Player Matchup

Hercules
Hercules
ProfessorZelko
Hercules
Level 103
God Stats
8W - 9L
1,574 SR
Queue Stats
84W - 96L
1,500 Elo+
Party 3
Artemis
Artemis
SomthingFunny14
Artemis
Level 129
God Stats
3W - 5L
1,573 SR
Queue Stats
119W - 127L
1,523 Elo+
Party 2
Poseidon
Poseidon
Tuccaroo
Poseidon
Level 94
God Stats
1W - 5L
1,319 SR
Queue Stats
84W - 107L
1,470 Elo+
Party 3
Ymir
Ymir
kweknshake
Ymir
Level 71
God Stats
19W - 14L
1,621 SR
Queue Stats
41W - 61L
1,485 Elo+
Party 3
Bakasura
Bakasura
switchblayde101
Bakasura
Level 128
God Stats
2W - 3L
1,590 SR
Queue Stats
172W - 166L
1,471 Elo+
Party 2
Team Averages
Level 105
1,535 SR
1,490 Elo+

VS

Team Averages
Level 102
1,416 SR
1,486 Elo+
Sobek
Sobek
 
Sobek
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Awilix
Awilix
Clutch_Much41
Awilix
Level 49
God Stats
2W - 2L
1,474 SR
Queue Stats
15W - 21L
1,458 Elo+
Party 1
Martichoras
Martichoras
HectorMIlI
Martichoras
Level 117
God Stats
2W - 3L
1,392 SR
Queue Stats
38W - 50L
1,469 Elo+
Party 1
Chang'e
Chang'e
Heybriel
Chang'e
Level 112
God Stats
4W - 5L
1,442 SR
Queue Stats
130W - 122L
1,484 Elo+
Solo
Jing Wei
Jing Wei
KRAYZiE_BoNE24
Jing Wei
Level 122
God Stats
5W - 2L
1,272 SR
Queue Stats
117W - 109L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
13
0 / 2 / 1
7,289
486
3,466
9,455
7,661
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.

12
1 / 4 / 1
7,154
477
9,249
10,898
4,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Poseidon
Tuccaroo
Poseidon
12
2 / 3 / 2
7,307
487
7,352
7,519
2,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 2 / 4
6,900
460
2,179
13,054
11,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
13
3 / 5 / 1
8,113
541
9,018
16,680
7,400
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
13
1 / 0 / 7
8,118
541
6,903
11,217
9,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
4 / 4 / 2
7,746
516
5,610
12,118
4,481
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Martichoras
HectorMIlI
Martichoras
16
5 / 2 / 1
9,453
630
9,556
12,389
5,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
Heybriel
Chang'e
14
5 / 0 / 2
8,590
573
11,469
10,795
4,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
16
1 / 0 / 1
9,327
622
5,431
8,770
3,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
29
6
Kills
16
16
Deaths
6
9
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
1
0
7
4.5
W
4
4
2
1.25
W
Martichoras
HectorMIlI
Martichoras
5
2
1
2.75
W
Chang'e
Heybriel
Chang'e
5
0
2
6
W
Jing Wei
1
0
1
1.5
L
Hercules
0
2
1
0.25
L
1
4
1
0.38
L
Poseidon
Tuccaroo
Poseidon
2
3
2
1
L
0
2
4
1
L
Bakasura
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,264
Damage
38,969
57,606
Taken
55,289
33,668
Mitigated
28,271
17,616
Healing
26,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
6,903
637
299
5,905
11,217
9,862
0
2,173
8,654
28,623
0
W
5,610
2,453
0
2,140
12,118
4,481
0
3,233
8,395
0
47,333
W
Martichoras
HectorMIlI
Martichoras
9,556
4,264
0
6,299
12,389
5,983
767
900
11,489
0
85,529
W
Chang'e
Heybriel
Chang'e
11,469
474
1,493
4,934
10,795
4,207
0
3,225
7,327
81,023
0
W
Jing Wei
5,431
4,778
0
5,083
8,770
3,738
1,318
0
8,741
0
84,052
L
Hercules
3,466
1,820
0
4,111
9,455
7,661
0
0
9,455
0
51,469
L
9,249
4,700
0
4,497
10,898
4,258
246
782
10,116
0
56,894
L
Poseidon
Tuccaroo
Poseidon
7,352
353
42
1,337
7,519
2,820
0
4,885
2,634
51,710
0
L
2,179
303
0
3,302
13,054
11,529
0
7,013
6,041
21,043
0
L
Bakasura
9,018
7,241
0
4,327
16,680
7,400
0
5,692
10,988
0
46,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,763
Gold Earned
43,234
386
Minions Killed
515
0
Camps Cleared
0
1,455,164
Distance Traveled
1,562,612
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,118
541
32
2
0
315,558
2
W
Awilix
7,746
516
70
5
0
352,602
0
W
Martichoras
9,453
630
134
9
0
273,220
0
W
Chang'e
8,590
573
131
9
0
339,283
1
W
Jing Wei
9,327
622
148
10
0
281,949
0
L
Hercules
7,289
486
85
6
0
305,573
0
L
Artemis
7,154
477
94
6
0
250,906
0
L
Poseidon
7,307
487
90
6
0
305,548
0
L
Ymir
6,900
460
24
2
0
281,469
1
L
Bakasura
8,113
541
93
6
0
311,668
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role