Player Matchup

Chaac
Chaac
AV_ReaperAssault
Chaac
Level 20
God Stats
1W - 0L
1,281 SR
Queue Stats
13W - 18L
1,279 Elo+
Party 1
Eset
Eset
Dshinz
Eset
Level 54
God Stats
2W - 0L
1,751 SR
Queue Stats
455W - 389L
1,491 Elo+
Party 2
Danzaburou
Danzaburou
LoveAbstract
Danzaburou
Level 41
God Stats
5W - 0L
1,739 SR
Queue Stats
65W - 47L
1,463 Elo+
Solo
Ravana
Ravana
SinOfSlaughter
Ravana
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 19L
1,279 Elo+
Party 1
Bacchus
Bacchus
TentedLeaf10344
Bacchus
Level 60
God Stats
17W - 10L
1,697 SR
Queue Stats
307W - 262L
1,468 Elo+
Party 2
Team Averages
Level 49
1,594 SR
1,396 Elo+

VS

Team Averages
Level 56
1,389 SR
1,369 Elo+
Hercules
Hercules
Ch3lit0123
Hercules
Level 65
God Stats
10W - 8L
1,299 SR
Queue Stats
113W - 109L
1,481 Elo+
Solo
Thanatos
Thanatos
Destronador6
Thanatos
Level 62
God Stats
35W - 33L
1,465 SR
Queue Stats
115W - 96L
1,525 Elo+
Solo
Nu Wa
Nu Wa
MoleJack
Nu Wa
Level 62
God Stats
1W - 4L
1,525 SR
Queue Stats
216W - 200L
1,400 Elo+
Party 3
Baron Samedi
Baron Samedi
ZappaNappa
Baron Samedi
Level 67
God Stats
0W - 2L
1,283 SR
Queue Stats
13W - 17L
1,224 Elo+
Solo
Danzaburou
Danzaburou
foREVerpsycho
Danzaburou
Level 25
God Stats
57W - 41L
1,375 SR
Queue Stats
145W - 121L
1,217 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 4
8,157
510
8,209
14,743
12,505
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Eset
Dshinz
Eset
16
4 / 2 / 3
10,064
629
11,168
10,435
4,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
LoveAbstract
Danzaburou
15
8 / 1 / 5
9,852
616
14,957
10,495
4,329
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
4 / 4 / 5
9,285
580
6,679
9,657
4,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
6 / 0 / 9
9,207
575
7,478
12,763
14,132
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Ch3lit0123
Hercules
14
4 / 4 / 2
8,967
560
8,008
15,988
14,278
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
Destronador6
Thanatos
11
4 / 7 / 2
7,993
500
10,494
17,286
6,880
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
MoleJack
Nu Wa
15
2 / 2 / 1
8,595
537
9,895
9,354
3,886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
ZappaNappa
Baron Samedi
10
1 / 5 / 0
6,689
418
3,622
15,021
10,762
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Danzaburou
foREVerpsycho
Danzaburou
12
0 / 5 / 1
7,547
472
2,875
10,130
3,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
17
23
Kills
11
11
Deaths
23
26
Assists
6
Player
Kills
Deaths
Assists
KDA
W
1
4
4
0.75
L
Hercules
Ch3lit0123
Hercules
4
4
2
1.25
L
Thanatos
Destronador6
Thanatos
4
7
2
0.71
W
Eset
Dshinz
Eset
4
2
3
2.75
W
Danzaburou
LoveAbstract
Danzaburou
8
1
5
10.5
L
Nu Wa
MoleJack
Nu Wa
2
2
1
1.25
W
4
4
5
1.63
W
6
0
9
10.5
L
Baron Samedi
ZappaNappa
Baron Samedi
1
5
0
0.2
L
Danzaburou
foREVerpsycho
Danzaburou
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,491
Damage
34,894
58,093
Taken
67,779
39,899
Mitigated
39,300
13,632
Healing
19,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,209
1,523
0
1,984
14,743
12,505
0
570
14,065
0
60,144
L
Hercules
Ch3lit0123
Hercules
8,008
2,828
0
5,129
15,988
14,278
80
2,052
13,936
0
64,314
L
Thanatos
Destronador6
Thanatos
10,494
2,890
0
6,413
17,286
6,880
645
5,477
11,809
0
39,416
W
Eset
Dshinz
Eset
11,168
1,093
110
3,303
10,435
4,082
0
4,786
5,339
103,070
0
W
Danzaburou
LoveAbstract
Danzaburou
14,957
5,129
0
1,309
10,495
4,329
1,185
2,544
7,801
0
82,534
L
Nu Wa
MoleJack
Nu Wa
9,895
2,405
0
2,971
9,354
3,886
0
5,975
3,379
67,434
0
W
6,679
1,554
0
1,367
9,657
4,851
114
2,114
7,406
0
61,935
W
7,478
854
1,922
3,637
12,763
14,132
281
2,639
9,965
23,102
0
L
Baron Samedi
ZappaNappa
Baron Samedi
3,622
259
550
3,156
15,021
10,762
32
2,323
12,698
22,755
0
L
Danzaburou
foREVerpsycho
Danzaburou
2,875
883
0
1,445
10,130
3,494
140
2,819
7,311
0
44,602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,565
Gold Earned
39,791
492
Minions Killed
381
0
Camps Cleared
0
1,681,165
Distance Traveled
1,502,006
3
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,157
510
83
5
0
346,088
0
L
Hercules
8,967
560
112
7
0
295,077
8
L
Thanatos
7,993
500
39
2
0
315,253
2
W
Eset
10,064
629
168
11
0
327,665
1
W
Danzaburou
9,852
616
114
7
0
331,347
2
L
Nu Wa
8,595
537
114
7
0
283,189
5
W
Ravana
9,285
580
110
7
0
350,627
0
W
Bacchus
9,207
575
17
1
0
325,438
0
L
Baron Samedi
6,689
418
37
2
0
298,838
10
L
Danzaburou
7,547
472
79
5
0
309,649
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role