Player Matchup

Tsukuyomi
Tsukuyomi
Ashman53
Tsukuyomi
Level 64
God Stats
7W - 2L
1,693 SR
Queue Stats
33W - 37L
1,346 Elo+
Party 1
Agni
Agni
Limiteded
Agni
Level 139
God Stats
5W - 3L
1,226 SR
Queue Stats
241W - 241L
1,499 Elo+
Party 3
Ishtar
Ishtar
YummyBentoBox
Ishtar
Level 87
God Stats
6W - 5L
1,535 SR
Queue Stats
113W - 89L
1,487 Elo+
Party 3
Kukulkan
Kukulkan
Zhavv
Kukulkan
Level 66
God Stats
2W - 1L
1,229 SR
Queue Stats
14W - 16L
1,338 Elo+
Party 1
Sobek
Sobek
tommytwotone97
Sobek
Level 65
God Stats
1W - 3L
1,152 SR
Queue Stats
7W - 8L
1,378 Elo+
Party 1
Team Averages
Level 84
1,367 SR
1,410 Elo+

VS

Team Averages
Level 111
1,482 SR
1,416 Elo+
Horus
Horus
DuhhitsAnthonyy
Horus
Level 159
God Stats
3W - 4L
1,477 SR
Queue Stats
157W - 212L
1,371 Elo+
Solo
Anhur
Anhur
RandomedMan
Anhur
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
42W - 32L
1,578 Elo+
Solo
Ne Zha
Ne Zha
Sagiveyder1
Ne Zha
Level 93
God Stats
0W - 1L
1,409 SR
Queue Stats
8W - 12L
1,322 Elo+
Party 2
Zeus
Zeus
ahmedmagdy711
Zeus
Level 136
God Stats
1W - 3L
1,500 SR
Queue Stats
263W - 235L
1,486 Elo+
Solo
Geb
Geb
kinskikhveyder28
Geb
Level 101
God Stats
2W - 2L
1,524 SR
Queue Stats
8W - 12L
1,322 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Ashman53
Tsukuyomi
18
7 / 1 / 3
11,057
582
6,304
10,694
4,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Agni
17
1 / 3 / 2
10,813
569
7,689
9,974
3,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 4 / 1
8,863
466
11,781
14,320
5,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kukulkan
Zhavv
Kukulkan
18
3 / 2 / 3
11,010
579
11,136
10,214
3,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
1 / 1 / 4
9,186
483
3,125
12,876
11,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 0
8,612
453
4,800
12,032
7,630
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

15
3 / 2 / 2
8,744
460
8,748
13,872
6,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ne Zha
15
2 / 5 / 2
9,415
496
8,729
15,973
7,255
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
2 / 3 / 0
10,498
553
6,802
10,630
4,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 3 / 2
7,943
418
6,016
12,053
10,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
17
15
Kills
11
11
Deaths
15
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Ashman53
Tsukuyomi
7
1
3
8.5
L
3
2
0
1.5
W
Agni
1
3
2
0.67
L
3
2
2
2
L
Ne Zha
2
5
2
0.6
W
3
4
1
0.88
W
Kukulkan
Zhavv
Kukulkan
3
2
3
2.25
L
2
3
0
0.67
L
1
3
2
0.67
W
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,035
Damage
35,095
58,078
Taken
64,560
28,438
Mitigated
36,354
20,305
Healing
13,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Ashman53
Tsukuyomi
6,304
1,306
0
6,674
10,694
4,489
0
1,579
9,115
0
91,619
L
4,800
2,093
40
1,760
12,032
7,630
0
6,261
5,766
0
49,844
W
Agni
7,689
1,169
50
1,303
9,974
3,510
0
5,522
4,452
91,531
0
L
8,748
3,500
0
5,619
13,872
6,219
398
1,477
12,395
0
62,108
L
Ne Zha
8,729
1,417
0
1,567
15,973
7,255
0
5,222
10,751
0
88,340
W
11,781
6,018
0
5,770
14,320
5,361
810
1,994
12,326
0
84,668
W
Kukulkan
Zhavv
Kukulkan
11,136
1,468
0
1,629
10,214
3,886
1,175
579
9,635
86,280
0
L
6,802
470
0
2,767
10,630
4,376
0
6,762
3,699
92,887
0
L
6,016
327
0
1,552
12,053
10,874
60
2,054
9,999
27,506
0
W
3,125
311
0
4,879
12,876
11,192
0
4,170
8,706
28,312
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,929
Gold Earned
45,212
606
Minions Killed
481
0
Camps Cleared
0
1,831,880
Distance Traveled
1,680,499
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
11,057
582
124
7
0
424,747
0
L
Horus
8,612
453
81
4
0
241,755
1
W
Agni
10,813
569
172
9
0
338,412
0
L
Anhur
8,744
460
103
5
0
328,936
1
L
Ne Zha
9,415
496
116
6
0
391,271
0
W
Ishtar
8,863
466
127
7
0
333,918
0
W
Kukulkan
11,010
579
159
8
0
343,980
0
L
Zeus
10,498
553
159
8
0
349,091
0
L
Geb
7,943
418
22
1
0
369,446
2
W
Sobek
9,186
483
24
1
0
390,823
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role