Player Matchup

Surtr
Surtr
Qualifying
JCorven
Surtr
Qualifying
Level 158
God Stats
8W - 8L
1,712 SR
Queue Stats
57W - 31L
2,063 MMR
Party 2
Guan Yu
Guan Yu
Qualifying
camlo
Guan Yu
Qualifying
Level 171
God Stats
3W - 1L
1,869 SR
Queue Stats
55W - 29L
2,063 MMR
Party 2
Merlin
Merlin
Qualifying
iStarNeo
Merlin
Qualifying
Level 185
God Stats
2W - 0L
1,779 SR
Queue Stats
57W - 30L
2,063 MMR
Party 2
Team Averages
Qualifying
Qualifying
Average Tier
Level 171
1,787 SR
2,063 MMR

VS

Team Averages
Qualifying
Qualifying
Average Tier
Level 105
1,573 SR
1,990 MMR
Arachne
Arachne
Qualifying
DardanianWarrior
Arachne
Qualifying
Level 69
God Stats
155W - 176L
1,567 SR
Queue Stats
796W - 975L
1,994 MMR
Party 1
Geb
Geb
Qualifying
Ssakion
Geb
Qualifying
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 99L
1,713 MMR
Solo
Vulcan
Vulcan
Qualifying
WesleyWes
Vulcan
Qualifying
Level 145
God Stats
7W - 14L
1,651 SR
Queue Stats
237W - 258L
2,264 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
JCorven
Surtr
16
5 / 2 / 4
10,832
722
9,989
19,090
23,328
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Guan Yu
camlo
Guan Yu
15
0 / 1 / 9
10,900
727
8,897
19,212
23,561
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
iStarNeo
Merlin
18
5 / 0 / 5
11,664
778
23,563
9,686
4,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
Morgan Le FayAchillesBacchusAphroditeAtlas

VS

Bans
Ne ZhaGaneshaScyllaSobekThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 0
9,770
651
9,672
17,410
11,172
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Geb
13
0 / 5 / 1
9,262
617
7,351
20,219
18,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Vulcan
WesleyWes
Vulcan
15
1 / 3 / 1
9,653
644
16,396
11,034
4,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
5
10
Kills
3
3
Deaths
10
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
2
2
0
1
W
Surtr
JCorven
Surtr
5
2
4
3.5
L
Geb
0
5
1
0.1
L
Vulcan
WesleyWes
Vulcan
1
3
1
0.5
W
Guan Yu
camlo
Guan Yu
0
1
9
4.5
W
Merlin
iStarNeo
Merlin
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,449
Damage
33,419
47,988
Taken
48,663
51,385
Mitigated
33,671
14,750
Healing
7,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,672
4,364
0
3,821
17,410
11,172
0
6,635
9,546
0
29,369
W
Surtr
JCorven
Surtr
9,989
3,346
0
3,053
19,090
23,328
1,593
7,569
11,083
2,441
49,064
L
Geb
7,351
1,133
0
3,278
20,219
18,080
0
9,055
8,984
21,210
0
L
Vulcan
WesleyWes
Vulcan
16,396
5,239
0
194
11,034
4,419
0
5,167
5,408
65,830
0
W
Guan Yu
camlo
Guan Yu
8,897
776
3,414
6,410
19,212
23,561
162
9,388
9,297
0
40,365
W
Merlin
iStarNeo
Merlin
23,563
1,959
0
1,873
9,686
4,496
1,343
6,310
3,122
75,695
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,396
Gold Earned
28,685
246
Minions Killed
183
0
Camps Cleared
0
922,666
Distance Traveled
828,201
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
9,770
651
38
3
0
292,233
1
W
Surtr
10,832
722
66
4
0
275,529
1
L
Geb
9,262
617
30
2
0
251,996
0
L
Vulcan
9,653
644
115
8
0
283,972
0
W
Guan Yu
10,900
727
44
3
0
345,115
1
W
Merlin
11,664
778
136
9
0
302,022
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role