Player Matchup

Anhur
Anhur
HannibalLectard
Anhur
Level 114
God Stats
2W - 3L
1,365 SR
Queue Stats
96W - 86L
1,489 Elo+
Party 1
Sol
Sol
IamDancinRick
Sol
Level 108
God Stats
2W - 1L
1,691 SR
Queue Stats
62W - 60L
1,498 Elo+
Party 1
Osiris
Osiris
Quickieboy
Osiris
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
156W - 147L
1,448 Elo+
Party 1
Janus
Janus
Wigglesw0rth
Janus
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 25L
1,571 Elo+
Solo
Vulcan
Vulcan
sneakking3
Vulcan
Level 118
God Stats
10W - 1L
1,696 SR
Queue Stats
124W - 108L
1,486 Elo+
Party 1
Team Averages
Level 118
1,550 SR
1,498 Elo+

VS

Team Averages
Level 150
1,418 SR
1,484 Elo+
Geb
Geb
Tonika Jones
Geb
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 14L
1,500 Elo+
Party 3
Freya
Freya
camp jazlo
Freya
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
199W - 219L
1,500 Elo+
Party 3
Da Ji
Da Ji
gamersdelight456
Da Ji
Level 212
God Stats
0W - 1L
1,096 SR
Queue Stats
4W - 5L
1,500 Elo+
Solo
Izanami
Izanami
ketrinay
Izanami
Level 128
God Stats
3W - 1L
1,728 SR
Queue Stats
68W - 72L
1,446 Elo+
Party 2
Medusa
Medusa
manualocampo22
Medusa
Level 125
God Stats
1W - 2L
1,264 SR
Queue Stats
143W - 160L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 13
8,332
757
7,128
7,331
3,048
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
2 / 2 / 11
9,046
822
7,603
7,779
3,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Osiris
Quickieboy
Osiris
16
7 / 1 / 9
9,139
831
11,608
15,544
13,466
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
3 / 3 / 9
8,923
811
8,009
6,721
2,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Vulcan
sneakking3
Vulcan
14
4 / 4 / 11
8,949
814
14,332
8,670
3,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 10
8,464
769
7,842
16,689
16,067
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Freya
14
1 / 5 / 5
7,933
721
4,974
10,496
6,161
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

13
4 / 5 / 3
8,362
760
9,519
11,130
7,992
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Izanami
ketrinay
Izanami
16
5 / 2 / 4
9,592
872
7,437
7,808
3,971
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
3 / 2 / 7
9,062
824
8,976
7,244
3,463
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
42
18
Kills
13
13
Deaths
18
53
Assists
29
Player
Kills
Deaths
Assists
KDA
W
2
3
13
2.83
W
2
2
11
3.75
W
Osiris
Quickieboy
Osiris
7
1
9
11.5
L
0
4
10
1.25
W
3
3
9
2.5
L
Freya
1
5
5
0.7
L
4
5
3
1.1
L
Izanami
ketrinay
Izanami
5
2
4
3.5
L
3
2
7
3.25
W
Vulcan
sneakking3
Vulcan
4
4
11
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,680
Damage
38,748
46,045
Taken
53,367
26,107
Mitigated
37,654
17,901
Healing
16,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,128
2,469
319
331
7,331
3,048
0
3,229
4,102
0
15,572
W
7,603
1,437
955
2,445
7,779
3,009
1,038
1,339
6,440
23,052
0
W
Osiris
Quickieboy
Osiris
11,608
1,638
259
7,206
15,544
13,466
133
4,538
11,006
0
13,265
L
7,842
462
540
5,490
16,689
16,067
0
8,209
7,888
16,552
0
W
8,009
125
898
587
6,721
2,795
0
2,507
4,214
20,389
0
L
Freya
4,974
1,082
294
1,669
10,496
6,161
0
6,252
3,852
12,585
0
L
9,519
1,158
1,524
1,719
11,130
7,992
0
7,294
3,647
329
11,561
L
Izanami
ketrinay
Izanami
7,437
5,182
694
2,310
7,808
3,971
1,143
4,267
3,360
0
21,530
L
8,976
1,575
611
1,491
7,244
3,463
803
3,922
3,217
0
29,573
W
Vulcan
sneakking3
Vulcan
14,332
5,657
2,593
2,308
8,670
3,789
552
1,494
7,176
26,175
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,389
Gold Earned
43,413
121
Minions Killed
128
0
Camps Cleared
0
1,036,714
Distance Traveled
991,578
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,332
757
21
2
0
181,983
0
W
Sol
9,046
822
34
3
0
193,366
0
W
Osiris
9,139
831
13
1
0
238,800
0
L
Geb
8,464
769
19
2
0
185,652
0
W
Janus
8,923
811
27
2
0
212,849
0
L
Freya
7,933
721
27
2
0
176,654
0
L
Da Ji
8,362
760
3
0
0
177,690
0
L
Izanami
9,592
872
44
4
0
212,854
0
L
Medusa
9,062
824
35
3
0
238,728
0
W
Vulcan
8,949
814
26
2
0
209,716
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role