Player Matchup

Sol
Sol
Balnazzarx
Sol
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 85L
1,449 Elo+
Party 2
Kuzenbo
Kuzenbo
Jc09
Kuzenbo
Level 29
God Stats
8W - 5L
1,500 SR
Queue Stats
134W - 111L
1,527 Elo+
Party 2
Anhur
Anhur
VENNÖM
Anhur
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 19L
1,473 Elo+
Solo
Team Averages
Level 75
1,500 SR
1,483 Elo+

VS

Team Averages
Level 102
1,393 SR
1,494 Elo+
Mulan
Mulan
GALLEGOS
Mulan
Level 123
God Stats
12W - 10L
1,500 SR
Queue Stats
129W - 136L
1,765 Elo+
Party 1
Scylla
Scylla
Manleywild
Scylla
Level 119
God Stats
1W - 2L
1,500 SR
Queue Stats
110W - 111L
1,365 Elo+
Party 1
Ravana
Ravana
Prismorphin
Ravana
Level 63
God Stats
0W - 1L
1,179 SR
Queue Stats
6W - 19L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 1 / 9
9,629
963
12,787
10,075
3,605
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kuzenbo
Jc09
Kuzenbo
14
4 / 1 / 11
9,747
975
5,109
11,571
14,875
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anhur
VENNÖM
Anhur
13
7 / 3 / 3
8,781
878
8,654
8,523
3,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
GALLEGOS
Mulan
9
1 / 5 / 1
6,555
656
5,020
11,370
11,109
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
Manleywild
Scylla
12
1 / 7 / 3
7,475
748
6,197
8,955
3,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ravana
13
3 / 6 / 1
8,296
830
11,151
12,317
6,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
10
18
Kills
5
5
Deaths
18
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
7
1
9
11.5
L
Mulan
GALLEGOS
Mulan
1
5
1
0.3
W
Kuzenbo
Jc09
Kuzenbo
4
1
11
9.5
L
Scylla
Manleywild
Scylla
1
7
3
0.36
L
Ravana
3
6
1
0.58
W
Anhur
VENNÖM
Anhur
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,550
Damage
22,368
30,169
Taken
32,642
21,640
Mitigated
21,065
7,519
Healing
3,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,787
6,283
0
3,788
10,075
3,605
1,961
2,313
7,548
42,459
0
L
Mulan
GALLEGOS
Mulan
5,020
835
0
1,423
11,370
11,109
101
7,307
4,063
0
15,918
W
Kuzenbo
Jc09
Kuzenbo
5,109
1,975
1,267
915
11,571
14,875
297
2,911
8,362
15,251
0
L
Scylla
Manleywild
Scylla
6,197
362
0
500
8,955
3,120
94
4,325
4,630
25,018
0
L
Ravana
11,151
4,357
0
1,192
12,317
6,836
85
6,277
6,040
0
28,774
W
Anhur
VENNÖM
Anhur
8,654
4,492
0
1,549
8,523
3,160
441
1,084
7,193
0
36,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,157
Gold Earned
22,326
139
Minions Killed
96
0
Camps Cleared
0
520,250
Distance Traveled
529,101
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,629
963
53
5
0
197,376
0
L
Mulan
6,555
656
14
1
0
181,874
0
W
Kuzenbo
9,747
975
26
3
0
179,012
0
L
Scylla
7,475
748
41
4
0
172,725
0
L
Ravana
8,296
830
41
4
0
174,502
0
W
Anhur
8,781
878
60
6
0
143,862
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role