Player Matchup

Chaac
Chaac
MajinMania85
Chaac
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,030 Elo+
Party 1
Izanami
Izanami
OneNoTn
Izanami
Level 108
God Stats
10W - 16L
1,491 SR
Queue Stats
233W - 239L
1,432 Elo+
Party 1
Nox
Nox
blightherder
Nox
Level 88
God Stats
1W - 3L
1,716 SR
Queue Stats
35W - 34L
1,385 Elo+
Party 1
Team Averages
Level 71
1,569 SR
1,282 Elo+

VS

Team Averages
Level 119
1,403 SR
1,424 Elo+
Chaac
Chaac
Kronnosmicon
Chaac
Level 120
God Stats
4W - 2L
1,432 SR
Queue Stats
151W - 161L
1,352 Elo+
Solo
Martichoras
Martichoras
Soba_Masuku
Martichoras
Level 109
God Stats
2W - 0L
1,318 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Wiiinters
Morgan Le Fay
Level 129
God Stats
3W - 3L
1,459 SR
Queue Stats
269W - 296L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 3
7,926
610
4,211
14,232
14,236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
OneNoTn
Izanami
15
4 / 4 / 0
9,418
724
14,487
12,163
5,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
1 / 4 / 1
8,196
630
3,848
11,817
4,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 7
10,368
798
9,411
12,665
13,932
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Martichoras
Soba_Masuku
Martichoras
14
3 / 4 / 5
9,562
736
6,449
9,025
4,487
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
Wiiinters
Morgan Le Fay
16
5 / 2 / 6
10,267
790
17,269
8,627
3,953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
30
5
Kills
12
12
Deaths
6
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
4
0
7
7.5
L
0
4
3
0.38
L
Izanami
OneNoTn
Izanami
4
4
0
1
W
Martichoras
Soba_Masuku
Martichoras
3
4
5
1.38
W
Morgan Le Fay
Wiiinters
Morgan Le Fay
5
2
6
4
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,546
Damage
33,129
38,212
Taken
30,317
24,243
Mitigated
22,372
5,178
Healing
6,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,411
2,069
0
5,197
12,665
13,932
196
2,079
10,182
1,247
31,033
L
4,211
460
319
2,048
14,232
14,236
13
4,929
8,889
0
12,647
L
Izanami
OneNoTn
Izanami
14,487
9,727
0
1,829
12,163
5,172
82
5,542
6,204
0
59,084
W
Martichoras
Soba_Masuku
Martichoras
6,449
1,967
0
503
9,025
4,487
1,541
1,017
7,970
0
41,155
W
Morgan Le Fay
Wiiinters
Morgan Le Fay
17,269
1,332
0
959
8,627
3,953
678
793
7,699
46,153
0
L
3,848
82
0
982
11,817
4,835
256
6,570
4,867
23,568
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,540
Gold Earned
30,197
151
Minions Killed
171
0
Camps Cleared
0
665,023
Distance Traveled
714,618
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,368
798
49
4
0
253,149
0
L
Chaac
7,926
610
20
2
0
243,083
0
L
Izanami
9,418
724
90
7
0
206,066
0
W
Martichoras
9,562
736
58
4
0
204,919
0
W
Morgan Le Fay
10,267
790
64
5
0
256,550
0
L
Nox
8,196
630
41
3
0
215,874
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role