Player Matchup

Cthulhu
Cthulhu
FFenix1312
Cthulhu
Level 61
God Stats
2W - 3L
1,253 SR
Queue Stats
92W - 96L
1,463 Elo+
Party 1
Hera
Hera
TheSteelGlove
Hera
Level 39
God Stats
19W - 20L
1,549 SR
Queue Stats
78W - 86L
1,467 Elo+
Party 1
Martichoras
Martichoras
chickwichowo
Martichoras
Level 65
God Stats
56W - 52L
1,577 SR
Queue Stats
411W - 416L
1,520 Elo+
Solo
Team Averages
Level 55
1,460 SR
1,483 Elo+

VS

Team Averages
Level 77
1,427 SR
1,432 Elo+
Danzaburou
Danzaburou
ReysitoHGamer
Danzaburou
Level 126
God Stats
2W - 0L
1,291 SR
Queue Stats
5W - 8L
1,345 Elo+
Solo
Merlin
Merlin
Zamochitor
Merlin
Level 64
God Stats
3W - 4L
1,394 SR
Queue Stats
112W - 114L
1,487 Elo+
Party 2
Bacchus
Bacchus
Зентай
Bacchus
Level 41
God Stats
13W - 6L
1,594 SR
Queue Stats
88W - 89L
1,464 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FFenix1312
Cthulhu
15
0 / 2 / 2
9,902
707
8,385
16,705
21,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

16
3 / 2 / 2
9,844
703
12,056
11,157
5,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Martichoras
chickwichowo
Martichoras
14
1 / 5 / 1
9,069
648
8,843
11,864
5,236
Short Bow

Short Bow

+15%
Attack Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ReysitoHGamer
Danzaburou
16
3 / 0 / 5
10,909
779
11,517
12,345
6,253
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
Zamochitor
Merlin
17
3 / 2 / 4
10,667
762
14,027
8,663
4,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
Зентай
Bacchus
16
3 / 3 / 5
11,317
808
7,994
17,694
28,537
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
23
4
Kills
9
9
Deaths
5
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
FFenix1312
Cthulhu
0
2
2
0.5
W
Danzaburou
ReysitoHGamer
Danzaburou
3
0
5
5.5
L
3
2
2
2
W
Merlin
Zamochitor
Merlin
3
2
4
2.5
L
Martichoras
chickwichowo
Martichoras
1
5
1
0.3
W
Bacchus
Зентай
Bacchus
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,284
Damage
33,538
39,726
Taken
38,702
31,426
Mitigated
39,338
4,829
Healing
11,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
FFenix1312
Cthulhu
8,385
537
438
2,572
16,705
21,019
0
7,367
8,717
26,481
1,030
W
Danzaburou
ReysitoHGamer
Danzaburou
11,517
4,391
0
5,456
12,345
6,253
1,459
7,797
4,548
0
70,993
L
12,056
1,843
0
1,361
11,157
5,171
51
5,973
4,781
45,469
0
W
Merlin
Zamochitor
Merlin
14,027
373
100
877
8,663
4,548
1,006
4,713
3,950
51,794
0
L
Martichoras
chickwichowo
Martichoras
8,843
3,302
0
458
11,864
5,236
0
7,423
4,141
0
39,533
W
Bacchus
Зентай
Bacchus
7,994
825
381
4,655
17,694
28,537
298
6,934
10,760
14,076
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,815
Gold Earned
32,893
155
Minions Killed
206
0
Camps Cleared
0
771,031
Distance Traveled
799,868
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,902
707
34
2
0
285,536
5
W
Danzaburou
10,909
779
110
8
0
270,642
0
L
Hera
9,844
703
66
5
0
275,533
0
W
Merlin
10,667
762
92
7
0
266,303
3
L
Martichoras
9,069
648
55
4
0
209,962
0
W
Bacchus
11,317
808
4
0
0
262,923
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role