Player Matchup

Medusa
Medusa
ForsakenDreamz
Medusa
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 17L
1,442 Elo+
Party 1
Kuzenbo
Kuzenbo
Kaw112290
Kuzenbo
Level 136
God Stats
0W - 3L
1,500 SR
Queue Stats
78W - 83L
1,390 Elo+
Party 1
Achilles
Achilles
Tatted_Temptress
Achilles
Level 128
God Stats
3W - 5L
1,500 SR
Queue Stats
109W - 109L
1,390 Elo+
Party 1
Yu Huang
Yu Huang
drakefranco
Yu Huang
Level 97
God Stats
2W - 3L
1,652 SR
Queue Stats
196W - 160L
1,514 Elo+
Solo
Ra
Ra
jordkiller
Ra
Level 89
God Stats
1W - 1L
1,724 SR
Queue Stats
18W - 15L
1,442 Elo+
Party 1
Team Averages
Level 105
1,575 SR
1,436 Elo+

VS

Team Averages
Level 122
1,453 SR
1,523 Elo+
Mulan
Mulan
BigLegend29
Mulan
Level 146
God Stats
1W - 1L
1,316 SR
Queue Stats
75W - 37L
1,722 Elo+
Solo
Terra
Terra
BodyByTacos
Terra
Level 125
God Stats
3W - 3L
1,419 SR
Queue Stats
704W - 721L
1,416 Elo+
Solo
Maui
Maui
Deepicott
Maui
Level 105
God Stats
1W - 2L
1,500 SR
Queue Stats
62W - 45L
1,525 Elo+
Solo
Ymir
Ymir
IcyFireBird
Ymir
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,470 Elo+
Party 2
Thoth
Thoth
Who Tho
Thoth
Level 136
God Stats
2W - 1L
1,531 SR
Queue Stats
25W - 21L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 7 / 5
8,358
643
8,786
14,998
9,161
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
Kaw112290
Kuzenbo
17
2 / 2 / 7
10,352
796
7,001
15,775
30,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
4 / 3 / 5
9,610
739
7,756
15,480
26,663
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yu Huang
drakefranco
Yu Huang
15
2 / 4 / 9
9,007
693
18,303
12,001
6,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
3 / 6 / 7
9,759
751
11,552
13,439
8,582
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 1 / 10
10,392
799
17,117
23,353
17,167
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
6 / 3 / 13
9,836
757
13,414
12,446
7,386
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Maui
11
0 / 3 / 6
7,706
593
3,806
7,845
8,527
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
0 / 4 / 15
9,706
747
9,089
17,558
20,531
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thoth
Who Tho
Thoth
19
9 / 1 / 9
11,502
885
21,549
8,845
4,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
75
12
Kills
22
22
Deaths
12
33
Assists
53
Player
Kills
Deaths
Assists
KDA
W
7
1
10
12
W
6
3
13
4.17
W
Maui
0
3
6
1
L
1
7
5
0.5
W
0
4
15
1.88
L
Kuzenbo
Kaw112290
Kuzenbo
2
2
7
2.75
L
4
3
5
2.17
W
Thoth
Who Tho
Thoth
9
1
9
13.5
L
Yu Huang
drakefranco
Yu Huang
2
4
9
1.63
L
3
6
7
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,398
Damage
64,975
71,693
Taken
70,047
81,798
Mitigated
58,216
23,039
Healing
29,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,117
780
3,057
11,883
23,353
17,167
748
12,432
10,355
0
25,599
W
13,414
1,006
1,483
1,745
12,446
7,386
1,282
7,138
5,196
22,528
0
W
Maui
3,806
742
145
585
7,845
8,527
147
5,043
2,702
7,599
0
L
8,786
3,307
1,226
1,534
14,998
9,161
413
9,855
5,143
0
16,808
W
9,089
977
2,670
4,262
17,558
20,531
464
6,887
10,245
15,136
0
L
Kuzenbo
Kaw112290
Kuzenbo
7,001
2,501
540
1,795
15,775
30,603
30
9,702
6,073
13,430
0
L
7,756
1,699
2,375
4,079
15,480
26,663
290
9,643
5,809
0
13,937
W
Thoth
Who Tho
Thoth
21,549
577
463
3,004
8,845
4,605
1,554
5,055
3,493
54,735
0
L
Yu Huang
drakefranco
Yu Huang
18,303
1,282
1,048
1,332
12,001
6,789
256
8,470
3,531
29,033
0
L
11,552
738
5,664
3,446
13,439
8,582
924
10,156
3,279
32,845
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,086
Gold Earned
49,142
131
Minions Killed
149
0
Camps Cleared
0
1,203,255
Distance Traveled
1,113,004
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
10,392
799
21
2
0
282,887
0
W
Terra
9,836
757
22
2
0
242,687
0
W
Maui
7,706
593
7
1
0
102,784
0
L
Medusa
8,358
643
20
2
0
230,408
0
W
Ymir
9,706
747
5
0
0
211,904
0
L
Kuzenbo
10,352
796
13
1
0
227,376
0
L
Achilles
9,610
739
8
1
0
249,587
0
W
Thoth
11,502
885
94
7
0
272,742
0
L
Yu Huang
9,007
693
31
2
0
265,190
0
L
Ra
9,759
751
59
5
0
230,694
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role