Player Matchup

Izanami
Izanami
Disounts
Izanami
Level 28
God Stats
1W - 0L
1,343 SR
Queue Stats
6W - 9L
1,274 Elo+
Party 1
Chaac
Chaac
H2OHypez
Chaac
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 4L
1,229 Elo+
Party 1
Atlas
Atlas
LutoIndra
Atlas
Level 53
God Stats
11W - 8L
1,582 SR
Queue Stats
155W - 122L
1,346 Elo+
Party 1
Olorun
Olorun
Warningsignz
Olorun
Level 155
God Stats
13W - 20L
1,524 SR
Queue Stats
417W - 497L
1,368 Elo+
Party 1
Arachne
Arachne
mikehunthurtsbad
Arachne
Level 21
God Stats
27W - 32L
1,537 SR
Queue Stats
38W - 52L
1,415 Elo+
Party 1
Team Averages
Level 57
1,497 SR
1,326 Elo+

VS

Team Averages
Level 121
1,465 SR
1,335 Elo+
Amaterasu
Amaterasu
Geramie17
Amaterasu
Level 86
God Stats
3W - 14L
1,255 SR
Queue Stats
93W - 104L
1,454 Elo+
Party 3
Sylvanus
Sylvanus
Megaman9568
Sylvanus
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,176 Elo+
Party 2
Jing Wei
Jing Wei
Setharow
Jing Wei
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,176 Elo+
Party 2
Fenrir
Fenrir
The-W-O-R-L-D-9
Fenrir
Level 88
God Stats
2W - 2L
1,508 SR
Queue Stats
111W - 120L
1,461 Elo+
Party 3
Hel
Hel
paillalef
Hel
Level 176
God Stats
2W - 5L
1,564 SR
Queue Stats
199W - 197L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Disounts
Izanami
10
1 / 0 / 4
7,550
444
6,802
8,443
3,083
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
H2OHypez
Chaac
17
8 / 1 / 1
10,999
647
14,648
14,307
12,587
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Atlas
LutoIndra
Atlas
14
3 / 1 / 3
9,088
535
6,951
10,091
11,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Olorun
15
2 / 2 / 5
9,502
559
10,069
11,320
4,884
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

15
5 / 1 / 4
9,359
551
9,792
14,779
6,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Geramie17
Amaterasu
12
0 / 3 / 1
7,667
451
4,268
11,833
7,729
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sylvanus
Megaman9568
Sylvanus
12
0 / 2 / 1
8,026
472
6,136
15,469
14,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Jing Wei
Setharow
Jing Wei
13
1 / 6 / 0
7,587
446
4,603
12,761
5,658
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 4 / 2
8,128
478
7,226
15,623
7,564
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
2 / 5 / 1
8,857
521
7,494
13,783
6,713
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
19
Kills
5
5
Deaths
20
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Izanami
Disounts
Izanami
1
0
4
3
L
Amaterasu
Geramie17
Amaterasu
0
3
1
0.17
W
Chaac
H2OHypez
Chaac
8
1
1
8.5
W
Atlas
LutoIndra
Atlas
3
1
3
4.5
L
Sylvanus
Megaman9568
Sylvanus
0
2
1
0.25
L
Jing Wei
Setharow
Jing Wei
1
6
0
0.17
L
2
4
2
0.75
W
Olorun
2
2
5
2.25
W
5
1
4
7
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,262
Damage
29,727
58,940
Taken
69,469
37,673
Mitigated
41,708
24,350
Healing
18,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Disounts
Izanami
6,802
4,631
0
2,064
8,443
3,083
796
2,054
6,389
0
40,641
L
Amaterasu
Geramie17
Amaterasu
4,268
1,220
0
3,932
11,833
7,729
0
0
11,833
0
41,184
W
Chaac
H2OHypez
Chaac
14,648
3,394
0
6,577
14,307
12,587
1,247
1,706
11,935
0
94,291
W
Atlas
LutoIndra
Atlas
6,951
2,950
0
3,214
10,091
11,066
0
2,547
7,496
39,939
0
L
Sylvanus
Megaman9568
Sylvanus
6,136
1,449
1,756
6,991
15,469
14,044
0
4,613
10,856
32,888
0
L
Jing Wei
Setharow
Jing Wei
4,603
3,398
0
660
12,761
5,658
0
4,117
8,644
0
45,038
L
7,226
1,968
0
401
15,623
7,564
0
2,757
12,866
0
61,192
W
Olorun
10,069
4,604
436
3,833
11,320
4,884
1,140
5,828
5,263
75,012
0
W
9,792
6,836
0
8,226
14,779
6,053
0
1,432
13,347
0
73,861
L
7,494
158
961
4,134
13,783
6,713
0
5,533
8,250
71,881
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,498
Gold Earned
40,265
470
Minions Killed
419
0
Camps Cleared
0
1,716,352
Distance Traveled
1,623,041
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,550
444
71
4
0
225,499
0
L
Amaterasu
7,667
451
69
4
0
302,328
0
W
Chaac
10,999
647
148
9
0
372,458
0
W
Atlas
9,088
535
43
3
0
348,937
0
L
Sylvanus
8,026
472
43
3
0
318,194
2
L
Jing Wei
7,587
446
92
5
0
307,788
2
L
Fenrir
8,128
478
79
5
0
377,871
0
W
Olorun
9,502
559
122
7
0
364,371
3
W
Arachne
9,359
551
86
5
0
405,087
0
L
Hel
8,857
521
136
8
0
316,860
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role