Player Matchup

Olorun
Olorun
DivineFusionX
Olorun
Level 115
God Stats
1W - 4L
1,500 SR
Queue Stats
225W - 215L
1,529 Elo+
Party 1
Charybdis
Charybdis
Ragnayuk
Charybdis
Level 4
God Stats
8W - 6L
1,132 SR
Queue Stats
38W - 35L
1,102 Elo+
Party 1
Cerberus
Cerberus
ScourgedSoL
Cerberus
Level 87
God Stats
12W - 8L
1,130 SR
Queue Stats
71W - 59L
1,375 Elo+
Party 1
Team Averages
Level 69
1,254 SR
1,335 Elo+

VS

Team Averages
Level 93
1,514 SR
1,396 Elo+
Chang'e
Chang'e
ImSuperCritical
Chang'e
Level 109
God Stats
24W - 23L
1,499 SR
Queue Stats
95W - 101L
1,413 Elo+
Solo
Sun Wukong
Sun Wukong
crownedclown123
Sun Wukong
Level 102
God Stats
5W - 7L
1,564 SR
Queue Stats
317W - 333L
1,385 Elo+
Solo
Hachiman
Hachiman
dayron95
Hachiman
Level 68
God Stats
55W - 65L
1,479 SR
Queue Stats
195W - 215L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 8
10,056
774
12,230
11,621
6,583
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
Ragnayuk
Charybdis
15
4 / 0 / 9
9,675
744
11,877
8,858
3,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
ScourgedSoL
Cerberus
15
5 / 0 / 9
9,876
760
7,120
13,912
17,989
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 1
7,719
594
7,178
14,189
8,794
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
crownedclown123
Sun Wukong
9
0 / 2 / 1
7,087
545
3,422
7,538
3,773
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hachiman
dayron95
Hachiman
15
1 / 6 / 0
8,471
652
11,824
15,837
6,668
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
3
14
Kills
1
1
Deaths
14
26
Assists
2
Player
Kills
Deaths
Assists
KDA
W
5
1
8
9
L
0
6
1
0.08
W
Charybdis
Ragnayuk
Charybdis
4
0
9
8.5
W
Cerberus
ScourgedSoL
Cerberus
5
0
9
9.5
L
Sun Wukong
crownedclown123
Sun Wukong
0
2
1
0.25
L
Hachiman
dayron95
Hachiman
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,227
Damage
22,424
34,391
Taken
37,564
28,360
Mitigated
19,235
9,642
Healing
9,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,230
4,998
851
2,619
11,621
6,583
994
2,689
8,932
47,020
4,844
L
7,178
707
1,935
2,915
14,189
8,794
0
7,589
6,600
26,127
0
W
Charybdis
Ragnayuk
Charybdis
11,877
5,933
0
1,657
8,858
3,788
584
1,394
7,464
0
40,156
W
Cerberus
ScourgedSoL
Cerberus
7,120
396
0
4,515
13,912
17,989
929
3,149
10,763
19,265
0
L
Sun Wukong
crownedclown123
Sun Wukong
3,422
182
147
1,492
7,538
3,773
0
3,493
4,045
0
14,466
L
Hachiman
dayron95
Hachiman
11,824
8,474
0
3,331
15,837
6,668
0
7,565
8,272
0
45,101

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,607
Gold Earned
23,277
169
Minions Killed
122
0
Camps Cleared
0
647,258
Distance Traveled
484,573
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
10,056
774
81
6
0
212,407
0
L
Chang'e
7,719
594
47
4
0
186,210
0
W
Charybdis
9,675
744
48
4
0
203,593
0
W
Cerberus
9,876
760
40
3
0
231,258
0
L
Sun Wukong
7,087
545
20
2
0
116,313
0
L
Hachiman
8,471
652
55
4
0
182,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role