Player Matchup

Neith
Neith
Ceni_m1tr0
Neith
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 9L
1,641 Elo+
Solo
Chiron
Chiron
ColdDoubloon
Chiron
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 54L
1,500 Elo+
Solo
Horus
Horus
INFECTEDNEAT9
Horus
Level 102
God Stats
3W - 4L
1,500 SR
Queue Stats
528W - 521L
1,499 Elo+
Solo
Cerberus
Cerberus
Odin21 BR
Cerberus
Level 144
God Stats
4W - 7L
1,500 SR
Queue Stats
534W - 527L
1,505 Elo+
Solo
Zhong Kui
Zhong Kui
TheJungleDiener
Zhong Kui
Level 149
God Stats
5W - 3L
1,347 SR
Queue Stats
352W - 340L
1,496 Elo+
Solo
Team Averages
Level 128
1,469 SR
1,528 Elo+

VS

Team Averages
Level 87
1,477 SR
1,399 Elo+
Kumbhakarna
Kumbhakarna
AlphaShadowolf13
Kumbhakarna
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 16L
1,145 Elo+
Solo
Guan Yu
Guan Yu
Ciiborgz
Guan Yu
Level 87
God Stats
2W - 2L
1,500 SR
Queue Stats
187W - 182L
1,410 Elo+
Solo
Nemesis
Nemesis
Deftones753800
Nemesis
Level 85
God Stats
0W - 3L
1,300 SR
Queue Stats
218W - 224L
1,461 Elo+
Party 1
Ao Kuang
Ao Kuang
Rhomsa
Ao Kuang
Level 83
God Stats
6W - 5L
1,586 SR
Queue Stats
157W - 155L
1,484 Elo+
Party 1
Zeus
Zeus
WobblyZebra5830
Zeus
Level 71
God Stats
0W - 2L
1,500 SR
Queue Stats
52W - 54L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
16
4 / 2 / 18
9,534
953
12,812
8,463
4,392
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chiron
16
7 / 2 / 17
9,490
949
18,363
9,102
4,739
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

16
4 / 1 / 17
9,506
951
5,030
15,395
11,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cerberus
Odin21 BR
Cerberus
16
4 / 1 / 21
8,996
900
10,380
13,531
10,025
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zhong Kui
TheJungleDiener
Zhong Kui
16
8 / 4 / 13
9,685
969
16,070
12,391
11,914
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
AlphaShadowolf13
Kumbhakarna
14
2 / 5 / 4
8,395
840
4,912
14,517
17,889
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
Ciiborgz
Guan Yu
14
1 / 4 / 8
8,569
857
7,328
18,853
13,698
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
2 / 5 / 3
7,844
784
7,683
12,842
9,437
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ao Kuang
Rhomsa
Ao Kuang
13
2 / 8 / 4
7,853
785
12,084
14,415
7,001
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
3 / 5 / 3
8,875
888
14,817
9,343
3,669
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
32
27
Kills
10
10
Deaths
27
86
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
AlphaShadowolf13
Kumbhakarna
2
5
4
0.8
W
Neith
4
2
18
6.5
L
Guan Yu
Ciiborgz
Guan Yu
1
4
8
1.25
W
Chiron
7
2
17
7.75
L
2
5
3
0.7
W
4
1
17
12.5
W
Cerberus
Odin21 BR
Cerberus
4
1
21
14.5
L
Ao Kuang
Rhomsa
Ao Kuang
2
8
4
0.5
W
Zhong Kui
TheJungleDiener
Zhong Kui
8
4
13
3.63
L
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,655
Damage
46,824
58,882
Taken
69,970
42,985
Mitigated
51,694
31,734
Healing
19,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
AlphaShadowolf13
Kumbhakarna
4,912
397
1,783
1,714
14,517
17,889
81
5,101
9,416
12,238
0
W
Neith
12,812
4,885
380
1,129
8,463
4,392
2,367
5,717
2,650
0
24,442
L
Guan Yu
Ciiborgz
Guan Yu
7,328
1,328
2,954
5,128
18,853
13,698
33
6,355
12,498
0
12,582
W
Chiron
18,363
8,326
1,046
2,450
9,102
4,739
3,090
6,505
2,509
0
30,823
L
7,683
1,082
1,107
2,295
12,842
9,437
0
4,589
8,253
0
11,312
W
5,030
1,955
5,001
8,370
15,395
11,915
251
7,955
7,172
0
10,992
W
Cerberus
Odin21 BR
Cerberus
10,380
358
2,591
6,883
13,531
10,025
1,294
4,889
8,461
20,776
0
L
Ao Kuang
Rhomsa
Ao Kuang
12,084
2,694
253
2,931
14,415
7,001
0
5,672
8,743
14,096
484
W
Zhong Kui
TheJungleDiener
Zhong Kui
16,070
892
850
3,034
12,391
11,914
533
6,354
5,781
24,657
0
L
14,817
1,893
195
699
9,343
3,669
112
4,733
4,610
38,784
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,211
Gold Earned
41,536
112
Minions Killed
105
0
Camps Cleared
0
850,708
Distance Traveled
876,624
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
8,395
840
13
1
0
177,446
0
W
Neith
9,534
953
33
3
0
150,057
0
L
Guan Yu
8,569
857
13
1
0
190,214
0
W
Chiron
9,490
949
32
3
0
170,497
0
L
Nemesis
7,844
784
1
0
0
193,175
0
W
Horus
9,506
951
2
0
0
169,869
0
W
Cerberus
8,996
900
22
2
0
188,052
0
L
Ao Kuang
7,853
785
5
1
0
161,768
0
W
Zhong Kui
9,685
969
23
2
0
172,233
0
L
Zeus
8,875
888
73
7
0
154,021
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role