Player Matchup

Thanatos
Thanatos
Qualifying
 
Thanatos
Qualifying
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Qualifying
Mikedeadly
Charybdis
Qualifying
Level 157
God Stats
48W - 37L
1,919 SR
Queue Stats
184W - 168L
2,085 MMR
Party 1
Janus
Janus
Qualifying
SpaceBiTe
Janus
Qualifying
Level 157
God Stats
0W - 3L
1,316 SR
Queue Stats
165W - 132L
2,357 MMR
Party 3
Surtr
Surtr
Qualifying
TRKVOLTAGE94
Surtr
Qualifying
Level 158
God Stats
2W - 3L
1,399 SR
Queue Stats
76W - 58L
2,084 MMR
Party 1
Bacchus
Bacchus
Qualifying
Veeel
Bacchus
Qualifying
Level 158
God Stats
11W - 11L
1,666 SR
Queue Stats
188W - 175L
2,189 MMR
Party 3
Team Averages
Qualifying
Qualifying
Average Tier
Level 139
1,560 SR
2,043 MMR

VS

Team Averages
Qualifying
Qualifying
Average Tier
Level 193
1,575 SR
2,068 MMR
Aphrodite
Aphrodite
Qualifying
 
Aphrodite
Qualifying
Level 237
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Kali
Kali
Qualifying
BabuJee
Kali
Qualifying
Level 174
God Stats
33W - 19L
1,880 SR
Queue Stats
422W - 379L
2,021 MMR
Party 2
Rama
Rama
Qualifying
ItsHydroo
Rama
Qualifying
Level 139
God Stats
91W - 79L
1,713 SR
Queue Stats
210W - 188L
2,086 MMR
Solo
Ra
Ra
Qualifying
UPSDeliversMMR
Ra
Qualifying
Level 209
God Stats
3W - 10L
1,205 SR
Queue Stats
449W - 424L
2,274 MMR
Party 4
Hercules
Hercules
Qualifying
niamaru
Hercules
Qualifying
Level 204
God Stats
7W - 7L
1,575 SR
Queue Stats
521W - 490L
2,459 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
12
2 / 5 / 1
7,257
518
6,196
14,982
6,953
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charybdis
Mikedeadly
Charybdis
14
3 / 4 / 0
8,592
614
8,272
10,087
3,156
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
SpaceBiTe
Janus
12
0 / 4 / 2
7,329
524
3,503
8,800
2,793
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
2 / 2 / 1
7,800
557
7,389
13,484
14,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Bacchus
Veeel
Bacchus
8
0 / 9 / 1
6,273
448
5,087
15,932
14,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
He BoAo KuangLokiTiamat

VS

Bans
HelChronosGuan YuChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
14
2 / 3 / 0
8,601
614
7,679
12,645
7,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kali
BabuJee
Kali
14
7 / 0 / 4
9,200
657
11,043
13,217
5,637
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rama
15
3 / 2 / 4
9,579
684
8,613
11,215
4,913
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
6 / 1 / 7
8,520
609
9,461
8,947
3,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hercules
niamaru
Hercules
13
6 / 1 / 9
8,641
617
7,895
12,428
12,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
48
7
Kills
24
24
Deaths
7
5
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
2
5
1
0.5
W
Aphrodite
 
Aphrodite
2
3
0
0.67
W
Kali
BabuJee
Kali
7
0
4
9
W
Rama
3
2
4
2.5
L
Charybdis
Mikedeadly
Charybdis
3
4
0
0.75
L
Janus
SpaceBiTe
Janus
0
4
2
0.25
L
2
2
1
1.25
W
6
1
7
9.5
L
Bacchus
Veeel
Bacchus
0
9
1
0.06
W
Hercules
niamaru
Hercules
6
1
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,447
Damage
44,691
63,285
Taken
58,452
41,984
Mitigated
34,060
15,667
Healing
25,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
6,196
2,026
0
7,587
14,982
6,953
0
2,338
12,520
0
48,378
W
Aphrodite
 
Aphrodite
7,679
919
528
6,517
12,645
7,206
46
674
11,032
71,173
0
W
Kali
BabuJee
Kali
11,043
5,587
0
4,768
13,217
5,637
45
1,546
11,589
0
64,832
W
Rama
8,613
7,605
0
5,133
11,215
4,913
775
677
10,538
0
98,860
L
Charybdis
Mikedeadly
Charybdis
8,272
6,168
0
3,139
10,087
3,156
465
1,050
8,937
0
66,093
L
Janus
SpaceBiTe
Janus
3,503
162
0
490
8,800
2,793
669
1,709
6,999
54,019
0
L
7,389
2,167
0
2,795
13,484
14,679
0
6,125
6,502
720
54,151
W
9,461
1,465
1,621
3,719
8,947
3,717
0
3,181
5,634
62,324
0
L
Bacchus
Veeel
Bacchus
5,087
680
0
1,656
15,932
14,403
0
4,528
11,187
22,516
0
W
Hercules
niamaru
Hercules
7,895
2,441
0
3,115
12,428
12,587
0
2,975
9,375
0
25,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,251
Gold Earned
44,541
450
Minions Killed
532
0
Camps Cleared
0
1,371,557
Distance Traveled
1,416,610
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,257
518
89
6
0
268,791
0
W
Aphrodite
8,601
614
147
11
0
278,814
2
W
Kali
9,200
657
89
6
0
317,232
3
W
Rama
9,579
684
166
12
0
247,624
1
L
Charybdis
8,592
614
129
9
0
264,381
0
L
Janus
7,329
524
116
8
0
307,566
0
L
Surtr
7,800
557
99
7
0
276,016
0
W
Ra
8,520
609
116
8
0
297,325
0
L
Bacchus
6,273
448
17
1
0
254,803
2
W
Hercules
8,641
617
14
1
0
275,615
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role