Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Deadly--Shoot
Danzaburou
Level 115
God Stats
2W - 1L
1,500 SR
Queue Stats
24W - 25L
1,459 Elo+
Party 2
Nike
Nike
NezukoAlvp
Nike
Level 62
God Stats
33W - 42L
1,430 SR
Queue Stats
306W - 297L
1,450 Elo+
Party 2
Sol
Sol
NimpO78
Sol
Level 43
God Stats
23W - 34L
1,433 SR
Queue Stats
55W - 88L
1,361 Elo+
Party 1
Ymir
Ymir
zoro78130
Ymir
Level 25
God Stats
5W - 3L
1,402 SR
Queue Stats
91W - 118L
1,266 Elo+
Party 1
Team Averages
Level 74
1,453 SR
1,407 Elo+

VS

Team Averages
Level 68
1,426 SR
1,426 Elo+
Agni
Agni
 
Agni
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
David20058804
Olorun
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
271W - 286L
1,379 Elo+
Party 3
Baba Yaga
Baba Yaga
ImSCOOBYY-
Baba Yaga
Level 37
God Stats
8W - 13L
1,441 SR
Queue Stats
10W - 25L
1,335 Elo+
Solo
Arachne
Arachne
aledemal97
Arachne
Level 85
God Stats
10W - 6L
1,267 SR
Queue Stats
296W - 280L
1,501 Elo+
Solo
Aphrodite
Aphrodite
gamingwithmelon
Aphrodite
Level 81
God Stats
79W - 64L
1,421 SR
Queue Stats
332W - 346L
1,417 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
15
5 / 2 / 2
9,279
580
9,889
14,622
6,782
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Danzaburou
Deadly--Shoot
Danzaburou
13
2 / 0 / 3
7,939
496
9,888
8,048
3,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
2 / 1 / 1
9,159
572
4,591
9,461
6,833
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sol
14
1 / 4 / 2
8,759
547
4,757
10,977
3,486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ymir
12
0 / 1 / 3
7,475
467
3,102
10,597
8,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
3
0 / 1 / 0
5,231
327
560
995
225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
0 / 3 / 1
6,319
395
5,941
11,143
5,560
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Baba Yaga
ImSCOOBYY-
Baba Yaga
11
1 / 3 / 0
7,039
440
5,795
7,218
2,828
Arachne
aledemal97
Arachne
16
4 / 1 / 0
9,121
570
8,996
15,335
6,146
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Aphrodite
gamingwithmelon
Aphrodite
11
2 / 2 / 0
7,476
467
3,414
12,657
9,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
8
10
Kills
7
8
Deaths
10
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
5
2
2
3
L
Agni
 
Agni
0
1
0
0
L
0
3
1
0.17
W
Danzaburou
Deadly--Shoot
Danzaburou
2
0
3
3.5
L
Baba Yaga
ImSCOOBYY-
Baba Yaga
1
3
0
0.33
W
2
1
1
2.5
W
Sol
1
4
2
0.5
L
Arachne
aledemal97
Arachne
4
1
0
4
L
Aphrodite
gamingwithmelon
Aphrodite
2
2
0
1
W
Ymir
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,227
Damage
24,706
53,705
Taken
47,348
29,532
Mitigated
23,878
16,039
Healing
17,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
9,889
4,598
0
2,588
14,622
6,782
0
1,811
12,792
0
81,488
L
Agni
 
Agni
560
0
0
220
995
225
0
253
742
4,320
0
L
5,941
2,879
233
1,568
11,143
5,560
0
1,782
9,361
27,987
0
W
Danzaburou
Deadly--Shoot
Danzaburou
9,888
3,347
0
4,989
8,048
3,771
446
2,879
5,169
0
68,469
L
Baba Yaga
ImSCOOBYY-
Baba Yaga
5,795
323
0
1,551
7,218
2,828
0
0
6,713
40,455
0
W
4,591
272
0
1,615
9,461
6,833
609
4,928
4,434
0
65,599
W
Sol
4,757
1,551
0
5,152
10,977
3,486
1,490
809
10,168
61,070
0
L
Arachne
aledemal97
Arachne
8,996
6,784
0
4,102
15,335
6,146
0
3,477
11,814
0
78,604
L
Aphrodite
gamingwithmelon
Aphrodite
3,414
728
3,854
6,454
12,657
9,119
0
2,347
10,310
25,444
0
W
Ymir
3,102
385
219
1,476
10,597
8,660
171
5,165
5,432
18,993
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,611
Gold Earned
35,186
434
Minions Killed
299
0
Camps Cleared
0
1,426,492
Distance Traveled
1,115,980
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,279
580
117
7
0
342,302
0
L
Agni
5,231
327
2
0
0
38,263
0
L
Olorun
6,319
395
58
4
0
267,987
0
W
Danzaburou
7,939
496
96
6
0
286,656
6
L
Baba Yaga
7,039
440
76
5
0
211,584
0
W
Nike
9,159
572
106
7
0
234,696
6
W
Sol
8,759
547
103
6
0
252,262
3
L
Arachne
9,121
570
119
7
0
329,260
0
L
Aphrodite
7,476
467
44
3
0
268,886
4
W
Ymir
7,475
467
12
1
0
310,576
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role