Player Matchup

Chiron
Chiron
Qualifying
GrandfatherOdin
Chiron
Qualifying
Level 158
God Stats
1W - 0L
1,819 SR
Queue Stats
1W - 0L
1,500 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Qualifying
Rockinrye22
Morgan Le Fay
Qualifying
Level 127
God Stats
1W - 0L
1,490 SR
Queue Stats
1W - 2L
1,440 MMR
Party 1
Guan Yu
Guan Yu
Qualifying
Vippperrrrr
Guan Yu
Qualifying
Level 121
God Stats
1W - 2L
1,455 SR
Queue Stats
33W - 29L
1,626 MMR
Party 1
Team Averages
Qualifying
Qualifying
Average Tier
Level 135
1,588 SR
1,522 MMR

VS

Team Averages
Qualifying
Qualifying
Average Tier
Level 127
1,621 SR
1,523 MMR
Hou Yi
Hou Yi
Qualifying
Blevr
Hou Yi
Qualifying
Level 126
God Stats
6W - 6L
1,676 SR
Queue Stats
17W - 14L
1,537 MMR
Solo
Baron Samedi
Baron Samedi
Qualifying
thaoneguyy
Baron Samedi
Qualifying
Level 89
God Stats
95W - 65L
1,688 SR
Queue Stats
357W - 380L
1,523 MMR
Solo
Ganesha
Ganesha
Qualifying
xXSKLZdatKILLXx
Ganesha
Qualifying
Level 165
God Stats
1W - 1L
1,500 SR
Queue Stats
459W - 494L
1,508 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 4
8,717
792
8,813
5,203
1,901
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morgan Le Fay
Rockinrye22
Morgan Le Fay
13
3 / 1 / 5
8,293
754
10,460
4,725
1,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
Vippperrrrr
Guan Yu
12
1 / 1 / 7
7,510
683
8,220
8,898
10,151
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Bans
ThothAtlasNe ZhaMauiSurtr

VS

Bans
AchillesSobekPersephoneYmirBaba Yaga
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Blevr
Hou Yi
13
2 / 3 / 0
7,931
721
5,152
9,315
4,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
thaoneguyy
Baron Samedi
12
0 / 4 / 1
6,993
636
5,473
9,179
4,813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
0 / 2 / 2
7,629
694
4,110
11,506
13,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
5
9
Kills
2
2
Deaths
9
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
Blevr
Hou Yi
2
3
0
0.67
W
5
0
4
7
W
Morgan Le Fay
Rockinrye22
Morgan Le Fay
3
1
5
5.5
W
Guan Yu
Vippperrrrr
Guan Yu
1
1
7
4.5
L
Baron Samedi
thaoneguyy
Baron Samedi
0
4
1
0.13
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,493
Damage
14,735
18,826
Taken
30,000
13,933
Mitigated
22,047
5,221
Healing
8,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
Blevr
Hou Yi
5,152
2,726
0
2,453
9,315
4,227
0
3,115
6,181
0
40,382
W
8,813
3,023
320
922
5,203
1,901
918
3,277
1,926
0
32,025
W
Morgan Le Fay
Rockinrye22
Morgan Le Fay
10,460
1,470
348
430
4,725
1,881
334
2,493
2,232
33,812
0
W
Guan Yu
Vippperrrrr
Guan Yu
8,220
1,698
1,071
2,130
8,898
10,151
127
3,832
5,066
1,948
20,479
L
Baron Samedi
thaoneguyy
Baron Samedi
5,473
0
572
2,176
9,179
4,813
0
4,037
5,122
24,041
0
L
4,110
676
230
3,048
11,506
13,007
0
4,757
6,635
12,816
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,520
Gold Earned
22,553
122
Minions Killed
144
0
Camps Cleared
0
601,264
Distance Traveled
592,312
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
7,931
721
99
9
0
198,973
0
W
Chiron
8,717
792
38
3
0
185,944
0
W
Morgan Le Fay
8,293
754
52
5
0
213,019
0
W
Guan Yu
7,510
683
32
3
0
202,301
0
L
Baron Samedi
6,993
636
44
4
0
183,721
0
L
Ganesha
7,629
694
1
0
0
209,618
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role