Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
Hoot1e
Hercules
Level 103
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 1L
1,794 Elo+
Party 1
Cliodhna
Cliodhna
LoMoFoJo
Cliodhna
Level 101
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 10L
1,435 Elo+
Party 1
Maui
Maui
jarofkittens28
Maui
Level 89
God Stats
1W - 0L
1,791 SR
Queue Stats
3W - 1L
1,769 Elo+
Party 1
Team Averages
Level 107
1,558 SR
1,600 Elo+

VS

Team Averages
Level 77
1,414 SR
1,378 Elo+
Cu Chulainn
Cu Chulainn
Kevindino
Cu Chulainn
Level 126
God Stats
0W - 2L
1,618 SR
Queue Stats
24W - 42L
1,354 Elo+
Party 3
Sylvanus
Sylvanus
RemiixCyborg
Sylvanus
Level 68
God Stats
1W - 3L
1,163 SR
Queue Stats
299W - 302L
1,429 Elo+
Party 2
Ishtar
Ishtar
Sherbybangin38
Ishtar
Level 21
God Stats
0W - 3L
1,265 SR
Queue Stats
0W - 3L
1,306 Elo+
Party 2
Aphrodite
Aphrodite
pattroni28
Aphrodite
Level 140
God Stats
3W - 2L
1,524 SR
Queue Stats
67W - 80L
1,478 Elo+
Party 3
Bakasura
Bakasura
thatoneNERD106
Bakasura
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 36L
1,324 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
2 / 0 / 2
7,434
572
9,762
4,761
1,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
 
Neith
12
2 / 2 / 4
7,104
546
9,354
6,017
2,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
Hoot1e
Hercules
12
1 / 2 / 1
6,699
515
4,475
11,982
15,530
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cliodhna
LoMoFoJo
Cliodhna
14
4 / 1 / 1
7,750
596
8,553
11,280
3,971
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
3 / 1 / 6
6,048
465
4,400
8,512
5,839
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Kevindino
Cu Chulainn
14
2 / 1 / 0
8,187
630
8,142
12,210
10,874
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sylvanus
RemiixCyborg
Sylvanus
10
2 / 2 / 2
6,981
537
3,871
13,287
9,721
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 3 / 2
5,677
437
1,801
8,653
3,376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
pattroni28
Aphrodite
13
0 / 2 / 0
7,141
549
4,111
11,516
3,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
12
2 / 4 / 1
7,128
548
8,721
15,649
6,166
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
11
12
Kills
6
6
Deaths
12
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
2
0
2
3
W
Neith
 
Neith
2
2
4
2
W
Hercules
Hoot1e
Hercules
1
2
1
0.75
L
Cu Chulainn
Kevindino
Cu Chulainn
2
1
0
2
W
Cliodhna
LoMoFoJo
Cliodhna
4
1
1
4.5
L
Sylvanus
RemiixCyborg
Sylvanus
2
2
2
1.5
L
0
3
2
0.33
W
3
1
6
6
L
Aphrodite
pattroni28
Aphrodite
0
2
0
0
L
Bakasura
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,544
Damage
26,646
42,552
Taken
61,315
29,426
Mitigated
33,603
8,053
Healing
24,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
9,762
5,515
172
1,295
4,761
1,729
172
3,207
1,513
62,524
0
W
Neith
 
Neith
9,354
3,430
0
1,813
6,017
2,357
807
1,618
4,024
0
46,084
W
Hercules
Hoot1e
Hercules
4,475
1,816
0
3,553
11,982
15,530
0
248
11,734
0
47,354
L
Cu Chulainn
Kevindino
Cu Chulainn
8,142
1,198
0
2,381
12,210
10,874
25
444
11,145
721
68,247
W
Cliodhna
LoMoFoJo
Cliodhna
8,553
1,823
0
620
11,280
3,971
0
715
9,815
0
68,260
L
Sylvanus
RemiixCyborg
Sylvanus
3,871
830
3,269
6,096
13,287
9,721
63
2,065
11,222
27,233
0
L
1,801
1,474
0
1,662
8,653
3,376
0
2,216
6,437
0
25,616
W
4,400
1,226
0
600
8,512
5,839
38
2,383
5,726
15,110
3,831
L
Aphrodite
pattroni28
Aphrodite
4,111
514
258
7,614
11,516
3,466
0
6,984
4,532
80,052
0
L
Bakasura
8,721
5,979
0
3,302
15,649
6,166
34
2,214
13,391
0
51,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,035
Gold Earned
35,114
351
Minions Killed
431
0
Camps Cleared
0
1,291,861
Distance Traveled
1,273,596
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,434
572
98
8
0
269,485
3
W
Neith
7,104
546
70
5
0
227,269
0
W
Hercules
6,699
515
66
5
0
259,182
0
L
Cu Chulainn
8,187
630
120
9
0
254,809
1
W
Cliodhna
7,750
596
97
7
0
290,062
0
L
Sylvanus
6,981
537
30
2
0
229,605
3
L
Ishtar
5,677
437
41
3
0
245,081
0
W
Maui
6,048
465
20
2
0
245,863
0
L
Aphrodite
7,141
549
152
12
0
250,590
3
L
Bakasura
7,128
548
88
7
0
293,511
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role