Player Matchup

Anubis
Anubis
AzjatyckiMocarz
Anubis
Level 127
God Stats
11W - 5L
1,209 SR
Queue Stats
261W - 229L
1,546 Elo+
Solo
Horus
Horus
GirthyWedge
Horus
Level 49
God Stats
25W - 24L
1,494 SR
Queue Stats
61W - 51L
1,495 Elo+
Party 2
Bellona
Bellona
HeinrichMyths
Bellona
Level 116
God Stats
8W - 7L
1,403 SR
Queue Stats
55W - 50L
1,469 Elo+
Party 2
Cerberus
Cerberus
TerminalVirgin
Cerberus
Level 127
God Stats
1W - 1L
1,241 SR
Queue Stats
79W - 67L
1,493 Elo+
Party 2
Cupid
Cupid
joker153
Cupid
Level 120
God Stats
15W - 12L
1,715 SR
Queue Stats
303W - 272L
1,520 Elo+
Solo
Team Averages
Level 108
1,412 SR
1,505 Elo+

VS

Team Averages
Level 98
1,493 SR
1,506 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
RagnarLodbro
Hercules
Level 58
God Stats
2W - 5L
1,288 SR
Queue Stats
54W - 50L
1,482 Elo+
Party 1
Artemis
Artemis
Reawen123
Artemis
Level 109
God Stats
7W - 6L
1,645 SR
Queue Stats
54W - 57L
1,487 Elo+
Party 1
Vulcan
Vulcan
SaintCoomer
Vulcan
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,615 Elo+
Solo
Pele
Pele
Tjma357
Pele
Level 106
God Stats
0W - 3L
1,533 SR
Queue Stats
55W - 50L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 2
7,274
606
6,800
8,970
4,496
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
2 / 2 / 4
6,009
501
4,731
9,161
7,315
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bellona
12
4 / 1 / 1
7,444
620
4,273
9,300
5,075
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cerberus
12
2 / 2 / 1
7,328
611
5,825
11,326
7,908
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cupid
joker153
Cupid
12
4 / 0 / 2
6,762
564
6,953
8,719
3,745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
2 / 3 / 0
6,241
520
6,556
12,235
7,329
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hercules
RagnarLodbro
Hercules
9
1 / 0 / 1
5,471
456
3,547
6,719
7,571
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
Reawen123
Artemis
8
0 / 6 / 2
5,044
420
6,479
9,451
3,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vulcan
12
2 / 2 / 2
7,151
596
5,494
7,088
1,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Pele
Tjma357
Pele
12
3 / 1 / 1
7,011
584
3,555
9,644
3,203
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
14
12
Kills
8
8
Deaths
12
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
3
0
0.67
W
0
3
2
0.33
W
2
2
4
2
W
Bellona
4
1
1
4.5
L
Hercules
RagnarLodbro
Hercules
1
0
1
1.5
L
Artemis
Reawen123
Artemis
0
6
2
0.17
L
Vulcan
2
2
2
1.5
W
Cerberus
2
2
1
1.25
L
Pele
Tjma357
Pele
3
1
1
3.5
W
Cupid
joker153
Cupid
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,582
Damage
25,631
47,476
Taken
45,137
28,539
Mitigated
23,072
20,390
Healing
12,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
6,556
1,026
0
3,671
12,235
7,329
0
5,507
6,648
41,309
0
W
6,800
545
0
4,868
8,970
4,496
588
4,243
4,555
60,287
0
W
4,731
1,990
477
3,243
9,161
7,315
0
0
9,161
0
20,258
W
Bellona
4,273
746
0
1,381
9,300
5,075
0
2,371
6,886
0
60,606
L
Hercules
RagnarLodbro
Hercules
3,547
877
0
2,922
6,719
7,571
0
0
6,719
0
26,676
L
Artemis
Reawen123
Artemis
6,479
2,923
0
1,760
9,451
3,127
0
0
9,451
0
23,838
L
Vulcan
5,494
1,413
0
500
7,088
1,842
0
5,145
1,943
45,102
0
W
Cerberus
5,825
776
0
4,577
11,326
7,908
0
5,051
6,105
59,350
0
L
Pele
Tjma357
Pele
3,555
646
0
3,558
9,644
3,203
0
1,893
7,751
0
54,967
W
Cupid
joker153
Cupid
6,953
2,940
133
5,711
8,719
3,745
0
0
8,719
0
61,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,817
Gold Earned
30,918
462
Minions Killed
321
0
Camps Cleared
0
1,191,844
Distance Traveled
1,209,553
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,241
520
64
5
0
236,598
2
W
Anubis
7,274
606
121
10
0
225,329
4
W
Horus
6,009
501
29
2
0
256,917
0
W
Bellona
7,444
620
91
8
0
269,937
0
L
Hercules
5,471
456
30
3
0
251,779
0
L
Artemis
5,044
420
34
3
0
210,908
0
L
Vulcan
7,151
596
93
8
0
248,527
1
W
Cerberus
7,328
611
124
10
0
210,776
0
L
Pele
7,011
584
100
8
0
261,741
3
W
Cupid
6,762
564
97
8
0
228,885
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role