Player Matchup

Sol
Sol
Benji030
Sol
Level 41
God Stats
9W - 12L
1,717 SR
Queue Stats
82W - 91L
1,377 Elo+
Solo
Gilgamesh
Gilgamesh
DeadPrezi
Gilgamesh
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 0L
1,708 Elo+
Party 1
Bakasura
Bakasura
Gloracle
Bakasura
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Solo
Artemis
Artemis
crossbowz
Artemis
Level 83
God Stats
4W - 0L
1,841 SR
Queue Stats
18W - 4L
1,537 Elo+
Party 1
Kuzenbo
Kuzenbo
tjayyt
Kuzenbo
Level 15
God Stats
9W - 0L
1,875 SR
Queue Stats
11W - 4L
1,537 Elo+
Party 1
Team Averages
Level 41
1,687 SR
1,532 Elo+

VS

Team Averages
Level 36
1,444 SR
1,451 Elo+
Danzaburou
Danzaburou
IFUJOEUKNOW01
Danzaburou
Level 15
God Stats
4W - 1L
1,500 SR
Queue Stats
126W - 93L
1,533 Elo+
Party 2
Janus
Janus
Mivergalinda2000
Janus
Level 34
God Stats
8W - 23L
1,224 SR
Queue Stats
112W - 152L
1,313 Elo+
Solo
Surtr
Surtr
SGsocks
Surtr
Level 33
God Stats
7W - 10L
1,500 SR
Queue Stats
24W - 40L
1,458 Elo+
Solo
Hades
Hades
TheNewBowser
Hades
Level 55
God Stats
0W - 2L
1,500 SR
Queue Stats
105W - 90L
1,560 Elo+
Party 2
Achilles
Achilles
onceinhell
Achilles
Level 41
God Stats
3W - 7L
1,498 SR
Queue Stats
39W - 45L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 2
6,955
696
1,654
3,988
1,123
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
DeadPrezi
Gilgamesh
8
2 / 2 / 3
5,718
572
5,204
10,093
9,313
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Bakasura
Gloracle
Bakasura
10
2 / 1 / 2
5,833
583
2,164
7,977
2,693
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Artemis
crossbowz
Artemis
11
6 / 2 / 3
6,815
682
5,546
6,382
2,501
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kuzenbo
tjayyt
Kuzenbo
9
6 / 1 / 8
6,153
615
5,048
7,221
4,388
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
IFUJOEUKNOW01
Danzaburou
8
1 / 4 / 0
5,302
530
2,873
7,083
2,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 4 / 1
6,101
610
2,037
5,435
1,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Surtr
SGsocks
Surtr
8
1 / 4 / 1
5,353
535
5,675
9,351
4,507
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 6 / 0
5,380
538
4,304
10,280
4,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Achilles
onceinhell
Achilles
10
2 / 2 / 0
6,077
608
4,466
9,232
4,081
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
8
19
Kills
6
6
Deaths
20
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
3
0
2
4
W
Gilgamesh
DeadPrezi
Gilgamesh
2
2
3
1.75
W
Bakasura
Gloracle
Bakasura
2
1
2
3
L
Danzaburou
IFUJOEUKNOW01
Danzaburou
1
4
0
0.25
L
1
4
1
0.38
L
Surtr
SGsocks
Surtr
1
4
1
0.38
L
1
6
0
0.17
W
Artemis
crossbowz
Artemis
6
2
3
3.75
L
Achilles
onceinhell
Achilles
2
2
0
1
W
Kuzenbo
tjayyt
Kuzenbo
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,616
Damage
19,355
35,661
Taken
41,381
20,018
Mitigated
17,524
5,727
Healing
7,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,654
226
0
1,545
3,988
1,123
2,505
954
3,034
45,633
0
W
Gilgamesh
DeadPrezi
Gilgamesh
5,204
1,672
0
1,071
10,093
9,313
0
158
9,935
0
21,021
W
Bakasura
Gloracle
Bakasura
2,164
1,633
0
1,869
7,977
2,693
0
379
7,598
0
26,578
L
Danzaburou
IFUJOEUKNOW01
Danzaburou
2,873
854
0
1,725
7,083
2,457
0
2,281
4,802
0
25,515
L
2,037
151
0
375
5,435
1,965
0
2,446
2,989
39,998
0
L
Surtr
SGsocks
Surtr
5,675
2,698
99
1,358
9,351
4,507
10
274
9,016
286
23,298
L
4,304
183
120
2,672
10,280
4,514
0
1,340
8,839
30,481
0
W
Artemis
crossbowz
Artemis
5,546
3,771
0
1,242
6,382
2,501
0
3,076
3,306
0
40,285
L
Achilles
onceinhell
Achilles
4,466
1,808
0
1,492
9,232
4,081
0
361
8,471
0
44,256
W
Kuzenbo
tjayyt
Kuzenbo
5,048
1,021
0
0
7,221
4,388
0
1,932
5,289
10,544
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,474
Gold Earned
28,213
252
Minions Killed
287
0
Camps Cleared
0
1,409,888
Distance Traveled
975,387
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,955
696
82
8
0
209,710
0
W
Gilgamesh
5,718
572
25
3
0
198,812
0
W
Bakasura
5,833
583
70
7
0
236,141
0
L
Danzaburou
5,302
530
43
4
0
198,299
0
L
Janus
6,101
610
88
9
0
181,613
2
L
Surtr
5,353
535
29
3
0
216,315
0
L
Hades
5,380
538
53
5
0
155,379
0
W
Artemis
6,815
682
68
7
0
205,989
3
L
Achilles
6,077
608
74
7
0
223,781
0
W
Kuzenbo
6,153
615
7
1
0
559,236
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role