Player Matchup

Ah Puch
Ah Puch
AlienAnthrax
Ah Puch
Level 138
God Stats
10W - 3L
1,500 SR
Queue Stats
324W - 296L
1,635 Elo+
Party 1
Cu Chulainn
Cu Chulainn
BarbaricEric
Cu Chulainn
Level 109
God Stats
3W - 1L
1,500 SR
Queue Stats
150W - 139L
1,632 Elo+
Party 1
Sylvanus
Sylvanus
DeadLight99
Sylvanus
Level 82
God Stats
2W - 0L
1,500 SR
Queue Stats
189W - 146L
1,619 Elo+
Party 1
Discordia
Discordia
DippinCopeKilla
Discordia
Level 75
God Stats
6W - 1L
1,329 SR
Queue Stats
409W - 362L
1,623 Elo+
Party 1
Cabrakan
Cabrakan
Razzor6
Cabrakan
Level 141
God Stats
4W - 2L
1,827 SR
Queue Stats
141W - 130L
1,601 Elo+
Party 1
Team Averages
Level 109
1,531 SR
1,622 Elo+

VS

Team Averages
Level 103
1,503 SR
1,533 Elo+
Horus
Horus
KatsAndTats
Horus
Level 122
God Stats
4W - 6L
1,517 SR
Queue Stats
395W - 397L
1,539 Elo+
Solo
Cerberus
Cerberus
Kobra396
Cerberus
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
55W - 55L
1,527 Elo+
Party 2
Janus
Janus
NightVirgoCO
Janus
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,508 Elo+
Party 2
Heimdallr
Heimdallr
SoulsEcaeris
Heimdallr
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 19L
1,559 Elo+
Party 2
Hun Batz
Hun Batz
corruptedRainbow
Hun Batz
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 16L
1,533 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
AlienAnthrax
Ah Puch
19
13 / 1 / 9
11,410
1,037
23,951
9,181
4,912
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cu Chulainn
BarbaricEric
Cu Chulainn
15
4 / 2 / 14
8,804
800
14,016
13,708
11,617
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Sylvanus
DeadLight99
Sylvanus
15
1 / 2 / 22
9,115
829
6,738
13,437
14,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Discordia
DippinCopeKilla
Discordia
19
7 / 0 / 16
10,580
962
11,715
6,488
3,207
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
Razzor6
Cabrakan
11
1 / 3 / 15
7,851
714
2,820
9,865
12,452
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 4
7,407
673
4,382
15,404
19,933
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
Kobra396
Cerberus
15
1 / 6 / 3
8,199
745
7,209
16,027
22,316
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
1 / 4 / 4
8,024
729
13,997
8,879
3,990
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
SoulsEcaeris
Heimdallr
14
1 / 5 / 3
7,834
712
9,721
11,457
5,378
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
4 / 5 / 3
8,243
749
9,013
12,277
5,896
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
25
26
Kills
8
8
Deaths
26
76
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
AlienAnthrax
Ah Puch
13
1
9
17.5
W
Cu Chulainn
BarbaricEric
Cu Chulainn
4
2
14
5.5
W
Sylvanus
DeadLight99
Sylvanus
1
2
22
6
W
Discordia
DippinCopeKilla
Discordia
7
0
16
15
L
1
6
4
0.5
L
Cerberus
Kobra396
Cerberus
1
6
3
0.42
L
1
4
4
0.75
W
Cabrakan
Razzor6
Cabrakan
1
3
15
2.83
L
Heimdallr
SoulsEcaeris
Heimdallr
1
5
3
0.5
L
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,240
Damage
44,322
52,679
Taken
64,044
46,442
Mitigated
57,513
25,274
Healing
18,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
AlienAnthrax
Ah Puch
23,951
1,029
2,900
3,542
9,181
4,912
372
3,107
6,074
46,526
0
W
Cu Chulainn
BarbaricEric
Cu Chulainn
14,016
1,020
1,726
1,922
13,708
11,617
40
5,347
8,361
0
18,308
W
Sylvanus
DeadLight99
Sylvanus
6,738
898
4,635
3,644
13,437
14,254
228
7,490
5,947
8,215
0
W
Discordia
DippinCopeKilla
Discordia
11,715
1,524
1,738
1,754
6,488
3,207
496
2,586
3,902
39,320
0
L
4,382
2,747
4,237
4,293
15,404
19,933
0
11,107
4,297
0
9,406
L
Cerberus
Kobra396
Cerberus
7,209
259
1,163
3,792
16,027
22,316
0
9,810
6,217
13,414
0
L
13,997
671
366
574
8,879
3,990
0
6,536
2,343
28,201
0
W
Cabrakan
Razzor6
Cabrakan
2,820
478
1,532
1,881
9,865
12,452
0
2,676
7,189
3,698
0
L
Heimdallr
SoulsEcaeris
Heimdallr
9,721
3,094
395
2,010
11,457
5,378
0
9,307
2,150
0
21,132
L
9,013
2,052
385
1,070
12,277
5,896
0
8,464
3,813
0
21,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,760
Gold Earned
39,707
132
Minions Killed
143
0
Camps Cleared
0
1,130,444
Distance Traveled
972,470
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
11,410
1,037
73
7
0
248,978
0
W
Cu Chulainn
8,804
800
14
1
0
259,116
0
W
Sylvanus
9,115
829
4
0
0
224,149
0
W
Discordia
10,580
962
40
4
0
225,145
0
L
Horus
7,407
673
11
1
0
216,552
0
L
Cerberus
8,199
745
15
1
0
198,927
0
L
Janus
8,024
729
38
3
0
183,498
0
W
Cabrakan
7,851
714
1
0
0
173,056
0
L
Heimdallr
7,834
712
43
4
0
199,969
0
L
Hun Batz
8,243
749
36
3
0
173,524
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role