Player Matchup

Danzaburou
Danzaburou
OscarLOGIA
Danzaburou
Level 126
God Stats
9W - 3L
1,791 SR
Queue Stats
89W - 85L
1,593 Elo+
Party 1
Anubis
Anubis
TekaTeMex
Anubis
Level 104
God Stats
5W - 5L
1,708 SR
Queue Stats
50W - 48L
1,522 Elo+
Party 1
Kuzenbo
Kuzenbo
keque
Kuzenbo
Level 142
God Stats
2W - 1L
1,810 SR
Queue Stats
33W - 28L
1,561 Elo+
Party 1
Team Averages
Level 124
1,770 SR
1,559 Elo+

VS

Team Averages
Level 98
1,559 SR
1,457 Elo+
Anubis
Anubis
CorporalNugget
Anubis
Level 122
God Stats
1W - 1L
1,794 SR
Queue Stats
47W - 49L
1,453 Elo+
Party 2
Mercury
Mercury
MDuckNugget
Mercury
Level 115
God Stats
0W - 2L
1,278 SR
Queue Stats
47W - 48L
1,465 Elo+
Party 2
Ymir
Ymir
SmittyV2
Ymir
Level 58
God Stats
26W - 18L
1,607 SR
Queue Stats
47W - 49L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
OscarLOGIA
Danzaburou
17
8 / 2 / 7
12,666
844
13,847
11,367
4,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Anubis
TekaTeMex
Anubis
17
7 / 3 / 5
12,082
805
17,239
11,372
6,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
keque
Kuzenbo
16
1 / 3 / 12
10,912
727
9,037
16,964
18,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 5 / 3
11,374
758
19,592
15,412
8,221
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
MDuckNugget
Mercury
16
2 / 6 / 3
10,309
687
9,146
12,962
5,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+7%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ymir
15
2 / 5 / 2
9,732
649
4,668
19,225
18,590
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
16
16
Kills
8
8
Deaths
16
24
Assists
8
Player
Kills
Deaths
Assists
KDA
L
4
5
3
1.1
L
Mercury
MDuckNugget
Mercury
2
6
3
0.58
W
Danzaburou
OscarLOGIA
Danzaburou
8
2
7
5.75
L
Ymir
2
5
2
0.6
W
Anubis
TekaTeMex
Anubis
7
3
5
3.17
W
Kuzenbo
keque
Kuzenbo
1
3
12
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,123
Damage
33,406
39,703
Taken
47,599
28,819
Mitigated
32,643
9,507
Healing
8,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,592
529
0
6,011
15,412
8,221
180
7,648
7,230
66,181
0
L
Mercury
MDuckNugget
Mercury
9,146
4,060
0
707
12,962
5,832
0
6,700
5,963
0
44,474
W
Danzaburou
OscarLOGIA
Danzaburou
13,847
6,609
0
4,323
11,367
4,061
2,583
6,283
5,084
0
47,952
L
Ymir
4,668
709
0
2,156
19,225
18,590
0
10,914
8,097
13,615
0
W
Anubis
TekaTeMex
Anubis
17,239
1,085
0
3,205
11,372
6,015
762
6,903
4,469
60,282
0
W
Kuzenbo
keque
Kuzenbo
9,037
2,459
85
1,894
16,964
18,743
584
11,127
5,837
30,149
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,660
Gold Earned
31,415
183
Minions Killed
172
0
Camps Cleared
0
797,148
Distance Traveled
794,127
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
11,374
758
100
7
0
259,743
0
L
Mercury
10,309
687
61
4
0
285,169
0
W
Danzaburou
12,666
844
66
4
0
276,850
0
L
Ymir
9,732
649
11
1
0
249,215
0
W
Anubis
12,082
805
72
5
0
235,597
0
W
Kuzenbo
10,912
727
45
3
0
284,701
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role