Player Matchup

Danzaburou
Danzaburou
Cr4Zy__GuNeR
Danzaburou
Level 88
God Stats
3W - 0L
1,276 SR
Queue Stats
66W - 64L
1,510 Elo+
Solo
Hades
Hades
Dognut_Lives
Hades
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 9L
1,623 Elo+
Party 1
Geb
Geb
ZeWestSnake
Geb
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 9L
1,623 Elo+
Party 1
Team Averages
Level 104
1,425 SR
1,585 Elo+

VS

Team Averages
Level 128
1,436 SR
1,444 Elo+
Artio
Artio
Mynameiswoody
Artio
Level 141
God Stats
2W - 3L
1,569 SR
Queue Stats
76W - 78L
1,456 Elo+
Party 2
Zeus
Zeus
SaMonsterUwU
Zeus
Level 120
God Stats
3W - 3L
1,254 SR
Queue Stats
129W - 133L
1,437 Elo+
Solo
Chaac
Chaac
WFFLSTMPR
Chaac
Level 123
God Stats
9W - 11L
1,485 SR
Queue Stats
67W - 74L
1,440 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Cr4Zy__GuNeR
Danzaburou
15
4 / 0 / 5
9,691
745
20,333
13,353
6,688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

14
5 / 1 / 3
9,168
705
9,790
10,519
6,421
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

13
0 / 0 / 7
7,940
611
4,766
10,599
11,720
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 1
7,843
603
7,909
17,068
18,142
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

14
1 / 2 / 0
8,796
677
11,798
8,214
3,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chaac
WFFLSTMPR
Chaac
11
0 / 4 / 1
7,800
600
8,486
16,296
17,876
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
9
Kills
1
1
Deaths
9
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Cr4Zy__GuNeR
Danzaburou
4
0
5
6.5
W
5
1
3
6.5
L
0
3
1
0.17
L
1
2
0
0.5
L
Chaac
WFFLSTMPR
Chaac
0
4
1
0.13
W
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,889
Damage
28,193
34,471
Taken
41,578
24,829
Mitigated
39,792
10,753
Healing
12,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Cr4Zy__GuNeR
Danzaburou
20,333
11,132
0
6,891
13,353
6,688
1,296
8,084
5,201
0
52,081
W
9,790
1,077
313
3,549
10,519
6,421
0
5,337
5,173
40,705
0
L
7,909
908
842
5,326
17,068
18,142
0
5,260
11,808
21,196
0
L
11,798
833
0
1,872
8,214
3,774
64
3,267
4,947
44,829
0
L
Chaac
WFFLSTMPR
Chaac
8,486
1,084
270
4,212
16,296
17,876
0
6,057
10,239
0
28,079
W
4,766
763
0
0
10,599
11,720
140
6,244
4,344
11,133
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,799
Gold Earned
24,439
139
Minions Killed
141
0
Camps Cleared
0
666,019
Distance Traveled
686,036
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,691
745
77
6
0
214,444
1
W
Hades
9,168
705
57
4
0
206,592
0
L
Artio
7,843
603
32
2
0
233,039
0
L
Zeus
8,796
677
73
6
0
230,546
0
L
Chaac
7,800
600
36
3
0
222,451
0
W
Geb
7,940
611
5
0
0
244,983
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role