Player Matchup

Bellona
Bellona
 
Bellona
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Bellemere
Artemis
Level 154
God Stats
4W - 2L
1,694 SR
Queue Stats
149W - 132L
1,565 Elo+
Party 1
Gilgamesh
Gilgamesh
BlackTriStars
Gilgamesh
Level 144
God Stats
3W - 1L
1,483 SR
Queue Stats
126W - 112L
1,547 Elo+
Party 1
Cthulhu
Cthulhu
IceHawkes
Cthulhu
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
324W - 297L
1,579 Elo+
Party 1
Raijin
Raijin
nipzynapzY
Raijin
Level 105
God Stats
9W - 13L
1,176 SR
Queue Stats
405W - 423L
1,449 Elo+
Solo
Team Averages
Level 128
1,471 SR
1,528 Elo+

VS

Team Averages
Level 153
1,491 SR
1,522 Elo+
Olorun
Olorun
AngryFawn489387
Olorun
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
226W - 234L
1,620 Elo+
Solo
Janus
Janus
Hitmaaan0022
Janus
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 39L
1,259 Elo+
Solo
Bakasura
Bakasura
JDog03
Bakasura
Level 120
God Stats
0W - 1L
1,222 SR
Queue Stats
13W - 6L
1,661 Elo+
Solo
Gilgamesh
Gilgamesh
Pack1297
Gilgamesh
Level 157
God Stats
1W - 2L
1,733 SR
Queue Stats
339W - 302L
1,571 Elo+
Solo
Surtr
Surtr
Steezin406
Surtr
Level 177
God Stats
7W - 5L
1,500 SR
Queue Stats
446W - 469L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
16
3 / 2 / 11
9,807
892
6,714
14,319
12,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Artemis
Bellemere
Artemis
17
4 / 1 / 15
9,942
904
12,441
7,922
5,320
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilgamesh
BlackTriStars
Gilgamesh
15
3 / 1 / 13
8,947
813
6,786
11,625
11,975
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
IceHawkes
Cthulhu
16
2 / 2 / 17
9,884
899
10,303
10,039
12,059
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Raijin
nipzynapzY
Raijin
16
9 / 2 / 9
10,084
917
13,513
7,259
4,130
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 5
7,945
722
7,355
11,069
6,055
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

16
1 / 4 / 6
8,634
785
11,686
9,458
4,410
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bakasura
JDog03
Bakasura
14
2 / 5 / 4
8,011
728
4,464
10,825
7,179
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Pack1297
Gilgamesh
15
2 / 6 / 4
8,207
746
9,841
15,035
12,509
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Surtr
11
0 / 2 / 1
6,607
601
2,014
6,865
5,959
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
27
21
Kills
7
8
Deaths
21
65
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
3
2
11
4.25
L
2
4
5
1.13
W
Artemis
Bellemere
Artemis
4
1
15
11.5
W
Gilgamesh
BlackTriStars
Gilgamesh
3
1
13
9.5
L
1
4
6
1
W
Cthulhu
IceHawkes
Cthulhu
2
2
17
5.25
L
Bakasura
JDog03
Bakasura
2
5
4
0.8
L
Gilgamesh
Pack1297
Gilgamesh
2
6
4
0.67
L
Surtr
0
2
1
0.25
W
Raijin
nipzynapzY
Raijin
9
2
9
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,757
Damage
35,360
51,164
Taken
53,252
45,638
Mitigated
36,112
20,893
Healing
15,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
6,714
615
820
5,028
14,319
12,154
1,001
4,240
9,635
0
12,817
L
7,355
887
5,015
2,902
11,069
6,055
0
4,621
6,448
18,140
0
W
Artemis
Bellemere
Artemis
12,441
3,953
1,112
2,140
7,922
5,320
3,281
3,379
4,495
0
35,689
W
Gilgamesh
BlackTriStars
Gilgamesh
6,786
586
847
839
11,625
11,975
1,106
5,955
5,595
0
9,339
L
11,686
43
273
829
9,458
4,410
0
4,363
4,991
28,670
0
W
Cthulhu
IceHawkes
Cthulhu
10,303
166
4,380
2,890
10,039
12,059
1,006
5,512
4,103
19,195
0
L
Bakasura
JDog03
Bakasura
4,464
2,736
372
1,765
10,825
7,179
0
3,449
7,231
0
4,707
L
Gilgamesh
Pack1297
Gilgamesh
9,841
678
1,287
1,310
15,035
12,509
0
8,129
6,544
3,534
16,475
L
Surtr
2,014
683
293
1,001
6,865
5,959
0
3,239
3,508
77
4,188
W
Raijin
nipzynapzY
Raijin
13,513
1,345
1,235
1,602
7,259
4,130
1,892
2,459
4,401
31,204
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,664
Gold Earned
39,404
147
Minions Killed
101
0
Camps Cleared
0
1,066,333
Distance Traveled
831,131
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,807
892
13
1
0
212,036
0
L
Olorun
7,945
722
23
2
0
204,131
0
W
Artemis
9,942
904
55
5
0
211,821
0
W
Gilgamesh
8,947
813
11
1
0
227,858
0
L
Janus
8,634
785
38
3
0
201,998
0
W
Cthulhu
9,884
899
32
3
0
229,717
0
L
Bakasura
8,011
728
12
1
0
189,005
0
L
Gilgamesh
8,207
746
22
2
0
170,611
0
L
Surtr
6,607
601
6
1
0
65,386
0
W
Raijin
10,084
917
36
3
0
184,901
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role