Player Matchup

Neith
Neith
Anxious-Narwal
Neith
Level 67
God Stats
5W - 3L
1,735 SR
Queue Stats
99W - 95L
1,425 Elo+
Solo
Baron Samedi
Baron Samedi
DammitRam
Baron Samedi
Level 71
God Stats
35W - 28L
1,605 SR
Queue Stats
225W - 222L
1,544 Elo+
Solo
Anubis
Anubis
Mr_DiabetesType2
Anubis
Level 109
God Stats
26W - 15L
1,670 SR
Queue Stats
82W - 88L
1,505 Elo+
Solo
Team Averages
Level 82
1,670 SR
1,491 Elo+

VS

Team Averages
Level 130
1,680 SR
1,550 Elo+
Da Ji
Da Ji
BiggieBoiQ
Da Ji
Level 133
God Stats
6W - 0L
1,792 SR
Queue Stats
16W - 8L
1,574 Elo+
Solo
Tiamat
Tiamat
Onctogene
Tiamat
Level 147
God Stats
10W - 2L
1,748 SR
Queue Stats
115W - 119L
1,546 Elo+
Solo
Tyr
Tyr
Saiuta1
Tyr
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 51L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 4
9,572
638
8,925
10,038
4,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
DammitRam
Baron Samedi
15
1 / 4 / 4
9,718
648
8,722
11,631
5,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
3 / 4 / 2
9,779
652
7,958
9,902
4,473
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
14
3 / 3 / 4
9,872
658
4,972
10,477
4,348
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Tiamat
Onctogene
Tiamat
18
4 / 0 / 5
11,500
767
15,590
7,220
6,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tyr
16
2 / 2 / 6
10,874
725
6,930
18,140
25,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
24
5
Kills
9
9
Deaths
5
10
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
1
4
3
W
Da Ji
3
3
4
1.67
L
Baron Samedi
DammitRam
Baron Samedi
1
4
4
0.75
L
3
4
2
1
W
Tiamat
Onctogene
Tiamat
4
0
5
6.5
W
Tyr
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,605
Damage
27,492
31,571
Taken
35,837
14,396
Mitigated
35,891
7,519
Healing
7,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,925
3,578
0
1,646
10,038
4,412
292
6,390
3,493
0
35,619
W
Da Ji
4,972
986
0
445
10,477
4,348
372
3,998
6,479
0
38,261
L
Baron Samedi
DammitRam
Baron Samedi
8,722
536
754
2,583
11,631
5,511
420
6,078
5,449
44,059
0
L
7,958
352
0
2,536
9,902
4,473
418
3,901
5,980
30,997
0
W
Tiamat
Onctogene
Tiamat
15,590
177
0
2,964
7,220
6,091
701
2,050
5,170
64,841
0
W
Tyr
6,930
481
0
4,137
18,140
25,452
168
10,887
7,253
1,201
17,608

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,069
Gold Earned
32,246
185
Minions Killed
176
0
Camps Cleared
0
725,268
Distance Traveled
854,768
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,572
638
45
3
0
252,114
0
W
Da Ji
9,872
658
41
3
0
283,573
0
L
Baron Samedi
9,718
648
86
6
0
254,093
6
L
Anubis
9,779
652
54
4
0
219,061
0
W
Tiamat
11,500
767
123
8
0
281,719
0
W
Tyr
10,874
725
12
1
0
289,476
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role