Player Matchup

Ymir
Ymir
And1Ref
Ymir
Level 128
God Stats
10W - 2L
1,472 SR
Queue Stats
335W - 302L
1,512 Elo+
Party 3
Thanatos
Thanatos
Enderbro1992
Thanatos
Level 127
God Stats
3W - 2L
1,232 SR
Queue Stats
295W - 274L
1,490 Elo+
Party 2
Medusa
Medusa
JohnnyKinfolk
Medusa
Level 146
God Stats
17W - 8L
1,843 SR
Queue Stats
420W - 388L
1,536 Elo+
Party 3
Hades
Hades
c00lsroybro
Hades
Level 157
God Stats
2W - 2L
1,547 SR
Queue Stats
301W - 276L
1,490 Elo+
Party 2
Zeus
Zeus
nicopunk99
Zeus
Level 116
God Stats
12W - 9L
1,500 SR
Queue Stats
43W - 49L
1,520 Elo+
Solo
Team Averages
Level 135
1,519 SR
1,510 Elo+

VS

Team Averages
Level 139
1,522 SR
1,397 Elo+
Surtr
Surtr
 
Surtr
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
King Arthur
King Arthur
DarwinZ10
King Arthur
Level 137
God Stats
27W - 23L
1,595 SR
Queue Stats
110W - 108L
1,514 Elo+
Solo
Danzaburou
Danzaburou
JRIGS
Danzaburou
Level 124
God Stats
21W - 24L
1,513 SR
Queue Stats
51W - 63L
1,499 Elo+
Party 4
Mercury
Mercury
Megaman9568
Mercury
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,237 Elo+
Party 1
Yu Huang
Yu Huang
Setharow
Yu Huang
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,237 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
And1Ref
Ymir
10
0 / 1 / 4
6,693
515
2,323
8,240
8,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Thanatos
Enderbro1992
Thanatos
11
7 / 3 / 1
7,604
585
6,277
10,881
4,431
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
4 / 0 / 0
7,601
585
6,331
5,775
2,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 1 / 1
7,542
580
6,611
9,689
5,246
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 0 / 4
7,729
595
9,014
5,456
1,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
9
1 / 3 / 3
6,370
490
5,315
13,320
6,530
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

King Arthur
DarwinZ10
King Arthur
13
1 / 1 / 0
7,050
542
6,271
10,545
9,415
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
JRIGS
Danzaburou
10
1 / 3 / 1
6,209
478
4,318
9,179
3,301
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mercury
Megaman9568
Mercury
9
0 / 3 / 1
5,856
450
2,970
9,669
3,084
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yu Huang
Setharow
Yu Huang
11
2 / 5 / 0
6,390
492
4,617
8,467
3,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
10
15
Kills
5
5
Deaths
15
10
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
1
3
3
0.83
W
Ymir
And1Ref
Ymir
0
1
4
2
L
King Arthur
DarwinZ10
King Arthur
1
1
0
1
W
Thanatos
Enderbro1992
Thanatos
7
3
1
2.5
L
Danzaburou
JRIGS
Danzaburou
1
3
1
0.5
W
4
0
0
4
L
Mercury
Megaman9568
Mercury
0
3
1
0.17
L
Yu Huang
Setharow
Yu Huang
2
5
0
0.4
W
1
1
1
1.5
W
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,556
Damage
23,491
40,041
Taken
51,180
21,741
Mitigated
25,448
18,621
Healing
10,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
5,315
2,001
1,072
3,508
13,320
6,530
6
4,923
8,397
416
25,176
W
Ymir
And1Ref
Ymir
2,323
544
0
2,500
8,240
8,192
0
2,002
6,048
14,292
0
L
King Arthur
DarwinZ10
King Arthur
6,271
926
0
3,214
10,545
9,415
0
5,679
4,866
0
59,303
W
Thanatos
Enderbro1992
Thanatos
6,277
1,509
0
6,837
10,881
4,431
534
424
10,435
0
45,323
L
Danzaburou
JRIGS
Danzaburou
4,318
2,105
0
893
9,179
3,301
0
204
8,975
0
45,579
W
6,331
2,727
0
2,919
5,775
2,088
786
437
5,332
0
52,791
L
Mercury
Megaman9568
Mercury
2,970
707
0
625
9,669
3,084
0
3,006
6,663
0
32,710
L
Yu Huang
Setharow
Yu Huang
4,617
523
0
730
8,467
3,118
0
4,136
4,331
35,194
0
W
6,611
1,251
0
5,615
9,689
5,246
0
0
9,689
56,550
0
W
9,014
765
0
750
5,456
1,784
118
1,539
3,745
71,796
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,169
Gold Earned
31,875
398
Minions Killed
322
0
Camps Cleared
0
1,255,004
Distance Traveled
1,282,023
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
6,370
490
37
3
0
254,245
2
W
Ymir
6,693
515
12
1
0
244,334
4
L
King Arthur
7,050
542
90
7
0
260,041
3
W
Thanatos
7,604
585
82
6
0
287,671
0
L
Danzaburou
6,209
478
72
6
0
215,792
0
W
Medusa
7,601
585
87
7
0
266,554
3
L
Mercury
5,856
450
62
5
0
302,131
3
L
Yu Huang
6,390
492
61
5
0
249,814
1
W
Hades
7,542
580
97
7
0
211,480
0
W
Zeus
7,729
595
120
9
0
244,965
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role