Player Matchup

Cthulhu
Cthulhu
Novvember
Cthulhu
Level 59
God Stats
3W - 0L
1,701 SR
Queue Stats
112W - 113L
1,397 Elo+
Solo
Atlas
Atlas
PhresHxKillAx86
Atlas
Level 109
God Stats
7W - 6L
1,278 SR
Queue Stats
519W - 535L
1,420 Elo+
Party 2
Chaac
Chaac
Piscesvibrations
Chaac
Level 88
God Stats
5W - 3L
1,434 SR
Queue Stats
521W - 518L
1,467 Elo+
Solo
Nu Wa
Nu Wa
PurpleDaze187
Nu Wa
Level 122
God Stats
2W - 1L
1,249 SR
Queue Stats
82W - 85L
1,488 Elo+
Solo
Bellona
Bellona
xSo BARBARIC
Bellona
Level 109
God Stats
4W - 13L
1,262 SR
Queue Stats
387W - 404L
1,458 Elo+
Party 2
Team Averages
Level 97
1,385 SR
1,446 Elo+

VS

Team Averages
Level 111
1,518 SR
1,413 Elo+
Ao Kuang
Ao Kuang
Ethernalfool
Ao Kuang
Level 149
God Stats
0W - 2L
1,282 SR
Queue Stats
54W - 73L
1,459 Elo+
Party 1
Tiamat
Tiamat
MeBIGBOY-69
Tiamat
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,588 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
wondo81
Morgan Le Fay
Level 126
God Stats
7W - 4L
1,508 SR
Queue Stats
493W - 465L
1,462 Elo+
Solo
Scylla
Scylla
wydstepbro69420
Scylla
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 20L
1,194 Elo+
Solo
Baron Samedi
Baron Samedi
x_OgOdin216_x
Baron Samedi
Level 109
God Stats
8W - 2L
1,801 SR
Queue Stats
193W - 203L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Novvember
Cthulhu
19
3 / 5 / 25
12,325
685
18,090
23,064
25,662
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
5 / 4 / 20
12,944
719
10,336
15,997
16,854
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

18
3 / 5 / 22
11,779
654
9,985
25,620
24,467
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
14 / 4 / 14
14,857
825
24,258
13,906
10,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bellona
xSo BARBARIC
Bellona
19
9 / 5 / 13
12,686
705
12,788
18,976
26,030
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Ethernalfool
Ao Kuang
19
11 / 8 / 4
12,147
675
14,943
20,293
11,122
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Tiamat
16
1 / 7 / 9
9,791
544
6,839
16,328
11,072
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Morgan Le Fay
wondo81
Morgan Le Fay
20
1 / 6 / 13
11,383
632
19,420
15,576
7,240
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
7 / 7 / 7
12,933
719
12,753
14,637
6,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Baron Samedi
x_OgOdin216_x
Baron Samedi
18
2 / 6 / 9
10,793
600
15,437
15,017
7,929
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
64
34
Kills
22
23
Deaths
34
94
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
Ethernalfool
Ao Kuang
11
8
4
1.63
L
Tiamat
1
7
9
0.79
W
Cthulhu
Novvember
Cthulhu
3
5
25
3.1
W
5
4
20
3.75
W
3
5
22
2.8
W
14
4
14
5.25
L
Morgan Le Fay
wondo81
Morgan Le Fay
1
6
13
1.25
L
7
7
7
1.5
W
Bellona
xSo BARBARIC
Bellona
9
5
13
3.1
L
Baron Samedi
x_OgOdin216_x
Baron Samedi
2
6
9
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,457
Damage
69,392
97,563
Taken
81,851
103,173
Mitigated
44,078
23,164
Healing
20,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
Ethernalfool
Ao Kuang
14,943
2,214
874
4,582
20,293
11,122
0
10,905
9,388
27,036
0
L
Tiamat
6,839
664
560
2,946
16,328
11,072
0
10,716
5,612
21,449
0
W
Cthulhu
Novvember
Cthulhu
18,090
476
4,023
3,037
23,064
25,662
640
17,854
5,210
41,025
2,063
W
10,336
3,324
1,465
521
15,997
16,854
833
7,935
8,062
31,722
0
W
9,985
1,180
1,950
3,572
25,620
24,467
952
17,122
8,498
1,075
19,399
W
24,258
7,574
835
1,887
13,906
10,160
4,494
11,806
2,100
52,858
0
L
Morgan Le Fay
wondo81
Morgan Le Fay
19,420
1,729
718
2,674
15,576
7,240
0
11,432
4,144
57,587
0
L
12,753
428
1,473
1,488
14,637
6,715
600
8,486
6,151
41,328
0
W
Bellona
xSo BARBARIC
Bellona
12,788
2,225
1,980
3,894
18,976
26,030
637
14,675
4,301
0
15,758
L
Baron Samedi
x_OgOdin216_x
Baron Samedi
15,437
663
2,444
2,354
15,017
7,929
0
9,812
5,205
32,340
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,591
Gold Earned
57,047
168
Minions Killed
207
0
Camps Cleared
0
1,522,106
Distance Traveled
1,276,320
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
12,147
675
17
1
0
263,210
0
L
Tiamat
9,791
544
23
1
0
237,042
0
W
Cthulhu
12,325
685
56
3
0
307,189
0
W
Atlas
12,944
719
42
2
0
283,810
0
W
Chaac
11,779
654
17
1
0
329,058
0
W
Nu Wa
14,857
825
49
3
0
294,407
0
L
Morgan Le Fay
11,383
632
75
4
0
263,720
0
L
Scylla
12,933
719
63
4
0
265,518
0
W
Bellona
12,686
705
4
0
0
307,642
0
L
Baron Samedi
10,793
600
29
2
0
246,830
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role