Player Matchup

Anhur
Anhur
JCerulian
Anhur
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
40W - 51L
1,354 Elo+
Solo
Cthulhu
Cthulhu
KICKINW1NGx
Cthulhu
Level 44
God Stats
9W - 7L
1,507 SR
Queue Stats
118W - 138L
1,376 Elo+
Party 2
Sol
Sol
Xavkal
Sol
Level 55
God Stats
5W - 9L
1,797 SR
Queue Stats
133W - 157L
1,358 Elo+
Party 2
Team Averages
Level 56
1,601 SR
1,363 Elo+

VS

Team Averages
Level 70
1,529 SR
1,333 Elo+
Surtr
Surtr
EpicCati
Surtr
Level 63
God Stats
2W - 3L
1,553 SR
Queue Stats
19W - 24L
1,333 Elo+
Party 1
Charybdis
Charybdis
LuciferCATI
Charybdis
Level 60
God Stats
6W - 7L
1,507 SR
Queue Stats
37W - 36L
1,341 Elo+
Party 1
Anubis
Anubis
Turbocati
Anubis
Level 88
God Stats
2W - 2L
1,526 SR
Queue Stats
48W - 48L
1,325 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
JCerulian
Anhur
16
8 / 3 / 6
11,283
806
12,173
15,559
6,386
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
KICKINW1NGx
Cthulhu
16
3 / 2 / 12
10,418
744
14,318
17,752
23,162
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sol
Xavkal
Sol
17
5 / 1 / 10
11,300
807
13,754
14,158
5,893
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
EpicCati
Surtr
13
1 / 3 / 4
9,023
645
12,508
19,173
21,929
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
LuciferCATI
Charybdis
13
2 / 6 / 2
9,362
669
13,446
13,874
5,200
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Anubis
Turbocati
Anubis
15
2 / 7 / 2
9,717
694
12,927
13,840
7,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
13
16
Kills
5
6
Deaths
16
28
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Surtr
EpicCati
Surtr
1
3
4
1
W
Anhur
JCerulian
Anhur
8
3
6
3.67
W
Cthulhu
KICKINW1NGx
Cthulhu
3
2
12
4.5
L
Charybdis
LuciferCATI
Charybdis
2
6
2
0.5
L
Anubis
Turbocati
Anubis
2
7
2
0.43
W
Sol
Xavkal
Sol
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,245
Damage
38,881
47,469
Taken
46,887
35,441
Mitigated
34,717
21,684
Healing
4,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
EpicCati
Surtr
12,508
3,081
123
1,596
19,173
21,929
0
12,526
6,647
426
24,418
W
Anhur
JCerulian
Anhur
12,173
6,186
0
5,737
15,559
6,386
1,480
4,555
11,004
38
39,863
W
Cthulhu
KICKINW1NGx
Cthulhu
14,318
1,021
1,368
6,056
17,752
23,162
0
4,267
13,485
34,626
320
L
Charybdis
LuciferCATI
Charybdis
13,446
10,104
0
1,118
13,874
5,200
0
7,145
6,729
0
39,711
L
Anubis
Turbocati
Anubis
12,927
627
175
1,824
13,840
7,588
0
7,531
6,309
42,522
0
W
Sol
Xavkal
Sol
13,754
4,526
0
8,523
14,158
5,893
881
4,687
9,471
57,160
4,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,001
Gold Earned
28,102
210
Minions Killed
117
0
Camps Cleared
0
827,697
Distance Traveled
693,328
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
9,023
645
20
1
0
276,393
0
W
Anhur
11,283
806
68
5
0
239,603
0
W
Cthulhu
10,418
744
36
3
0
301,240
0
L
Charybdis
9,362
669
48
3
0
203,467
0
L
Anubis
9,717
694
49
4
0
213,468
0
W
Sol
11,300
807
106
8
0
286,854
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role