Player Matchup

Guan Yu
Guan Yu
Qualifying
 
Guan Yu
Qualifying
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Qualifying
 
Thoth
Qualifying
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Qualifying
CnBaJie
Bakasura
Qualifying
Level 114
God Stats
1W - 1L
1,727 SR
Queue Stats
72W - 38L
2,608 MMR
Solo
Ganesha
Ganesha
Qualifying
Drixh21
Ganesha
Qualifying
Level 146
God Stats
5W - 3L
1,791 SR
Queue Stats
140W - 119L
2,145 MMR
Party 1
Danzaburou
Danzaburou
Qualifying
zZzarodzZz
Danzaburou
Qualifying
Level 147
God Stats
7W - 3L
1,870 SR
Queue Stats
424W - 400L
2,044 MMR
Party 1
Team Averages
Qualifying
Qualifying
Average Tier
Level 144
1,678 SR
1,959 MMR

VS

Team Averages
Qualifying
Qualifying
Average Tier
Level 131
1,604 SR
1,863 MMR
Ishtar
Ishtar
Qualifying
 
Ishtar
Qualifying
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Qualifying
 
Hercules
Qualifying
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Qualifying
 
Sylvanus
Qualifying
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Qualifying
Hisσka
He Bo
Qualifying
Level 235
God Stats
13W - 2L
1,903 SR
Queue Stats
148W - 90L
2,331 MMR
Party 2
Zhong Kui
Zhong Kui
Qualifying
Yаmagucci
Zhong Kui
Qualifying
Level 126
God Stats
16W - 14L
1,618 SR
Queue Stats
337W - 234L
2,486 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
12
0 / 2 / 0
7,080
545
7,610
11,379
12,189
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thoth
 
Thoth
11
3 / 3 / 0
6,949
535
4,103
4,350
1,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
CnBaJie
Bakasura
12
1 / 5 / 1
7,125
548
5,680
14,485
6,456
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ganesha
Drixh21
Ganesha
11
0 / 2 / 3
6,702
516
3,959
9,555
7,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
zZzarodzZz
Danzaburou
11
0 / 6 / 3
6,868
528
4,244
11,475
4,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
MercuryHelChang'eAphrodite

VS

Bans
CliodhnaAo KuangThorFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
14
5 / 2 / 5
8,471
652
10,649
10,889
4,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
 
Hercules
13
2 / 0 / 0
7,682
591
7,600
11,531
13,357
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
 
Sylvanus
11
1 / 1 / 9
6,863
528
5,064
8,515
7,562
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

He Bo
Hisσka
He Bo
13
5 / 1 / 7
7,822
602
5,732
5,292
1,835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Zhong Kui
Yаmagucci
Zhong Kui
14
5 / 0 / 3
8,353
643
8,866
5,782
4,012
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
42
4
Kills
18
18
Deaths
4
7
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
0
2
0
0
L
Thoth
 
Thoth
3
3
0
1
W
Ishtar
 
Ishtar
5
2
5
3.75
W
Hercules
 
Hercules
2
0
0
2
W
Sylvanus
 
Sylvanus
1
1
9
5.5
L
Bakasura
CnBaJie
Bakasura
1
5
1
0.3
L
Ganesha
Drixh21
Ganesha
0
2
3
0.75
W
He Bo
Hisσka
He Bo
5
1
7
8.5
W
Zhong Kui
Yаmagucci
Zhong Kui
5
0
3
6.5
L
Danzaburou
zZzarodzZz
Danzaburou
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,596
Damage
37,911
51,244
Taken
42,009
32,340
Mitigated
31,446
11,803
Healing
23,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
7,610
1,889
0
3,524
11,379
12,189
0
1,355
9,081
0
53,165
L
Thoth
 
Thoth
4,103
407
0
500
4,350
1,816
0
3,622
728
54,102
0
W
Ishtar
 
Ishtar
10,649
7,792
0
5,587
10,889
4,680
0
1,099
9,050
0
77,473
W
Hercules
 
Hercules
7,600
3,480
0
6,427
11,531
13,357
0
0
11,531
238
60,591
W
Sylvanus
 
Sylvanus
5,064
1,672
980
3,170
8,515
7,562
0
4,793
3,604
19,308
0
L
Bakasura
CnBaJie
Bakasura
5,680
3,835
0
3,263
14,485
6,456
0
4,761
9,724
0
51,940
L
Ganesha
Drixh21
Ganesha
3,959
1,001
0
1,599
9,555
7,200
0
6,904
2,651
14,385
0
W
He Bo
Hisσka
He Bo
5,732
1,267
0
2,843
5,292
1,835
0
1,038
4,114
62,262
0
W
Zhong Kui
Yаmagucci
Zhong Kui
8,866
737
0
4,554
5,782
4,012
0
1,693
3,829
90,422
0
L
Danzaburou
zZzarodzZz
Danzaburou
4,244
2,559
0
2,917
11,475
4,679
0
3,087
8,388
0
54,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,724
Gold Earned
39,191
418
Minions Killed
514
0
Camps Cleared
0
1,377,211
Distance Traveled
1,366,945
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
7,080
545
88
7
0
279,293
0
L
Thoth
6,949
535
123
9
0
241,109
2
W
Ishtar
8,471
652
133
10
0
239,997
0
W
Hercules
7,682
591
104
8
0
288,816
4
W
Sylvanus
6,863
528
18
1
0
260,084
3
L
Bakasura
7,125
548
111
9
0
330,776
0
L
Ganesha
6,702
516
1
0
0
270,896
6
W
He Bo
7,822
602
104
8
0
293,235
0
W
Zhong Kui
8,353
643
155
12
0
284,813
0
L
Danzaburou
6,868
528
95
7
0
255,137
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role