Player Matchup

Danzaburou
Danzaburou
CapIV-YT
Danzaburou
Level 146
God Stats
5W - 3L
1,453 SR
Queue Stats
64W - 72L
1,512 Elo+
Party 2
Aphrodite
Aphrodite
SxpremeIV
Aphrodite
Level 127
God Stats
4W - 0L
1,809 SR
Queue Stats
166W - 164L
1,457 Elo+
Party 2
Bacchus
Bacchus
watchameanson
Bacchus
Level 28
God Stats
2W - 0L
1,884 SR
Queue Stats
19W - 16L
1,559 Elo+
Party 2
Team Averages
Level 100
1,715 SR
1,509 Elo+

VS

Team Averages
Level 110
1,385 SR
1,522 Elo+
The Morrigan
The Morrigan
C0nstantMiss
The Morrigan
Level 128
God Stats
24W - 20L
1,453 SR
Queue Stats
227W - 232L
1,547 Elo+
Party 1
Chang'e
Chang'e
IntelFadiman
Chang'e
Level 85
God Stats
49W - 39L
1,043 SR
Queue Stats
527W - 512L
1,466 Elo+
Party 1
Mercury
Mercury
RuggedRustiness
Mercury
Level 118
God Stats
0W - 4L
1,659 SR
Queue Stats
347W - 333L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CapIV-YT
Danzaburou
15
9 / 0 / 10
10,423
948
14,000
12,236
6,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Aphrodite
SxpremeIV
Aphrodite
14
4 / 0 / 13
9,364
851
9,022
12,659
6,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
14
6 / 2 / 11
10,011
910
6,924
15,803
25,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
C0nstantMiss
The Morrigan
13
1 / 6 / 0
8,030
730
7,991
10,405
4,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
IntelFadiman
Chang'e
11
0 / 8 / 2
7,286
662
8,373
13,239
5,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
1 / 5 / 1
7,557
687
7,143
13,145
5,577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
5
19
Kills
2
2
Deaths
19
34
Assists
3
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
C0nstantMiss
The Morrigan
1
6
0
0.17
W
Danzaburou
CapIV-YT
Danzaburou
9
0
10
14
L
Chang'e
IntelFadiman
Chang'e
0
8
2
0.13
L
1
5
1
0.3
W
Aphrodite
SxpremeIV
Aphrodite
4
0
13
10.5
W
Bacchus
6
2
11
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,946
Damage
23,507
40,698
Taken
36,789
38,458
Mitigated
15,412
22,205
Healing
3,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
C0nstantMiss
The Morrigan
7,991
1,278
0
312
10,405
4,442
185
5,382
5,014
30,781
533
W
Danzaburou
CapIV-YT
Danzaburou
14,000
5,970
0
3,897
12,236
6,271
2,481
6,685
5,233
0
45,288
L
Chang'e
IntelFadiman
Chang'e
8,373
473
559
1,690
13,239
5,393
0
5,381
7,858
21,629
0
L
7,143
2,041
0
1,337
13,145
5,577
0
5,215
7,930
0
20,144
W
Aphrodite
SxpremeIV
Aphrodite
9,022
1,738
7,641
8,969
12,659
6,489
915
4,227
8,258
45,380
0
W
Bacchus
6,924
796
0
1,698
15,803
25,698
284
4,241
11,339
16,533
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,798
Gold Earned
22,873
145
Minions Killed
113
0
Camps Cleared
0
645,974
Distance Traveled
591,324
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
8,030
730
47
4
0
185,701
0
W
Danzaburou
10,423
948
57
5
0
203,626
0
L
Chang'e
7,286
662
34
3
0
180,858
0
L
Mercury
7,557
687
32
3
0
224,765
0
W
Aphrodite
9,364
851
72
7
0
211,170
0
W
Bacchus
10,011
910
16
1
0
231,178
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role