Player Matchup

Sol
Sol
 
Sol
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
 
Bakasura
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
Felipevr
Ares
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 13L
1,385 Elo+
Party 1
Hel
Hel
GGimmy
Hel
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 41L
1,496 Elo+
Party 1
Achilles
Achilles
LÏun
Achilles
Level 114
God Stats
14W - 11L
1,198 SR
Queue Stats
702W - 622L
1,552 Elo+
Solo
Team Averages
Level 123
1,440 SR
1,487 Elo+

VS

Team Averages
Level 148
1,530 SR
1,558 Elo+
Sol
Sol
 
Sol
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
SimonAmmann
Hel
Level 187
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 67L
1,522 Elo+
Solo
Guan Yu
Guan Yu
demontium
Guan Yu
Level 110
God Stats
15W - 7L
1,783 SR
Queue Stats
40W - 22L
1,676 Elo+
Solo
Tsukuyomi
Tsukuyomi
kPetty
Tsukuyomi
Level 145
God Stats
0W - 2L
1,301 SR
Queue Stats
74W - 85L
1,545 Elo+
Party 2
Cthulhu
Cthulhu
leonhgmn
Cthulhu
Level 129
God Stats
1W - 2L
1,566 SR
Queue Stats
71W - 82L
1,548 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
6 / 2 / 0
6,757
676
11,866
8,757
3,331
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bakasura
 
Bakasura
11
0 / 1 / 2
6,383
638
6,148
10,463
6,884
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ares
9
0 / 2 / 4
5,859
586
2,390
5,904
4,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hel
GGimmy
Hel
11
2 / 1 / 1
6,000
600
4,540
6,781
2,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Achilles
LÏun
Achilles
12
5 / 0 / 0
6,956
696
5,262
7,762
3,308
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
3 / 4 / 1
5,355
536
7,635
10,279
4,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 3 / 0
5,479
548
4,815
7,611
2,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
demontium
Guan Yu
8
0 / 3 / 2
4,933
493
1,457
10,301
6,297
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Tsukuyomi
kPetty
Tsukuyomi
10
2 / 2 / 3
5,882
588
6,352
8,241
2,760
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
leonhgmn
Cthulhu
9
0 / 1 / 1
5,401
540
5,403
8,778
5,073
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
13
13
Kills
6
6
Deaths
13
7
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
2
0
3
W
Bakasura
 
Bakasura
0
1
2
1
L
Sol
 
Sol
3
4
1
0.88
W
Ares
0
2
4
1
W
Hel
GGimmy
Hel
2
1
1
2.5
W
Achilles
LÏun
Achilles
5
0
0
5
L
1
3
0
0.33
L
Guan Yu
demontium
Guan Yu
0
3
2
0.33
L
Tsukuyomi
kPetty
Tsukuyomi
2
2
3
1.75
L
Cthulhu
leonhgmn
Cthulhu
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,206
Damage
25,662
39,667
Taken
45,210
20,363
Mitigated
20,724
18,394
Healing
13,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
11,866
6,661
0
4,549
8,757
3,331
1,034
5,102
3,655
58,284
0
W
Bakasura
 
Bakasura
6,148
4,274
0
5,794
10,463
6,884
364
4,757
5,667
0
34,307
L
Sol
 
Sol
7,635
3,563
0
2,977
10,279
4,090
0
8,811
1,468
37,027
0
W
Ares
2,390
38
0
1,451
5,904
4,486
0
2,533
3,371
12,917
0
W
Hel
GGimmy
Hel
4,540
209
514
3,969
6,781
2,354
116
4,190
2,591
46,910
0
W
Achilles
LÏun
Achilles
5,262
2,119
0
2,117
7,762
3,308
0
1,224
6,530
0
52,951
L
4,815
290
384
2,698
7,611
2,504
0
4,179
3,432
46,473
0
L
Guan Yu
demontium
Guan Yu
1,457
99
1,174
3,040
10,301
6,297
0
5,538
4,763
0
18,773
L
Tsukuyomi
kPetty
Tsukuyomi
6,352
1,798
0
1,007
8,241
2,760
0
268
7,566
0
39,176
L
Cthulhu
leonhgmn
Cthulhu
5,403
250
61
2,567
8,778
5,073
0
0
7,930
46,923
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,955
Gold Earned
27,050
365
Minions Killed
299
0
Camps Cleared
0
1,079,508
Distance Traveled
1,028,346
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,757
676
92
9
0
202,702
0
W
Bakasura
6,383
638
88
9
0
196,908
4
L
Sol
5,355
536
57
6
0
174,413
0
W
Ares
5,859
586
6
1
0
211,891
2
W
Hel
6,000
600
87
9
0
226,191
1
W
Achilles
6,956
696
92
9
0
241,816
1
L
Hel
5,479
548
70
7
0
193,541
3
L
Guan Yu
4,933
493
33
3
0
216,987
1
L
Tsukuyomi
5,882
588
60
6
0
226,493
0
L
Cthulhu
5,401
540
79
8
0
216,912
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role