0
88,826
0
W
Hel
3,746
749
14
3
0
102,765
0
W
Charybdis
3,292
658
34
7
0
84,017
0
L
Fafnir
3,993
799
10
2
0
104,065
0
L
Janus
3,604
721
45
9
0
112,116
0
W
Hun Batz
4,066
813
37
7
0
124,967
0
L
Da Ji
2,472
494
0
0
0
211
0
W
Sun Wukong
4,410
882
49
10
0
105,028
0
W
Raijin
3,938
788
40
8
0
107,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role