Player Matchup

Rama
Rama
Qualifying
 
Rama
Qualifying
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Surtr
Surtr
Qualifying
LOSEALLLDAY
Surtr
Qualifying
Level 106
God Stats
2W - 2L
1,746 SR
Queue Stats
93W - 89L
1,880 MMR
Solo
Aphrodite
Aphrodite
Qualifying
StraightBread1
Aphrodite
Qualifying
Level 149
God Stats
5W - 3L
1,657 SR
Queue Stats
426W - 400L
1,761 MMR
Solo
Anubis
Anubis
Qualifying
UrSugaryDaddy
Anubis
Qualifying
Level 79
God Stats
1W - 2L
1,285 SR
Queue Stats
196W - 181L
2,103 MMR
Solo
Arachne
Arachne
Qualifying
lFrenzy
Arachne
Qualifying
Level 166
God Stats
1W - 7L
1,579 SR
Queue Stats
175W - 175L
1,862 MMR
Solo
Team Averages
Qualifying
Qualifying
Average Tier
Level 130
1,553 SR
1,821 MMR

VS

Team Averages
Qualifying
Qualifying
Average Tier
Level 149
1,528 SR
1,960 MMR
Nemesis
Nemesis
Qualifying
Epicgamer987
Nemesis
Qualifying
Level 156
God Stats
13W - 10L
1,405 SR
Queue Stats
421W - 375L
2,171 MMR
Party 1
Atlas
Atlas
Qualifying
IsseiHyudo
Atlas
Qualifying
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
147W - 139L
1,808 MMR
Solo
Izanami
Izanami
Qualifying
KEEEELO
Izanami
Qualifying
Level 154
God Stats
22W - 18L
1,673 SR
Queue Stats
174W - 166L
1,819 MMR
Solo
Chang'e
Chang'e
Qualifying
Tenjokenshin
Chang'e
Qualifying
Level 159
God Stats
56W - 46L
1,707 SR
Queue Stats
420W - 375L
2,171 MMR
Party 1
Bakasura
Bakasura
Qualifying
senzub3an
Bakasura
Qualifying
Level 125
God Stats
2W - 2L
1,355 SR
Queue Stats
184W - 180L
1,830 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
16
2 / 4 / 2
9,478
474
12,702
18,690
8,903
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 3 / 6
10,080
504
18,250
23,254
28,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Aphrodite
StraightBread1
Aphrodite
13
0 / 6 / 7
8,830
442
10,008
21,334
18,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

14
5 / 8 / 1
9,458
473
17,358
19,756
13,106
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
lFrenzy
Arachne
16
5 / 5 / 2
9,995
500
9,848
20,887
9,939
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Bans
CliodhnaAo KuangChronos

VS

Bans
MartichorasHe BoThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Epicgamer987
Nemesis
18
9 / 3 / 12
12,578
629
20,008
21,633
10,218
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atlas
15
1 / 2 / 13
10,606
530
13,171
26,180
29,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Izanami
KEEEELO
Izanami
19
9 / 0 / 5
12,853
643
17,496
13,093
6,677
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chang'e
Tenjokenshin
Chang'e
17
4 / 4 / 8
11,102
555
11,370
16,860
7,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
senzub3an
Bakasura
19
3 / 6 / 11
12,450
623
19,021
30,711
30,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
75
14
Kills
26
26
Deaths
15
18
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
2
4
2
0.75
W
Nemesis
Epicgamer987
Nemesis
9
3
12
5
W
Atlas
1
2
13
3.75
W
Izanami
KEEEELO
Izanami
9
0
5
11.5
L
2
3
6
1.67
L
Aphrodite
StraightBread1
Aphrodite
0
6
7
0.58
W
Chang'e
Tenjokenshin
Chang'e
4
4
8
2
L
5
8
1
0.69
L
Arachne
lFrenzy
Arachne
5
5
2
1.2
W
Bakasura
senzub3an
Bakasura
3
6
11
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,166
Damage
81,066
103,921
Taken
108,477
78,815
Mitigated
84,341
42,522
Healing
42,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
12,702
10,398
0
6,825
18,690
8,903
0
2,747
15,535
0
93,136
W
Nemesis
Epicgamer987
Nemesis
20,008
9,942
0
3,375
21,633
10,218
1,443
6,442
14,995
0
110,499
W
Atlas
13,171
5,118
843
6,491
26,180
29,643
714
11,148
14,931
37,639
0
W
Izanami
KEEEELO
Izanami
17,496
12,389
0
4,269
13,093
6,677
8,318
2,931
10,162
0
127,653
L
18,250
4,571
0
8,760
23,254
28,306
0
1,774
17,851
2,277
79,384
L
Aphrodite
StraightBread1
Aphrodite
10,008
1,539
6,163
9,939
21,334
18,561
0
8,067
12,882
38,208
0
W
Chang'e
Tenjokenshin
Chang'e
11,370
969
6,778
7,507
16,860
7,039
2,465
7,516
9,344
93,482
0
L
17,358
1,041
0
5,240
19,756
13,106
0
9,614
9,946
91,822
0
L
Arachne
lFrenzy
Arachne
9,848
6,244
0
5,595
20,887
9,939
0
3,865
15,882
0
80,388
W
Bakasura
senzub3an
Bakasura
19,021
11,241
0
12,963
30,711
30,764
1,869
1,906
27,278
0
101,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,841
Gold Earned
59,589
528
Minions Killed
729
0
Camps Cleared
0
1,857,442
Distance Traveled
2,144,301
11
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
9,478
474
132
7
0
354,364
0
W
Nemesis
12,578
629
151
8
0
505,289
2
W
Atlas
10,606
530
31
2
0
412,357
4
W
Izanami
12,853
643
192
10
0
411,334
4
L
Surtr
10,080
504
108
5
0
380,354
1
L
Aphrodite
8,830
442
48
2
0
361,723
4
W
Chang'e
11,102
555
149
7
0
403,667
3
L
Anubis
9,458
473
138
7
0
317,954
0
L
Arachne
9,995
500
102
5
0
443,047
6
W
Bakasura
12,450
623
206
10
0
411,654
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role